nDreams - Technical Animator
nDreams - Technical Animator

nDreams - Technical Animator

Farnborough Full-Time 30000 - 42000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join our team to develop and maintain cutting-edge animation systems for VR games.
  • Company: nDreams is an award-winning studio creating immersive VR experiences.
  • Benefits: Enjoy flexible hours, 20-25 days holiday, duvet days, and fun monthly socials!
  • Why this job: Be part of a creative culture where your ideas shape exciting new titles.
  • Qualifications: Experience with Maya, UE4, rigging, and strong communication skills are essential.
  • Other info: Positions available in our modern Farnborough studio, close to London.

The predicted salary is between 30000 - 42000 £ per year.

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

We’re looking for a self-driven Technical Animator to work collaboratively with our Art and Engineering teams to define and assist in making and supporting animator friendly character pipelines and cutting edge character animation features and tools. The successful candidate should have an understanding of real time animation systems (preferably in UE4), practical understanding of node graphs, animation blueprints, animation trees and other animation related engine and editor technologies. Being able to develop and support tools and workflows that help with attaining the desired visual result is a vital skill required in this role, whilst understanding of character and props control systems/rigs and deformation systems is a big plus. Strong communicative skills, both visually and verbally plus a keen technical aptitude towards new software and real-time animation are key to this role.

What Will You Be Doing?

  • Developing, testing and maintaining artist-friendly animation systems and pipelines in collaboration with animators, gameplay programmers and other team members as required
  • Participating in integration of the animation assets into the game engine
  • Participating in design and integration of skeletons, deformation, and control rigs
  • Providing support and troubleshooting for animation team
  • Providing technical support for character artists and animators during entire production process
  • Working closely with the Principal Animator, Principal Technical Artist, Principal Character Artist and Code Team
  • Creating concise documentation for toolsets that the team can rely on
  • Working within a team-orientated environment to maintain the highest quality artwork, evangelising their specialism, illustrating the effectiveness of character and animation pipelines wherever possible, and applying their practical knowledge to the development process of an entire product.

Requirements

  • Demonstrate a strong technical aptitude and knowledge base in applicable areas of Maya and UE4
  • Real-time engine experience, ideally in Unreal, creating animation blueprints, designing and supporting in-engine animation tools
  • Experience with Python and familiarity with the Maya API.
  • Experienced at rigging and skinning characters, vehicles and props in Maya, with strong understanding of rigging requirements for game engines.
  • Have a fundamental understanding of animation, timing, and weight.
  • Be able to work as a part of artistic and technical teams.
  • Excellent time management skills with the ability to prioritise their own work schedule.
  • Able to articulate and receive constructive feedback on their own and peers work.
  • Excellent verbal and written communication skills.
  • Consistently strive to maintain or exceed the highest quality standards of the Art Department.

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Interested?

We are looking to fill permanent and Fixed term contract positions based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link below.

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nDreams - Technical Animator employer: Tech Artists

At nDreams, we pride ourselves on being an award-winning independent developer and publisher, fostering a vibrant and inclusive work culture that encourages creativity and collaboration. As a Technical Animator, you'll have the opportunity to work on cutting-edge VR projects in our modern Farnborough studio, with benefits such as flexible hours, generous holiday allowances, and engaging team socials that make every day rewarding. Join us to not only advance your career but also to contribute to groundbreaking interactive experiences that redefine gaming.
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Contact Detail:

Tech Artists Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land nDreams - Technical Animator

✨Tip Number 1

Familiarise yourself with the latest trends in VR animation and character pipelines. Being able to discuss recent advancements or tools you've experimented with can really impress during interviews.

✨Tip Number 2

Network with professionals in the gaming and animation industry, especially those who work with Unreal Engine 4. Attend relevant meetups or online forums to build connections that could lead to referrals.

✨Tip Number 3

Prepare a portfolio that showcases your best work in real-time animation systems, particularly using Maya and UE4. Highlight any projects where you developed tools or workflows that improved animation processes.

✨Tip Number 4

Practice articulating your technical skills and experiences clearly. Being able to explain complex concepts in a straightforward manner will demonstrate your strong communication skills, which are crucial for this role.

We think you need these skills to ace nDreams - Technical Animator

Technical Animation
Real-Time Animation Systems
Unreal Engine 4 (UE4)
Animation Blueprints
Node Graphs
Animation Trees
Maya
Rigging and Skinning
Python Programming
Maya API Familiarity
Character Control Systems
Deformation Systems
Documentation Skills
Collaboration Skills
Time Management
Verbal and Written Communication Skills
Problem-Solving Skills
Attention to Detail

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in technical animation, particularly with Maya and UE4. Emphasise any projects where you've developed animation systems or collaborated with artists and engineers.

Craft a Strong Cover Letter: In your cover letter, express your passion for VR and the gaming industry. Mention specific projects from nDreams that excite you and explain how your skills align with their needs, especially in real-time animation systems.

Showcase Your Portfolio: Include a link to your portfolio showcasing your best work in character rigging, animation, and any tools you've developed. Highlight projects that demonstrate your understanding of animation blueprints and real-time engine experience.

Prepare for Technical Questions: Be ready to discuss your technical skills in detail during the application process. Prepare examples of how you've solved problems in animation pipelines or supported teams in previous roles, as this will be crucial for the Technical Animator position.

How to prepare for a job interview at Tech Artists

✨Showcase Your Technical Skills

Make sure to highlight your experience with real-time animation systems, especially in UE4. Be prepared to discuss specific projects where you've developed animation blueprints or tools, as this will demonstrate your hands-on knowledge and technical aptitude.

✨Communicate Clearly

Strong communication skills are essential for this role. Practice articulating your thoughts on animation techniques and workflows clearly and concisely. Be ready to explain complex concepts in a way that is easy for others to understand, as collaboration with various teams is key.

✨Prepare for Problem-Solving Questions

Expect questions that assess your troubleshooting abilities. Think of examples where you provided support to animators or resolved issues within animation pipelines. This will show your capability to handle challenges effectively during the production process.

✨Demonstrate Your Passion for Animation

nDreams values creativity and innovation. Share your enthusiasm for character animation and any personal projects or experiences that reflect your passion. This can help you stand out as a candidate who is not only skilled but also genuinely invested in the field.

nDreams - Technical Animator
Tech Artists
Location: Farnborough

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