Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton
Real-Time 3D Generalist: Assets, Lighting & Effects

Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton

Brighton Full-Time 30000 - 42000 Β£ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning 3D assets, lighting, and effects for exciting game projects.
  • Company: Leading game development company based in Brighton with a creative vibe.
  • Benefits: Competitive pay, collaborative team, and opportunities to grow your artistic skills.
  • Why this job: Influence millions while expanding your creativity in a dynamic gaming environment.
  • Qualifications: Strong skills in hard-surface and organic modelling, plus experience with Substance Painter and Maya.
  • Other info: Join a passionate team and work on innovative game features.

The predicted salary is between 30000 - 42000 Β£ per year.

A leading game development company is seeking an on-site 3D Generalist Artist in Brighton to create exceptional game projects and features. This role involves modeling, texturing, and performing various art tasks within Unity. The ideal candidate has strong skills in both efficient hard-surface and organic modelling, and proficiency with tools like Substance Painter and Maya. Join us to influence millions and expand your artistic skills in a dynamic environment.

Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton employer: Tech Artists

Join a leading game development company in Brighton, where creativity meets innovation. We offer a vibrant work culture that fosters collaboration and artistic growth, alongside competitive benefits and opportunities to influence millions through your work. With access to cutting-edge tools and a supportive team, you'll thrive in an environment that values your contributions and encourages continuous learning.
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Contact Detail:

Tech Artists Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton

✨Tip Number 1

Network like a pro! Connect with industry folks on LinkedIn or attend local game dev meetups. You never know who might have the inside scoop on job openings or be looking for someone just like you.

✨Tip Number 2

Show off your skills! Create a killer portfolio that highlights your best work in modelling, texturing, and lighting. Make sure to include projects that showcase your proficiency with Unity, Substance Painter, and Maya.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss your creative process and how you tackle challenges in 3D art.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton

3D Modelling
Texturing
Unity
Hard-Surface Modelling
Organic Modelling
Substance Painter
Maya
Artistic Skills
Collaboration
Creativity
Attention to Detail

Some tips for your application 🫑

Showcase Your Skills: Make sure to highlight your experience with hard-surface and organic modelling in your application. We want to see your proficiency with tools like Substance Painter and Maya, so include examples of your best work!

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills align with the role of a 3D Generalist Artist. We love seeing candidates who are genuinely interested in our projects.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for game development.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates about the hiring process!

How to prepare for a job interview at Tech Artists

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in 3D modelling, texturing, and effects. Tailor it to include projects that demonstrate your skills with Unity, Substance Painter, and Maya, as this will show the company you’re a perfect fit for their needs.

✨Know Your Tools Inside Out

Brush up on your knowledge of the tools mentioned in the job description. Be prepared to discuss how you've used Substance Painter and Maya in past projects, and maybe even share some tips or tricks you've learned along the way. This shows your passion and expertise!

✨Prepare for Technical Questions

Expect some technical questions related to 3D art and game development. Review common challenges faced in modelling and lighting, and think about how you would solve them. Being able to articulate your thought process will impress the interviewers.

✨Demonstrate Your Team Spirit

Since this role involves collaboration, be ready to talk about your experience working in teams. Share examples of how you’ve contributed to group projects and how you handle feedback. This will show that you can thrive in a dynamic environment like theirs.

Real-Time 3D Generalist: Assets, Lighting & Effects in Brighton
Tech Artists
Location: Brighton

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