At a Glance
- Tasks: Light up epic game worlds and create stunning atmospheres for AAA titles.
- Company: Join Studio Gobo, a top-rated AAA games studio with an award-winning culture.
- Benefits: Enjoy 25 days of leave, bonuses, private healthcare, and a vibrant work environment.
- Why this job: Make a real impact on beloved games while working with industry leaders.
- Qualifications: Experience in lighting for games, strong understanding of colour theory, and creativity.
- Other info: Be part of a fun, dog-friendly studio with social events and career growth opportunities.
The predicted salary is between 36000 - 60000 £ per year.
Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include LEGO Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.
Studio Gobo is looking for a talented Lighting Artist who possesses the ability to light environments, cut‑scenes and characters for a AAA character action console video game. This position has a large impact on many teams’ work and is responsible for creating atmosphere, realism, tone, depth, drama or narrative. They will also establish and clarify location, weather, time of day for all our game worlds.
At Studio Gobo, we’re proud to be an equal opportunity workplace. We offer a comprehensive benefits package and an award‑winning environment that support your growth and well‑being. We have been recognized seven times by GamesIndustry.Biz as one of the Best Mid‑Sized Game Studios to work for in the U.K.
Key Activities- Work closely with the Art Director, Lead Artist and Environment Team to establish the aesthetic and technical standards for the game’s lighting and cinematic style.
- Work with the client’s vision for lighting and tone and be able to interpret feedback effectively.
- Able to reinforce gameplay interactions, readability and traversal through lighting techniques.
- Act as the point of contact for lighting, working with the client to ensure lighting setup is authored according to their guidelines.
- Develop and maintain lighting pipeline and project workflow specific documentation.
- Create, set‑up and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior for all game levels on our projects.
- Make a significant direct contribution to the lighting of all game environments. Responsible for placing, tweaking, balancing and optimising light sources within all game levels.
- Creation of sky set‑ups, mood, atmospherics, look and tone of our game worlds.
- Tuning of surface shading materials and textures to improve the perception of world lighting.
- Work to ensure the Art Direction and vision is delivered on and kept consistent with other lighters’ work across the project.
- Post‑processing; color grading, exposure, SSAO, GI etc.
- Contribute to the development and placing of special effects related to lighting and atmosphere.
- Prototype the use of lighting technology to reach the visual targets defined by the art direction.
- Collaborate with the Technical Art and Engineering teams to develop tools and pipelines.
- Visually communicate lighting concepts through the creation of colour scripts, mood boards and corrective paint over production pieces.
- Demonstrate, communicate and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team.
- Partner closely with Technical Artists and TDs to deliver an efficient and stable lighting pipeline.
- Perform special projects as assigned.
- Several years of production lighting experience on a successful game, TV or film project.
- Exceptional understanding of composition, lighting, colour theory, colour space, etc.
- Wide understanding of lighting/rendering technologies specifically PBR workflows (pre‑render and real‑time rendering), materials/shaders and their relationship to light.
- Pro‑active in the use of lighting as a powerful tool in gameplay clarity and a positive champion for the Art Direction and its execution in game.
- Ability and willingness to accept and follow direction and work effectively with minimal levels of guidance when required.
- Prior experience working with current state‑of‑the‑art game engines for current console hardware. Experience with Unreal Engine is a distinct advantage.
- Expert user of industry‑standard 3D packages, Photoshop, After Effects or similar and a high capacity to learn new tools when required.
- Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood and tone.
- A reel demonstrating outstanding visual and technical ability.
- Must be responsive to deadlines and work well under pressure.
- Must be a passionate, enthusiastic, self‑driven and a talented individual, with a genuine interest in playing games.
- Task driven with excellent time‑management skills with the ability to prioritise and schedule your own work.
When you join Studio Gobo you can expect to enjoy a unique culture. Whether it’s relaxing with one of our wellness benefits, or discussing the latest games over lunch, cooked by our in‑house chefs. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. Below you will find all the benefits and perks you can enjoy as a Studio Gobo team member.
- Holidays – 22 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 25 days paid annual leave plus all 8 UK bank holidays.
- Bonus Anniversary Holidays – An additional day of annual leave for each year’s anniversary working at Studio Gobo, to a maximum of 5 extra days!
- Generous Team Project Bonuses.
- Visa & Relocation Package – For qualified employees, we will pay for the visa costs for you and your family. We will also provide you with a relocation allowance.
- Company Pension Scheme – Employer contribution matching award‑winning pension scheme provided by NEST under the UK governments automatic enrolment scheme.
- Employee Share Purchase Plan (ESPP) – ESPP is an easy way for staff to get involved in entry‑level company ownership or make a small profit on savings.
- Private Medical Insurance Scheme – Full private medical cover provided by BUPA.
- Private Dental Insurance Scheme – Full private dental cover provided under our Dental plan company scheme.
- Group Income Protection.
- EAP – Employee Assistance Program that assists employees with personal problems and/or work‑related problems that may impact their work, health, mental and emotional wellbeing.
- Volunteer Time Off ‘Studio Gobo in the Community’ – Spend one day per year on full pay volunteering for the non‑profit organisation of your choice.
- Cycle & Tech Scheme – Receive up to £3,000 worth of goodies as part of this salary sacrifice scheme.
