At a Glance
- Tasks: Create stunning 3D assets, lighting, and effects for exciting game projects.
- Company: Leading game development company based in Brighton with a creative vibe.
- Benefits: Competitive pay, collaborative team, and opportunities to enhance your artistic skills.
- Other info: Join a passionate team and grow your career in the gaming industry.
- Why this job: Influence millions while expanding your creativity in a dynamic gaming environment.
- Qualifications: Strong skills in hard-surface and organic modelling; experience with Substance Painter and Maya.
The predicted salary is between 30000 - 42000 £ per year.
A leading game development company is seeking an on-site 3D Generalist Artist in Brighton to create exceptional game projects and features. This role involves modeling, texturing, and performing various art tasks within Unity. The ideal candidate has strong skills in both efficient hard-surface and organic modelling, and proficiency with tools like Substance Painter and Maya. Join us to influence millions and expand your artistic skills in a dynamic environment.
Real-Time 3D Generalist: Assets, Lighting & Effects employer: Tech Artists
Contact Detail:
Tech Artists Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Real-Time 3D Generalist: Assets, Lighting & Effects
✨Tip Number 1
Network like a pro! Connect with other artists and industry professionals on platforms like LinkedIn or Discord. Join game development groups and share your work; you never know who might be looking for someone with your skills!
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best work in modelling, texturing, and lighting. Tailor it to showcase projects that align with the job description, especially those using Unity and tools like Substance Painter and Maya.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss your creative process and how you tackle challenges in 3D art. We want to see your passion and expertise shine through!
✨Tip Number 4
Apply directly through our website! It’s the best way to ensure your application gets noticed. Plus, it shows you’re genuinely interested in joining our team and contributing to exciting game projects.
We think you need these skills to ace Real-Time 3D Generalist: Assets, Lighting & Effects
Some tips for your application 🫡
Showcase Your Skills: Make sure to highlight your experience with hard-surface and organic modelling in your application. We want to see your best work, so include a portfolio that showcases your skills with tools like Substance Painter and Maya.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills and experiences align with the role of a 3D Generalist Artist. We love seeing candidates who are genuinely interested in what we do.
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see why you’d be a great fit for our team. Avoid fluff and focus on what matters!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates about the hiring process. Let’s get started!
How to prepare for a job interview at Tech Artists
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in 3D modelling, texturing, and effects. Tailor it to include projects that demonstrate your skills with Unity, Substance Painter, and Maya, as this will show the company you’re a perfect fit for their needs.
✨Know Your Tools Inside Out
Brush up on your knowledge of the tools mentioned in the job description. Be prepared to discuss how you've used Substance Painter and Maya in past projects, and maybe even share some tips or tricks you've learned along the way. This shows your passion and expertise!
✨Prepare for Technical Questions
Expect questions that dive deep into your technical skills. Practice explaining your workflow for creating hard-surface and organic models, and be ready to discuss any challenges you faced and how you overcame them. This will demonstrate your problem-solving abilities.
✨Be Ready to Collaborate
Since game development is a team effort, be prepared to talk about your experience working with others. Share examples of how you’ve collaborated with designers and developers in the past, and express your enthusiasm for contributing to a dynamic environment where teamwork is key.