At a Glance
- Tasks: Design and develop gameplay systems for an exciting unannounced AAA game.
- Company: Join Studio Gobo, a leading AAA games studio with a stellar reputation.
- Benefits: Enjoy 25 days of annual leave, generous bonuses, and a supportive work environment.
- Other info: Rated 4.7 stars for employee satisfaction; great career growth opportunities await!
- Why this job: Be part of a passionate team creating world-class games that inspire players.
- Qualifications: Proficient in C++, with experience in Unreal Engine and Agile development.
The predicted salary is between 40000 - 55000 € per year.
Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include LEGO Horizon Adventures, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.
We are looking for ambitious and self‑motivated Gameplay and 3Cs Programmers to join us working on a very exciting, unannounced AAA game. Studio Gobo is proud to be an equal‑opportunity workplace. We offer you a comprehensive benefits package and an award‑winning environment to work in, rating 4.7 out of 5 stars for employee satisfaction on glassdoor.com!
A Gameplay Programmer at Studio Gobo:
- Designs, develops, implements, documents and tests systems and game code
- Works with designers, artists and other team members in pursuit of quality
- Helps to develop and implement technical design specifications
- Tests and refines gameplay/UI features throughout the development cycle of the project
- Participates in team‑based code reviews to help raise code quality
Things we'd love to see from you:
- Proficiency in C++
- A few years’ experience working in the video games industry
- Used Unreal Engine professionally
- Worked in an Agile development environment
- Knowledge of industry standard development tools: source control, asset pipelines, issue tracking
- Used continuous integration and build automation at work
- Experience with low level optimisation, shader programming, physics, or mathematics
Benefits:
- Holidays - 22 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 25 days paid annual leave plus all 8 UK bank holidays.
- Bonus Anniversary Holidays - An additional day of annual leave for each year’s anniversary working at Studio Gobo, to a maximum of 5 extra days!
- Generous Annual Bonuses
Gameplay Programmer employer: Studio Gobo
At Studio Gobo, we pride ourselves on being an exceptional employer within the gaming industry, offering a vibrant and inclusive work culture that fosters creativity and collaboration. Our comprehensive benefits package, including generous annual leave and bonuses, coupled with our commitment to employee growth through exciting projects and a supportive environment, makes us a standout choice for ambitious Gameplay Programmers looking to make their mark in AAA game development. Join us in our award-winning studio, where your contributions will be valued and celebrated as we embark on thrilling new adventures together.
StudySmarter Expert Advice🤫
We think this is how you could land Gameplay Programmer
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those who work at Studio Gobo or similar studios. Attend gaming events, join online forums, and don’t be shy about asking for advice or insights.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in gameplay programming. Include projects you've worked on, especially if they involve Unreal Engine or any AAA titles. This is your chance to shine!
✨Tip Number 3
Prepare for interviews by brushing up on your C++ knowledge and understanding Agile methodologies. Be ready to discuss your past experiences and how you’ve contributed to team projects. Practice makes perfect!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our awesome team at Studio Gobo. Don’t miss out!
We think you need these skills to ace Gameplay Programmer
Some tips for your application 🫡
Show Your Passion for Gaming:When you're writing your application, let your love for games shine through! Share your experiences and what excites you about the gaming industry. We want to see that you're not just a programmer, but a gamer at heart.
Tailor Your CV and Cover Letter:Make sure to customise your CV and cover letter for the Gameplay Programmer role. Highlight your experience with C++, Unreal Engine, and any relevant projects you've worked on. We appreciate when applicants take the time to align their skills with our needs.
Be Clear and Concise:Keep your application straightforward and to the point. Use clear language and avoid jargon unless it's necessary. We want to understand your skills and experiences without having to decipher complex terms!
Apply Through Our Website:Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it makes the whole process smoother for everyone involved.
How to prepare for a job interview at Studio Gobo
✨Know Your Code
Brush up on your C++ skills and be ready to discuss your previous projects. Be prepared to explain your thought process behind coding decisions and how you tackled challenges in past games you've worked on.
✨Familiarise with Unreal Engine
Since Studio Gobo uses Unreal Engine, make sure you can talk about your experience with it. Highlight specific features you've implemented or optimised, and be ready to discuss how you’ve used it in an Agile environment.
✨Showcase Team Collaboration
Gameplay programming is all about teamwork. Prepare examples of how you've collaborated with designers and artists in the past. Discuss any code reviews you've participated in and how they improved the overall quality of the project.
✨Prepare for Technical Questions
Expect questions on low-level optimisation, shader programming, and physics. Brush up on these topics and think of practical examples from your experience that demonstrate your knowledge and problem-solving skills.