At a Glance
- Tasks: Support animators, troubleshoot issues, and implement animations in games.
- Company: Join Super Spline Studios, a creative hub for tech animation.
- Benefits: Full-time role with opportunities for growth in a dynamic studio.
- Other info: Exciting projects and a chance to build your career in a supportive environment.
- Why this job: Be part of an innovative team and shape the future of game animation.
- Qualifications: 5+ years in animation, proficiency in Autodesk Maya, and strong problem-solving skills.
The predicted salary is between 40000 - 50000 £ per year.
As a tech animator at Super Spline Studios you will support animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently, as well as working closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill‑set or may be someone who is considered a tech artist but has experience working with animation features and pipelines. The ability to animate would be an additional bonus. The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.
Required qualifications
- Minimum 5 years in a similar role
- Knowledge of game development workflows, most importantly within rigging and animation
- Proficiency in Autodesk Maya and experience using its rigging / skinning tools
- A solid foundation and understanding of rigging at an experienced or advanced level
- Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
- Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
- Experience rigging faces using joints, blendshapes, FACS etc.
- Working knowledge of creating assets for game engines including Unreal and Unity.
- A great sense of technical excellence, functionality, and problem-solving
- A strong portfolio and willingness to complete a test to show skill level if asked
- Strong communication skills and ability to work in a team
Desired Qualifications
- Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware
- Experience of dynamics (cloth, muscles etc) and integrating them in games.
- Experience with C# / Unreal Blueprints / Unity Editor Scripts
- Experience with working with motion capture data in Maya
- A Portfolio is required demonstrating all aspects of your skills, please include a link in your application.
This is a full time position in our Leamington Spa studio. Applicants must be eligible to work in the U.K.
Experienced Technical Animator – Full Time employer: Tech Artists
Contact Detail:
Tech Artists Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Experienced Technical Animator – Full Time
✨Tip Number 1
Network like a pro! Reach out to fellow animators and tech artists on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there.
✨Tip Number 2
Show off your skills! Make sure your portfolio is up-to-date and highlights your best work, especially projects that showcase your technical animation prowess. A strong portfolio can really set you apart.
✨Tip Number 3
Prepare for interviews by brushing up on common technical questions related to rigging and animation. Be ready to discuss your problem-solving process and how you've tackled challenges in past projects.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining our team at Super Spline Studios.
We think you need these skills to ace Experienced Technical Animator – Full Time
Some tips for your application 🫡
Show Off Your Skills: Make sure your portfolio is top-notch! Include a link in your application that showcases all your animation and rigging skills. We want to see what you can do, so don’t hold back!
Tailor Your Application: When applying, customise your CV and cover letter to highlight your experience with Autodesk Maya and any relevant tools you've used. We love seeing how your background fits with our needs!
Be Clear and Concise: Keep your written application clear and to the point. We appreciate straightforward communication, so make it easy for us to see why you’re the right fit for the role.
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the position. We can’t wait to hear from you!
How to prepare for a job interview at Tech Artists
✨Know Your Tools Inside Out
Make sure you’re well-versed in Autodesk Maya and its rigging tools. Brush up on your Python and MEL scripting skills, as you'll likely be asked about your experience with animation tools during the interview.
✨Showcase Your Portfolio
Your portfolio is your best friend! Ensure it highlights a variety of rigs you've created, especially for different styles. Include examples that demonstrate your understanding of anatomy and your ability to work with both humanoid and animal characters.
✨Prepare for Technical Questions
Expect questions about game development workflows, particularly around rigging and animation. Be ready to discuss your problem-solving approach and how you’ve streamlined workflows in past projects.
✨Demonstrate Team Spirit
Since collaboration is key at Super Spline Studios, be prepared to talk about your experience working in teams. Share examples of how you’ve supported fellow animators and contributed to a positive team environment.