At a Glance
- Tasks: Create stunning visual effects that enhance storytelling in games.
- Company: Award-winning games studio known for dark storytelling titles.
- Benefits: 25 days annual leave, private medical insurance, and enhanced family leave.
- Why this job: Join a creative team and push the boundaries of VFX in gaming.
- Qualifications: Strong portfolio in VFX, experience with Unreal or Unity, and collaboration skills.
- Other info: Fixed-term contract until February 2026 with excellent career growth opportunities.
The predicted salary is between 36000 - 60000 £ per year.
We’re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!
Responsible for creating stunning visual effects that enhance the player experience and support the narrative of our games, the VFX Artist role will create exciting effects to propel our stories and characters to new heights and take subtle elements to breathtaking moments. The role will work closely with the art, animation and other discipline teams to ensure all effects are seamlessly integrated into the game. This is a Fixed Term contract until February 28th 2026.
Responsibilities- Collaborate with cross-discipline teams to ensure VFX align with the game’s artistic and technical vision.
- Own and manage specific VFX areas, ensuring assets are performant, visually consistent, and meet platform requirements.
- Iterate based on feedback and stay up to date with industry tools, trends, and techniques.
- Strong portfolio showcasing VFX work in games, film, or TV, ideally with cinematic or narrative-driven content.
- Professional experience creating VFX in real-time engines like Unreal or Unity.
- Proficient with tools such as Maya, Houdini, After Effects, and shader creation.
- Solid understanding of VFX principles including particles, fluids, dynamics, and performance optimisation.
- Able to take ownership of VFX areas with minimal supervision and deliver high-quality results.
- Strong collaboration skills, with experience working across disciplines in a game development environment.
- Creative, detail-oriented, and able to interpret concept art and briefs effectively.
- Excellent problem-solving and communication skills, with a proactive and adaptable mindset.
- Passionate about pushing the boundaries of VFX in games.
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break).
- Private Medical Insurance (BUPA).
- Medicash assistance (Including dental and optician support).
- Life Assurance (6 x annual salary).
- Pension Scheme.
- Employee Assistance Programme.
- Income Protection.
- Enhanced Family Leave (maternity and paternity pay).
VFX Artist - FTC in London employer: Supermassive Games Ltd
Contact Detail:
Supermassive Games Ltd Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land VFX Artist - FTC in London
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best VFX work, especially anything that highlights your skills in narrative-driven projects. We want to see how you can bring stories to life!
✨Tip Number 2
Network like a pro! Reach out to other artists and industry professionals on platforms like LinkedIn or Discord. We’re all about collaboration, so don’t be shy about sharing your passion for VFX and asking for advice.
✨Tip Number 3
Stay updated with the latest tools and trends in VFX. Whether it's mastering Unreal or diving into Houdini, we need artists who are on the cutting edge. Show us you’re committed to continuous learning!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace VFX Artist - FTC in London
Some tips for your application 🫡
Showcase Your Best Work: Make sure your portfolio is top-notch! We want to see your best VFX work, especially if it’s from games or cinematic projects. Highlight pieces that demonstrate your skills in creating stunning visual effects that enhance storytelling.
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your experience aligns with our VFX Artist role. Mention specific tools and techniques you’ve used that match what we’re looking for.
Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that get straight to the heart of your experience and skills. Avoid fluff and focus on what makes you a great fit for our team!
Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It’s super easy, and you’ll be able to provide all the necessary details in one go. Plus, we love seeing applications come directly from our site!
How to prepare for a job interview at Supermassive Games Ltd
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your VFX work, especially in games or cinematic projects. Tailor it to showcase pieces that align with the studio's dark storytelling style, as this will demonstrate your understanding of their artistic vision.
✨Know Your Tools Inside Out
Familiarise yourself with the tools mentioned in the job description, like Unreal, Unity, Maya, and Houdini. Be prepared to discuss how you've used these tools in past projects and any innovative techniques you've employed to create stunning visual effects.
✨Collaborate Like a Pro
Since the role involves working closely with cross-discipline teams, be ready to share examples of how you've successfully collaborated in previous roles. Highlight your communication skills and how you’ve integrated feedback to enhance your VFX work.
✨Stay Current with Industry Trends
Keep up to date with the latest trends and techniques in VFX. Mention any recent developments or tools you've explored, and be prepared to discuss how you can apply these insights to push the boundaries of VFX in games.