At a Glance
- Tasks: Support animators, troubleshoot issues, and develop tools for animation pipelines.
- Company: Join Super Spline Studios, a creative hub for game development.
- Benefits: Full-time role with opportunities for growth in a dynamic studio environment.
- Other info: Exciting chance to work on diverse projects and enhance your portfolio.
- Why this job: Be a key player in shaping animation workflows and making games come to life.
- Qualifications: 5+ years in technical animation, proficiency in Autodesk Maya, and strong problem-solving skills.
The predicted salary is between 40000 - 55000 £ per year.
As a tech animator at Super Spline Studios, you will support animators on a day-to-day basis. We expect you to be able to troubleshoot and solve issues independently, as well as work closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in-game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill-set or may be someone who is considered a tech artist but has experience working with animation features and pipelines. The ability to animate would be an additional bonus.
The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.
Required qualifications- Minimum 5 years in a similar role
- Knowledge of game development workflows, most importantly within rigging and animation
- Proficiency in Autodesk Maya and experience using its rigging/skinny tools
- A solid foundation and understanding of rigging at an experienced or advanced level
- Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
- Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
- Experience rigging faces using joints, blendshapes, FACS etc.
- Working knowledge of creating assets for game engines including Unreal and Unity.
- A great sense of technical excellence, functionality, and problem-solving
- A strong portfolio and willingness to complete a test to show skill level if asked
- Strong communication skills and ability to work in a team
- Understanding of multi-layered deformation systems, deformers, blendshapes etc. and how they work in real-time game middleware
- Experience of dynamics (cloth, muscles etc.) and integrating them in games.
- Experience with C# / Unreal Blueprints / Unity Editor Scripts
- Experience with working with motion capture data in Maya
A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only. This is a full-time position in our Leamington Spa studio. Applicants must be eligible to work in the U.K.
Unfortunately, we can only respond to successful candidates due to the overwhelming number of applicants.
Senior Technical Animator & Pipeline Builder in Royal Leamington Spa employer: Tech Artists
At Super Spline Studios, we pride ourselves on fostering a collaborative and innovative work environment where creativity thrives. As a Senior Technical Animator & Pipeline Builder in our Leamington Spa studio, you will have the unique opportunity to shape our animation pipelines and contribute to exciting projects while enjoying a supportive culture that prioritises employee growth and development. With competitive benefits and a focus on work-life balance, we are committed to making your experience both meaningful and rewarding.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Animator & Pipeline Builder in Royal Leamington Spa
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We think you need these skills to ace Senior Technical Animator & Pipeline Builder in Royal Leamington Spa
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Tech Artists.
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How to prepare for a job interview at Tech Artists
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Tech Artists uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.