- Eye‑care Vouchers – Free eye tests.
- Train Travel Season Ticket Loan – Interest‑free company loan to spread the cost of an annual season ticket.
- Health and Wellbeing Allowance – £50 per month to spend on your choice of a range of healthy activities.
- Fast Growing Studio – Plenty of room for career advancement.
- Industry Conferences Budget – A generous annual studio conferences budget. Many of our employees benefit from attending conferences such as GDC, UnrealFest or SIGGRAPH, THU, Develop etc every year.
- Inspire & Motive Programme – Offering training opportunities, inspiring workshops and industry conferences.
- Free locally roasted Coffee & Speciality Teas.
- Gobo Cereal Bar – Extensive granola, muesli and breakfast cereal selections.
- Full Chefs Kitchen & Equipment – Free use of our large full‑sized chef’s kitchen ideal for whipping up a quick snack or a culinary feast.
- World Famous Free Lunches – Every Friday our studio enjoys a studio lunch together. Cooked in‑house by our very own chef with meat, vegan and gluten free options available every week.
- Fresh Fruit & Healthy Snacks – Provided every day, with a suggestion board for new treats! Pastries, Cakes & Doughnuts – For the odd naughty pleasure.
- Soft Drinks Fridge – A large range of free chilled soft drinks.
- Gobo Beer & Wine Fridge – Free beers, ales and wine and even the odd gin and tonic! Grab a beer at our end‑of‑week Show and Tell sessions and see what everybody else in the company has been up to!
- In‑house Social Clubs – There are lots of ways to socialise with your colleagues here! From day one you’re invited to join in clubs for D&D fans, board games, bouldering, drawing nights, yoga, cooking club – the list goes on and there is always space open for new members!
- Extensive Video Game & Book Library – Borrow a game, a book or even a whole console.
- Spacious Industrial Chic Studio Space – Many visitors comment on what an amazing studio space we have. We’ve invested a lot of time, thought and money into our studio. And we get to work in this space every day. Our working environment makes an incredible difference in our mood and productivity.
- Dogs with Jobs – Studio Gobo is a dog‑friendly employer. Bring doggo into the studio to meet and hang out with the rest of the team any time!
- Project Wrap Parties, Cinema Nights & Team Nights Out – We work hard together so it’s good to let off steam and spend some time together seeing what the wonderful city of Brighton & Hove has to offer.
- Monthly Studio Social Nights – Once per month the studio plays host to the biggest party in Brighton & Hove (probably). The drinks fridge is open for all. Invite a loved one to join us for food, drinks and anything in an array of board games, Smash Bros tournaments or even a bit of karaoke.
- Summer Festival – Every year on a hot summer’s afternoon, we all leave work early to enjoy the sun with company‑organised pop‑up diner, cocktail shack, bouncy castle, face painting and other fun amenities. The whole family is invited to spend the day coming to socialise with us, on us :)
Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavour to create a workplace which provides for equal opportunities for all employees and potential employees. By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice.
Lead / Principal Lighting Artist in Brighton employer: Studio Gobo
Contact Detail:
Studio Gobo Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead / Principal Lighting Artist in Brighton
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. A friendly chat can open doors that applications alone can't.
✨Tip Number 2
Show off your work! Create a stunning portfolio that highlights your lighting skills. Make sure it’s easy to access and share, so potential employers can see your talent in action.
✨Tip Number 3
Prepare for interviews by researching the studio and their projects. Tailor your answers to show how your experience aligns with their needs, especially in lighting for AAA games.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, you’ll be part of a community that values creativity and collaboration.
We think you need these skills to ace Lead / Principal Lighting Artist in Brighton
Some tips for your application 🫡
Show Off Your Skills: Make sure to include a reel that highlights your best work. We want to see your exceptional understanding of lighting, composition, and colour theory in action. This is your chance to shine, so don’t hold back!
Tailor Your Application: When applying, take a moment to tailor your application to our specific needs. Mention your experience with AAA games and how you can contribute to the atmosphere and tone of our projects. We love seeing candidates who understand our vision!
Be Clear and Concise: Keep your written application clear and to the point. We appreciate well-structured applications that get straight to the heart of your experience and skills. Remember, less is often more!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!
How to prepare for a job interview at Studio Gobo
✨Know Your Lighting Techniques
Make sure you brush up on your lighting techniques before the interview. Be ready to discuss how you can create atmosphere and depth in game environments, as well as your understanding of PBR workflows. Having specific examples from your past work will really help showcase your expertise.
✨Show Off Your Reel
Your reel is your best friend! Make sure it highlights your outstanding visual and technical abilities. Tailor it to include projects that align with the AAA games Studio Gobo has worked on, like LEGO Horizon Adventures or Hogwarts Legacy, to show you understand their style and expectations.
✨Understand the Company Culture
Familiarise yourself with Studio Gobo's culture and values. They pride themselves on being an equal opportunity workplace and have a strong focus on team collaboration. Be prepared to discuss how you can contribute to this environment and why you’re excited about working there.
✨Prepare for Technical Questions
Expect some technical questions related to lighting and rendering technologies. Brush up on your knowledge of Unreal Engine and be ready to discuss how you've used it in previous projects. Demonstrating your problem-solving skills and ability to collaborate with technical artists will set you apart.