At a Glance
- Tasks: Lead the Lighting team, design high-quality lighting setups, and optimise existing content.
- Company: Exciting video game development studio with a focus on quality and player experience.
- Benefits: Flexible working, private healthcare, increasing holiday benefits, and regular team events.
- Why this job: Join us in creating a AAA game that pushes the boundaries of visual storytelling.
- Qualifications: Experience as a Senior Lighting Artist with a shipped AAA title and strong Unreal Engine 5 skills.
- Other info: Dynamic environment with opportunities for international collaboration and career growth.
The predicted salary is between 36000 - 60000 £ per year.
The Studio
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
Responsibilities
- Work with our Art Directors to mentor the Lighting team to promote creativity
- Design and implement high quality lighting setups that enhance mood, narrative and gameplay experiences
- Optimise existing lighting content, improving memory and performance while maintaining visual quality
- Partner with Technical Artists and Graphics Engineers on materials, shaders, shadows, anti-aliasing, and image quality enhancements
- Stay up to date on trends and methodologies in current and future graphics software develop early planning of lighting related processes
- Be aware of potential risks to the project and bring it to the attention of management
- Support the Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties
Requirements
What we’re looking to see on your CV:
- Experience as a Senior Lighting Artist within the games industry
- Have at least one shipped AAA title under your belt
- An impressive portfolio demonstrating your deep understanding of lighting, mood, and visual storytelling
- Experience of real-time dynamic and baked lighting, grading, lens flares, vignette and other post-FX all with an eye on image quality and performance.
- Excellent interpersonal and communication skills
- Strong working knowledge of Unreal Engine 5
- Experience in industry standard art tools such as required 3DS Max/Maya, Photoshop
- Photography experience shooting lighting reference, HDRI/IBL as needed
- Demonstrated leadership and a passion for nurturing and developing team talent
Benefits
What you can expect from us:
- International AAA game projects
- Access to cutting-edge hardware
- Flexible/hybrid working (we work 3 days per week on site)
- Great increasing holiday benefits including Christmas Shutdown
- Discretionary bonus scheme
- Private Healthcare Plan including dental and optical support, mental health, online GP
- Pension Plan
- Life Assurance
- Flu Jab Vouchers
- Regular Team Incentives and Social Events
- Brand new Guildford office
- Access to a well-stocked fridge and snack cupboard
- Opportunities to work with our Netherlands office
Lead Lighting Artist in Guildford employer: Stellar Entertainment Software Ltd
Contact Detail:
Stellar Entertainment Software Ltd Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Lighting Artist in Guildford
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at events. We all know that sometimes it’s not just what you know, but who you know that can get your foot in the door.
✨Tip Number 2
Show off your portfolio! Make sure it’s easily accessible and highlights your best work. We want to see your lighting setups and how they enhance gameplay – so don’t hold back!
✨Tip Number 3
Prepare for interviews by researching the studio and their projects. We love when candidates show genuine interest in our work, especially as we embark on exciting new projects!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always on the lookout for passionate talent like you!
We think you need these skills to ace Lead Lighting Artist in Guildford
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio in your application. We want to see your best work, especially when it comes to lighting setups that enhance mood and gameplay. A strong portfolio can really set you apart from the crowd!
Tailor Your CV: Don’t just send out the same CV for every job. Take a moment to tailor it to our specific role. Highlight your experience with AAA titles and your knowledge of Unreal Engine 5. We love seeing how your skills align with what we’re looking for!
Be Personable: We value excellent interpersonal skills, so let your personality shine through in your written application. Share a bit about your passion for lighting and how you’ve mentored others in the past. We’re looking for someone who can lead and inspire!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re genuinely interested in joining our team!
How to prepare for a job interview at Stellar Entertainment Software Ltd
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best lighting work. Focus on projects where you’ve made a significant impact on mood and visual storytelling, especially any AAA titles you've worked on. Be ready to discuss the thought process behind your designs.
✨Know Your Tools Inside Out
Brush up on your knowledge of Unreal Engine 5 and other industry-standard tools like 3DS Max or Maya. Be prepared to discuss specific techniques you’ve used in past projects, such as real-time dynamic lighting or post-FX effects. This shows you’re not just familiar with the tools, but you can leverage them effectively.
✨Demonstrate Leadership Skills
Since the role involves mentoring, think of examples where you’ve led a team or supported colleagues in their development. Share how you’ve fostered creativity within your team and helped others grow their skills. This will show you’re not just a great artist, but also a great leader.
✨Stay Current with Trends
Research the latest trends in lighting and graphics software before your interview. Being able to discuss current methodologies and how they could apply to the studio’s projects will demonstrate your passion for the field and your commitment to pushing boundaries in game development.