At a Glance
- Tasks: Design and evolve AAA locomotion and camera systems for a narrative-driven game.
- Company: Join PlayStation, a global leader in entertainment and innovation.
- Benefits: Enjoy hybrid working, private medical insurance, and 25 days holiday.
- Why this job: Be part of an ambitious project that pushes storytelling and player immersion to new heights.
- Qualifications: Experience as a Principal 3Cs Specialist with a strong portfolio in 3rd person titles.
- Other info: Work in a diverse and inclusive environment that values creativity and collaboration.
The predicted salary is between 43200 - 72000 £ per year.
Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognised as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
Role Overview: We’re looking for a Principal Designer and 3Cs specialist to join our Firesprite team to work on creating and evolving a AAA locomotion and camera system for a story-driven 'Narrative Adventure' with genre defining goals. This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies. Our ideal candidate is a 3Cs Designer with a track record of crafting and delivering high quality character locomotion with a leaning towards cinematic staging and the ability to craft a smooth player experience that links with our narrative and cinematic intent. Working closely with the Lead Designers, Game Director and other team members to evolve and develop the current 3Cs solution into something truly evolutionary. As a Principal, you will be the key knowledge repository for this area and will be expected to represent the 3Cs systems across all gameplay, cinematic and narrative aspects of the title, both in free and scripted locomotion.
What you’ll be doing:
- Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
- Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
- Establish and maintain a set of locomotion principles and standards across the game.
- Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
- Plan and prioritise tasks to ensure they are completed on time and to desired quality.
- Collaborating with departments to resolve any technical challenges and push project quality.
- Evangelise locomotion and player control to be a positive multiplier to our cinematic game.
What we’re looking for:
- An experienced Principal 3Cs Specialist.
- A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
- An excellent working knowledge of Unreal engine 5.
- Proven understanding of motion matching systems and principles.
- Excellent understanding and knowledge of player and gameplay cameras.
- A deep understanding of how to effectively move between gameplay, cinematics and interactions.
- An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
- Excellent communication, organisational and interpersonal skills.
- Experience driving a feature team.
- Experience with camera systems and cinematic to gameplay transitioning.
Benefits:
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- 25 days holiday per year
- Access to cycle garage and showers
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Principal 3C\'s Designer - Remote/Hybrid United Kingdom, Liverpool employer: Tbwa Chiat/Day Inc
Contact Detail:
Tbwa Chiat/Day Inc Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal 3C\'s Designer - Remote/Hybrid United Kingdom, Liverpool
✨Tip Number 1
Familiarise yourself with the latest advancements in Unreal Engine 5, especially focusing on motion matching systems. This knowledge will not only help you during interviews but also demonstrate your commitment to staying updated in the field.
✨Tip Number 2
Build a strong portfolio that showcases your previous work in 3Cs implementations, particularly in third-person titles. Highlight projects where you successfully crafted smooth character locomotion and immersive experiences.
✨Tip Number 3
Network with professionals in the gaming industry, especially those who have experience with cinematic gameplay. Engaging in discussions about locomotion and camera systems can provide valuable insights and potentially lead to referrals.
✨Tip Number 4
Prepare to discuss your collaborative experiences in past projects. Be ready to share examples of how you've worked with cross-functional teams to solve technical challenges, as this is crucial for the role at PlayStation.
We think you need these skills to ace Principal 3C\'s Designer - Remote/Hybrid United Kingdom, Liverpool
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in 3Cs design, particularly in third-person titles. Showcase your portfolio with examples that demonstrate your skills in character locomotion and cinematic staging.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for gaming and innovation. Mention specific projects or experiences that align with the role's requirements, especially your understanding of Unreal Engine 5 and motion matching systems.
Showcase Collaboration Skills: In your application, emphasise your ability to work collaboratively with teams. Provide examples of how you've successfully resolved technical challenges and contributed to project quality in previous roles.
Highlight Communication Abilities: Demonstrate your excellent communication and organisational skills in your application. Mention any experience you have in driving feature teams and how you effectively communicate complex ideas to diverse audiences.
How to prepare for a job interview at Tbwa Chiat/Day Inc
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in 3Cs implementations. Focus on examples from third-person titles that demonstrate the quality and smoothness of motion, as well as how they enhance immersion.
✨Understand the Role's Requirements
Familiarise yourself with the specific responsibilities of a Principal 3Cs Designer. Be prepared to discuss your experience with locomotion systems, camera transitions, and how you can contribute to creating a seamless player experience.
✨Demonstrate Collaboration Skills
Since this role involves working closely with various departments, be ready to share examples of past collaborations. Highlight your ability to communicate effectively and solve problems within a team setting.
✨Prepare for Technical Questions
Brush up on your knowledge of Unreal Engine 5 and motion matching systems. Expect technical questions that assess your understanding of gameplay and cinematic transitions, and be ready to discuss how you would tackle potential challenges.