Founding Artist, Unannounced Game in London

Founding Artist, Unannounced Game in London

London Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Supercell

At a Glance

  • Tasks: Create stunning game art and collaborate with a passionate team of game makers.
  • Company: Join a small, ambitious team dedicated to building an innovative mobile game.
  • Benefits: Be part of a creative environment with opportunities for growth and collaboration.
  • Other info: Office-based role in London, fostering genuine connections and teamwork.
  • Why this job: Shape the visual style of a groundbreaking game and make your mark in the industry.
  • Qualifications: 5+ years in game art, a strong portfolio, and a passion for creativity.

The predicted salary is between 60000 - 80000 £ per year.

This is your opportunity to join a small group of obsessed game makers, building an ambitious mobile game focused on collection and social. As our founding Artist, you will create and curate the full spectrum of production ready game art. You will work intimately with engineers and game designers from the vision level, down to every pixel detail. You will be pivotal in deciding carefully how the art team scales, not settling for industry good, but pioneering a head turning style and delivering impeccable assets.

We’re looking for someone who is passionate about their craft, making art that is not only beautiful, but effective and performant. Someone who plays games seriously, but understands that a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone will always leave blind spots. Someone who is actively experimenting with new tech/AI tools, how they can elevate creativity, decrease production time, but without sacrificing originality. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey!

What You’ll Be Doing

  • Deliver production ready game art across 2D and 3D
  • Discover and manage external partners where needed
  • Curate every piece of game art so they are impeccable, original and cohesive
  • Instrumental in world building and visual language development of an original IP
  • Involved in pioneering a modern workflow and optimise assets for performance

What You Have

  • 5+ years of experience in making production ready art for shipped games
  • Portfolio showcasing shipped art, appealing to teens
  • Experience with animation and VFX workflows
  • Ability to context switch from ideation, creation to management, daily
  • Experience collaborating closely with engineers, game designers and other artists
  • Passionate about game art and pushing the boundaries on mobile

Please include a portfolio/work samples as part of your application.

Would Be Nice if You Also Have

  • At the forefront with AI tools and actively experimenting
  • Experience across mobile, console & PC

Where You’ll Be

This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role.

Founding Artist, Unannounced Game in London employer: Supercell

Join a dynamic team of passionate game makers in London, where creativity and collaboration thrive. As a founding Artist, you'll not only shape the visual identity of an ambitious mobile game but also enjoy a supportive work culture that encourages experimentation and growth. With opportunities for professional development and a focus on innovative art production, this role offers a unique chance to make a significant impact in the gaming industry.

Supercell

Contact Details:

Supercell Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Founding Artist, Unannounced Game in London

Tip Number 1

Network like a pro! Get out there and connect with fellow artists, game designers, and industry folks. Attend events, join online forums, and don’t be shy about reaching out on social media. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your portfolio! Make sure it’s polished and highlights your best work. Tailor it to showcase pieces that align with the style and vision of the company you’re applying to. A strong portfolio can speak volumes about your skills and creativity.

Tip Number 3

Prepare for interviews by practicing your pitch. Be ready to discuss your creative process, how you collaborate with others, and your experience with new tech and tools. Show them you’re not just an artist, but a team player who can elevate the project!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to engage directly with us. Don’t forget to include your portfolio and any relevant work samples!

We think you need these skills to ace Founding Artist, Unannounced Game in London

2D and 3D Game Art Production
Animation and VFX Workflows
Collaboration with Engineers and Game Designers
World Building
Visual Language Development
Asset Optimisation for Performance
Portfolio Development

Some tips for your application 🫡

Show Off Your Portfolio:Make sure to include a portfolio that showcases your best work. We want to see the art you've created for shipped games, especially pieces that appeal to teens. This is your chance to shine, so pick your most impressive pieces!

Tailor Your Application:When applying, tailor your application to highlight your experience with 2D and 3D game art. We’re looking for someone who can create production-ready assets, so make sure to mention any relevant projects or collaborations you've been part of.

Be Yourself:Don’t be afraid to let your personality shine through in your application. We value creativity and a bit of silliness, so share your passion for game art and how you push boundaries in your work. Show us what makes you unique!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important details. Plus, we love seeing applications come through our own channels!

How to prepare for a job interview at Supercell

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work. Focus on pieces that demonstrate your ability to create production-ready art, especially those that appeal to a teen audience. Be prepared to discuss the thought process behind each piece and how it fits into the game design.

Understand the Game Vision

Before the interview, research the company and their vision for the unannounced game. Familiarise yourself with their style and approach to game art. This will help you align your ideas with theirs and show that you're genuinely interested in contributing to their project.

Be Ready to Collaborate

Since the role involves working closely with engineers and game designers, be prepared to discuss your collaborative experiences. Share examples of how you've successfully worked in teams, tackled challenges, and contributed to a cohesive vision. Highlight your adaptability and willingness to learn from others.

Embrace Experimentation

Given the emphasis on new tech and AI tools, come equipped with examples of how you've experimented with these in your past projects. Discuss any innovative techniques you've used to enhance creativity or streamline production. This will show your forward-thinking mindset and passion for pushing boundaries in game art.