The Associate Technical Director will be responsible for leading the technical delivery and supoorting growth of Atomhawk's Tech Art, UI/UX and Engineering services. As a member of the Leadership Team, you will define the direction for Technical Services across the studio. To start you will work directly on client projects, supporting Technical Artists and UI/UX teams with tools, pipelines and implementation, and setting the technical standards they work to. You will partner with the Studio Director to develop the strategy for our technical offering and, as the service line grows, build and lead a technical team to deliver on client projects. Externally, you will be a key client-facing voice for Atomhawk technical services. You will act as the technical point of contact for clients, support business development with pitches, proposals and technical scoping, and help raise Atomhawk's profile through thought leadership and attendance at industry conferences and events. A programming background, with experience as a generalist programmer in a technical leadership role on high-end AA or AAA games. Able to write good quality C++ in Unreal Engine 5 and other gaming engines, with hands-on UE5 experience on AA or AAA projects. Exposure to UI programming, such as implementing UI in Unreal Engine using UMG.Experience supporting Technical Artists, for example with tools, pipelines, materials and shaders, or performance. Able to design and review technical solutions, tools and workflows, and set technical direction on a project. Experience speaking at industry events or producing thought leadership content (Desired not essential).Partner with the Studio Director and Creative Operations Director to develop a compelling service offering across Tech Art, UI/UX and Engineering. Supporting Studio Director and Creative Operations Director to explore, define, grow and develop new service lines. Support pitches and proposals with technical scoping, estimates and solution design alongside Creative Operations Director. Write and review code and set technical direction on client projects in Unreal Engine 5 and other common and proprietary game engines. Support Technical Artists, UI/UX, 3D, Animation and Concept team teams by building & guiding tools, pipelines and implementation, bridging art and engineering. Review technical approaches, identify risks early and recommend mitigations to Production and clients. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career. Money: Flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to 1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles. Flexible working, 21 free choice days holiday, bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave*. Dental insurance*, income protection, life assurance, BUPA private healthcare*, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover*, health cash plan* and funded flu vaccines/eye tests. A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription. *Opt-in benefits (part of our flexible benefits options).
Senior Associate or Technical Director employer: Sumo Digital
At Sumo Digital, we pride ourselves on being an exceptional employer that fosters a collaborative and innovative work culture. Our Sheffield studio offers a hybrid working model, allowing for flexibility while engaging with a diverse range of clients and partners across Asia. We are committed to employee growth, providing opportunities for professional development and the chance to work on high-impact projects that shape the future of game development.