Rendering Engineer - Hybrid (3 days on-site) & Next-Gen Graphics in Guildford

Rendering Engineer - Hybrid (3 days on-site) & Next-Gen Graphics in Guildford

Guildford Full-Time 60000 - 80000 Β£ / year (est.) No working from home possible
Stellar

At a Glance

  • Tasks: Develop and optimise rendering features for next-gen graphics projects.
  • Company: Stellar Entertainment, a leading name in the gaming industry.
  • Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
  • Other info: Collaborative environment with exciting projects and career advancement.
  • Why this job: Join a creative team and push the boundaries of graphics technology.
  • Qualifications: Strong C++ skills and a solid understanding of 3D maths required.

The predicted salary is between 60000 - 80000 Β£ per year.

Stellar Entertainment in Guildford is seeking a Rendering Engineer to join our graphics team.

You will develop and optimise rendering features, implement shaders and lighting, and collaborate across teams to deliver high-quality visuals for next-gen projects.

You will apply strong C++ and 3D maths knowledge, work on real-time lighting systems, and push the boundaries of rendering techniques while improving performance and memory usage.

The role is hybrid with on-site collaboration in the UK.

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Rendering Engineer - Hybrid (3 days on-site) & Next-Gen Graphics in Guildford employer: Stellar

Stellar Entertainment is an exceptional employer that fosters a collaborative and innovative work culture, perfect for those passionate about next-gen graphics. With a focus on employee growth, we offer opportunities to enhance your skills in a dynamic environment while enjoying the flexibility of a hybrid work model in the vibrant town of Guildford. Join us to be part of a team that values creativity and technical excellence, pushing the boundaries of rendering technology.

Stellar

Contact Details:

Stellar Recruitment Team

We think you need these skills to ace Rendering Engineer - Hybrid (3 days on-site) & Next-Gen Graphics in Guildford

C++
3D Maths
Rendering Techniques
Shader Development
Lighting Systems
Performance Optimisation
Memory Management