At a Glance
- Tasks: Bridge art and engineering to create stunning game experiences.
- Company: Join Supermassive Games, creators of award-winning titles.
- Benefits: Enjoy 25 days leave, private medical insurance, and more perks.
- Why this job: Be part of a creative team shaping the future of gaming.
- Qualifications: Experience in real-time engines, especially Unreal, is essential.
- Other info: Fixed term contract until November 2026 with great career growth.
The predicted salary is between 36000 - 60000 £ per year.
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!
As a Technical Artist, you’ll act as a bridge between art and engineering, helping develop and maintain pipelines, tools, shaders and workflows that empower our artists to deliver stunning, cinematic experiences. You’ll identify and solve technical challenges, support asset creation workflows and ensure efficient content production. This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy).
Responsibilities:- Develop and maintain efficient art pipelines, tools and workflows.
- Support artists with technical problem-solving and guidance.
- Profile, optimise and improve asset performance and memory usage.
- Collaborate with engineering on technical requirements and solutions.
- Create shaders, materials and procedural systems in Unreal Engine.
- Ensure assets meet strict performance budgets and technical constraints.
- Document workflows, tools and technical processes.
- Strong understanding of scalability and performance in real-time engines (preferably Unreal) for a multi-platform project.
- Proficiency with Blueprints and Material Editor.
- Proficiency in Niagara is a plus.
- Proficiency with landscape materials and Runtime Virtual Texture setup (RVT) is a plus.
- Ability to optimise real-time lighting under Nanite and Virtual Shadow Maps (VSM) setting is a plus.
- Ability to work with .CSV profiler and/or Unreal Insight is a plus.
- Ability to rapidly prototype and iterate to support fast-paced development.
- Comfortable with frequent iteration, including reworking or discarding assets.
- Good judgement on when to reuse assets vs. create bespoke solutions.
- Demonstrated ability to meet high visual and technical standards through past work.
- Ability to present strong technical art examples showing problem-solving depth.
- Strong communication skills with the ability to partner across disciplines.
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
- Private Medical Insurance (BUPA)
- Medicash assistance (Including dental and optician support)
- Life Assurance (6 x annual salary)
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)
Technical Artist - FTC till Nov in Guildford employer: Supermassive Games
Contact Detail:
Supermassive Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist - FTC till Nov in Guildford
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Supermassive Games. Attend events, join online forums, and don’t be shy about sliding into DMs. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your problem-solving abilities. Remember, visuals speak louder than words!
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Unreal Engine, Blueprints, and asset optimisation. Practice explaining your thought process when tackling technical challenges.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us. Don’t miss out on this opportunity!
We think you need these skills to ace Technical Artist - FTC till Nov in Guildford
Some tips for your application 🫡
Show Your Passion for Gaming: When you're writing your application, let your love for gaming shine through! Mention any relevant projects or experiences that showcase your enthusiasm for storytelling and technical artistry in games. We want to see how you connect with our titles!
Tailor Your Application: Make sure to customise your CV and cover letter to highlight the skills and experiences that match the Technical Artist role. Use keywords from the job description to show us you understand what we're looking for. This helps us see why you're a great fit!
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so avoid jargon unless it's necessary. Make it easy for us to see your qualifications and experiences without wading through fluff!
Apply Through Our Website: Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised on our end!
How to prepare for a job interview at Supermassive Games
✨Know Your Tools Inside Out
Make sure you’re well-versed in the tools and technologies mentioned in the job description, especially Unreal Engine, Blueprints, and Material Editor. Prepare to discuss your past experiences with these tools and how you've used them to solve technical challenges.
✨Showcase Your Problem-Solving Skills
Be ready to present specific examples of how you've tackled technical issues in previous projects. Highlight your ability to optimise asset performance and memory usage, as this will demonstrate your value as a Technical Artist.
✨Communicate Clearly and Collaboratively
Since the role involves working closely with both artists and engineers, practice articulating your thoughts clearly. Be prepared to discuss how you’ve collaborated across disciplines in the past and how you can bridge the gap between art and engineering.
✨Prepare for Technical Questions
Expect questions that test your understanding of scalability and performance in real-time engines. Brush up on concepts like Nanite, Virtual Shadow Maps, and asset optimisation techniques, so you can confidently answer any technical queries during the interview.