At a Glance
- Tasks: Support art pipelines and workflows while learning from experienced team members.
- Company: Join a young, innovative studio focused on quality and collaboration.
- Benefits: Flexible hours, generous leave, free breakfast, and health benefits.
- Other info: Great opportunities for personal growth and hands-on experience in game development.
- Why this job: Kickstart your career in a supportive environment where creativity meets technology.
- Qualifications: Passion for Technical Art and familiarity with Unreal Engine and scripting.
The predicted salary is between 28000 - 35000 ÂŁ per year.
At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high‑quality partners on high‑quality projects, guided by clarity, consistency, and mutual respect. We’re a young and growing studio, but our team is made up of experienced developers who’ve worked across AAA and independent titles. Together, we’re building a supportive, balanced environment where great work happens without crunch.
The Role
As a Junior / Graduate Technical Artist, you’ll support the development and maintenance of art pipelines, tools, and workflows that help our teams create and optimise game content efficiently. You’ll work closely with experienced Technical Artists, Programmers, and Artists, gaining hands‑on experience across real production challenges while gradually building ownership of smaller tools and systems. This is a learning‑focused role designed for someone early in their career who is excited by the intersection of art and technology, enjoys problem‑solving, and wants to grow into a strong Technical Artist.
Responsibilities
- Support the development, maintenance, and improvement of art pipelines, tools, and workflows under guidance from senior team members.
- Assist in creating small tools and scripts to improve artist workflows.
- Help identify and resolve basic performance or asset‑related issues.
- Learn and apply optimisation techniques for real‑time assets (materials, textures, meshes, lighting).
- Support Art and Engineering teams with day‑to‑day technical tasks.
- Document workflows and tools in a clear and accessible way.
- Participate in problem‑solving discussions and contribute ideas for improvements.
- Build understanding of engine workflows, production pipelines, and best practices.
- Take feedback constructively and apply it to improve technical and creative skills.
What We’re Looking For
Experience
- A strong interest in Technical Art, game development pipelines, or real‑time 3D content creation.
- A relevant degree, diploma, or equivalent self‑taught experience in games, VFX, computer science, or digital art.
- Familiarity with Unreal Engine.
- Some scripting experience (Python, C#, or similar).
- Exposure to 3D tools such as Maya, Blender, or Substance suite.
- Interest in optimisation, shaders, or real‑time rendering workflows.
- A proactive attitude and willingness to learn.
- Good communication skills and ability to work in a team.
Bonus Points
- Small personal projects involving tools, scripts, or game prototypes.
- Basic understanding of shaders or material systems.
- Familiarity with version control (Git or Perforce).
- Awareness of performance constraints in games (frame rate, memory, draw calls).
- Portfolio or examples showing technical curiosity.
What To Expect / Key Benefits
- Start your day any time between 8:00 am and 10:00 am.
- 35 working hours per week with a 1‑hour lunch break (flexible between 30 minutes to 2 hours).
- 25 days annual leave + 8 days bank holiday.
- 1 day leave for your birthday and 1 day leave if you’re moving house.
- Length of service increases are 1 day per year of service up to a maximum of 8 additional days.
- Up to 8 days discretionary annual leave during the end‑of‑year break.
- Potential for an annual performance bonus.
- Free breakfast options, juice, hot drinks, and fruit.
- Employee referral bonus (up to ÂŁ2000).
- Group Life Assurance – 4× annual salary payable to nominated beneficiaries.
- Income Protection – covers up to 50% of monthly salary for 2 years.
- Critical Illness Cover – lump sum of 1× annual salary upon diagnosis of a critical illness.
- Cycle to Work Scheme.
- EV & Hybrid Car Scheme.
- Tech Purchase Scheme – split the cost of tech or home electronics through salary deduction, interest‑free.
- Healthcare Cash plan – claim back the cost of everyday healthcare.
- Private Medical Insurance with Vitality.
- Reward Gateway with cashback and discounts on 900+ retailers.
- Employee Assistance Programme including Virtual GP service.
- Wellbeing Centre based on Mind, Move, Munch and Money.
Graduate / Junior Technical Artist in Wakefield employer: TargetJobs UK
Contact Detail:
TargetJobs UK Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Graduate / Junior Technical Artist in Wakefield
✨Tip Number 1
Get your portfolio sorted! Showcase your best work, especially any personal projects that highlight your technical art skills. Make sure it’s easy to navigate and includes a bit about your thought process behind each piece.
✨Tip Number 2
Network like a pro! Attend industry events, join online forums, and connect with professionals on LinkedIn. Don’t be shy to reach out for advice or insights; you never know who might help you land that dream job!
✨Tip Number 3
Practice your skills regularly. Whether it’s scripting in Python or creating assets in Blender, keep honing your craft. The more you learn and experiment, the more confident you’ll feel during interviews.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our team at Cast Iron Games.
We think you need these skills to ace Graduate / Junior Technical Artist in Wakefield
Some tips for your application 🫡
Show Your Passion: Let us see your enthusiasm for Technical Art and game development! Share any personal projects or experiences that highlight your interest in the field. This is your chance to stand out!
Tailor Your Application: Make sure to customise your CV and cover letter to reflect the skills and experiences mentioned in the job description. We love seeing how you connect your background to what we do at Cast Iron Games.
Be Clear and Concise: When documenting your workflows or tools, clarity is key! Use straightforward language and structure your application so it’s easy for us to follow your thought process and technical skills.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity with our team!
How to prepare for a job interview at TargetJobs UK
✨Know Your Stuff
Make sure you brush up on your knowledge of technical art and game development pipelines. Familiarise yourself with Unreal Engine and any scripting languages mentioned in the job description, like Python or C#. Being able to discuss these topics confidently will show your genuine interest and readiness for the role.
✨Show Off Your Projects
If you've worked on personal projects or have a portfolio, bring it along! Highlight any tools, scripts, or prototypes you've created. This not only demonstrates your skills but also your passion for technical art and problem-solving. Be prepared to discuss the challenges you faced and how you overcame them.
✨Ask Smart Questions
Prepare some thoughtful questions about the team’s workflows, the tools they use, or their approach to optimisation. This shows that you're engaged and eager to learn. It also gives you a chance to assess if the studio's environment aligns with your career goals and values.
✨Be Open to Feedback
During the interview, be ready to discuss how you handle feedback. Share examples of how you've taken constructive criticism in the past and used it to improve your work. This is crucial in a collaborative environment like Cast Iron Games, where learning and growth are key.