Senior Environment Artist (FTC)
Senior Environment Artist (FTC)

Senior Environment Artist (FTC)

Full-Time 40000 - 55000 £ / year (est.) No home office possible
Studio Gobo

At a Glance

  • Tasks: Create stunning in-game environments for AAA titles using Unreal Engine 5.
  • Company: Join Studio Gobo, a leading AAA games studio with a collaborative culture.
  • Benefits: Enjoy 25 days of annual leave, wellness perks, and team project bonuses.
  • Other info: Be part of an award-winning team recognised as one of the best in the UK.
  • Why this job: Combine artistry and technology to enhance player experiences in world-class games.
  • Qualifications: Professional experience in AAA game environment art and a strong portfolio.

The predicted salary is between 40000 - 55000 £ per year.

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include LEGO Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

The Senior Environment Artist will make a significant direct contribution to the creation of high quality in game environment art as it applies to real-time technology for a AAA console game. This is an opportunity to combine masterful artistry and storytelling with ground-breaking technology on a world class project built in Unreal Engine 5. We are looking for a Senior Environment Artist to join us on a Fixed-Term Contract, starting ASAP and running until early 2027.

At Studio Gobo, we’re proud to be an equal opportunity workplace. We offer a comprehensive benefits package and an award-winning environment that support your growth and well-being. We've been recognized six times by GamesIndustry.Biz as one of the Best Mid‑Sized Game Studios to work for in the U.K.

A Senior Environment Artist at Studio Gobo will:

  • Work closely with the Lead Artist, Art Director and environment art team to deliver content to the aesthetic and technical standards for environment art on the project.
  • Execute the artistic vision using in‑engine visual targets, workflow improvement suggestions, competitive product research and analysis.
  • Recognise the importance of gameplay and building artwork that enhances the players experience through mood, tone, composition and level design requirements.
  • Be passionate about innovation within the field of environment art, assessing pipelines and pushing for excellence.
  • Contribute and be a vocal member of the art team, mentor team members, and play an active role in fostering a collaborative art culture within the team.

Things we'd love to see from you:

  • Professional experience in world art creation for AAA console games.
  • Experience in modelling, sculpting, texturing, lighting, materials, PBR techniques.
  • A world‑class portfolio demonstrating outstanding environment art and all aspects relating to the creative and technical creation of game environments.
  • Knowledge of level art composition, environmental storytelling, rapid level prototyping and all stages of environment art production through to final polish.
  • Prior experience working with the current state of the art game engines such as Unreal Engine for modern console hardware.
  • Excellent communication, interpersonal, problem solving and organisational skills.
  • Interest in procedural workflow techniques including Houdini, Substance, etc.
  • Familiarity working with external teams and aiding in the transition of art content through an outsourcing pipeline.
  • A passion for games.

When you join Studio Gobo you can expect to enjoy a unique culture. Whether it's participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in‑house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in.

Below you will find all the benefits and perks you can enjoy as a Studio Gobo team member:

  • Holidays - 22 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 25 days paid annual leave plus all 8 UK bank holidays.
  • Bonus Anniversary Holidays - An additional day of annual leave for each year’s anniversary working at Studio Gobo, to a maximum of 5 extra days!

Senior Environment Artist (FTC) employer: Studio Gobo

At Studio Gobo, we pride ourselves on being an award-winning AAA games studio that fosters a unique and collaborative work culture. Our commitment to employee growth is reflected in our comprehensive benefits package, including generous annual leave, wellness initiatives, and opportunities for professional development. Join us in Brighton, where you can contribute to world-class projects while enjoying a vibrant environment that values creativity and innovation.
Studio Gobo

Contact Detail:

Studio Gobo Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Environment Artist (FTC)

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Studio Gobo or similar studios. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Make sure your portfolio is top-notch and highlights your best environment art pieces. Tailor it to showcase your experience with Unreal Engine and AAA projects. Remember, this is your chance to shine, so make it visually stunning!

✨Tip Number 3

Prepare for interviews by brushing up on your communication skills. Be ready to discuss your artistic vision and how you can contribute to the team at Studio Gobo. Practice answering common questions and think of examples that demonstrate your problem-solving abilities.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the Studio Gobo family. Don’t forget to follow up after applying; a little persistence can go a long way!

We think you need these skills to ace Senior Environment Artist (FTC)

Environment Art Creation
Modelling
Sculpting
Texturing
Lighting
Materials
PBR Techniques
Level Art Composition
Environmental Storytelling
Rapid Level Prototyping
Unreal Engine 5
Communication Skills
Interpersonal Skills
Problem Solving Skills
Organisational Skills
Procedural Workflow Techniques

Some tips for your application 🫡

Showcase Your Best Work: Make sure your portfolio is top-notch! We want to see your best environment art that highlights your skills in modelling, texturing, and lighting. Remember, this is your chance to shine, so pick pieces that really demonstrate your creativity and technical prowess.

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your experience aligns with what we’re looking for. Mention specific projects or techniques that relate to our work at Studio Gobo, especially those involving Unreal Engine 5.

Be Passionate and Personal: Let your passion for game art come through in your writing! Share why you love creating environments and how you approach storytelling through art. A personal touch can make your application stand out and show us you’re genuinely excited about joining our team.

Apply Through Our Website: We encourage you to apply directly through our website! It’s the easiest way for us to keep track of your application and ensures you get all the latest updates. Plus, it shows you’re serious about wanting to be part of the Studio Gobo family!

How to prepare for a job interview at Studio Gobo

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best environment art pieces. Focus on showcasing your work with Unreal Engine 5 and any AAA projects you've contributed to, as this will resonate with the interviewers at Studio Gobo.

✨Understand the Company Culture

Do a bit of homework on Studio Gobo's culture and values. They pride themselves on being an equal opportunity workplace and fostering a collaborative environment, so be ready to discuss how you can contribute to that culture and mentor others.

✨Prepare for Technical Questions

Brush up on your knowledge of PBR techniques, level art composition, and environmental storytelling. Be prepared to discuss your experience with procedural workflow techniques like Houdini and Substance, as these are key aspects of the role.

✨Demonstrate Passion for Gaming

Let your enthusiasm for games shine through during the interview. Share your thoughts on recent titles or trends in the industry, and explain how your passion drives your work as an artist. This will help you connect with the team and show that you're a great fit for their creative environment.

Senior Environment Artist (FTC)
Studio Gobo

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