Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford
Hard Surface Artist — Hybrid, Real‐Time Assets

Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford

Guildford Full-Time 35000 - 45000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning hard surface models for games, from vehicles to props.
  • Company: Join a leading video game studio in Guildford and Utrecht.
  • Benefits: Enjoy flexible hybrid working, private healthcare, and team events.
  • Other info: Collaborative environment with opportunities for growth and innovation.
  • Why this job: Be part of exciting AAA projects and showcase your artistic skills.
  • Qualifications: Experience as a Hard Surface Artist with a strong portfolio.

The predicted salary is between 35000 - 45000 £ per year.

The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn't be a more exciting time to join us as we embark on a new, unannounced project.

The Role: We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist. Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.

As our Hard Surface Artist you will:

  • Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
  • Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
  • Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
  • Work from concept art and reference material to produce assets that meet design and artistic intent.
  • Integrate assets into the game engine and iterate based on feedback from leads and art directors.
  • Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
  • Contribute to and maintain art documentation, style guides, and pipeline workflows.
  • Participate in art reviews, offering and receiving constructive feedback.
  • Identify and flag technical or artistic issues proactively and propose solutions.

Requirements: What we're looking to see on your CV and portfolio:

  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.

Bonus points for:

  • Experience on AAA or mid-tier console/PC titles.
  • Familiarity with Houdini or procedural modelling techniques.
  • Knowledge of Marmoset Toolbag for baking and asset presentation.
  • Experience with photogrammetry pipelines.
  • An interest in game design and how assets function in context.

Benefits: What you can expect from us:

  • Flexible hybrid working (we work 3 days per week on-site)
  • Holiday Accrual Scheme
  • International AAA game projects;
  • Access to cutting-edge hardware;
  • Discretionary bonus scheme
  • Private Healthcare Plan incl. Dental and Eye care
  • Pension Plan
  • Life Assurance
  • Employee Assistance Programme - Wellness Support
  • Regular Team Incentives and Social Events

Our NL Colleagues receive:

  • International AAA game projects
  • Access to cutting-edge hardware
  • Flexible/hybrid working
  • International working opportunities with our Guildford Studio
  • Christmas Shutdown
  • Holiday Allowance
  • Discretionary bonus scheme
  • 13th Salary Scheme (Vakantiegeld)
  • Central Utrecht office
  • Access to a well-stocked fridge and snack cupboard
  • Regular Team Incentives and Social Events

Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford employer: Stellar Entertainment Software Ltd

Join our dynamic video game development studio in Guildford, where creativity meets cutting-edge technology. We offer a flexible hybrid working environment, competitive benefits including private healthcare and a discretionary bonus scheme, and the opportunity to work on exciting international AAA projects. Our collaborative culture fosters growth and innovation, making it an ideal place for passionate Hard Surface Artists to thrive and contribute to the future of gaming.
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Contact Detail:

Stellar Entertainment Software Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford

Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best hard surface models and the process behind them. We want to see not just the final product, but how you got there.

Tip Number 2

Network like a pro! Join game development communities, attend events, and connect with other artists. We can’t stress enough how valuable these connections can be when looking for opportunities.

Tip Number 3

Don’t shy away from feedback! Participate in art reviews and be open to constructive criticism. It’s all about growth, and we’re here to help each other improve our craft.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our team.

We think you need these skills to ace Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford

Hard Surface Modelling
PBR Texturing
Blender
Substance Painter
Substance Designer
Unreal Engine
Mid-Poly Workflow
Baking Techniques
ID Masking
Asset Preparation for Real-Time Pipelines
Collaboration with Art Teams
Art Documentation
Constructive Feedback
Problem-Solving Skills

Some tips for your application 🫡

Show Off Your Portfolio: Make sure your portfolio is up to date and showcases your best hard surface models. We want to see not just the final products, but also your process—so include some work-in-progress shots to give us insight into how you create your magic!

Tailor Your CV: When applying, tweak your CV to highlight relevant experience that matches our job description. Focus on your skills in Blender, Substance Painter, and Unreal Engine, and don’t forget to mention any shipped titles you've worked on. We love seeing how your background fits with what we do!

Be Clear and Concise: Keep your application clear and to the point. We appreciate a well-structured application that makes it easy for us to see your qualifications and passion for the role. Avoid fluff—get straight to the good stuff!

Apply Through Our Website: We encourage you to apply through our website for the best chance of getting noticed. It helps us keep everything organised and ensures your application lands right where it needs to be. Plus, it’s super easy!

How to prepare for a job interview at Stellar Entertainment Software Ltd

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best hard surface models. Include a variety of assets like vehicles, weapons, and props to demonstrate your versatility. Be ready to discuss your process and the techniques you used, as this will show your depth of knowledge.

Know the Tools Inside Out

Familiarise yourself with Blender, Substance Painter, and Unreal Engine before the interview. Be prepared to discuss how you've used these tools in past projects, especially in relation to creating high-quality assets. This will show that you're not just skilled but also up-to-date with industry standards.

Understand the Game Design Context

Brush up on how hard surface assets function within a game environment. Be ready to talk about how your work contributes to gameplay and player experience. This understanding will impress the interviewers and show that you’re thinking beyond just the art.

Be Open to Feedback

During the interview, express your willingness to receive and act on feedback. Discuss any past experiences where you’ve collaborated with teams and adapted your work based on constructive criticism. This attitude is crucial in a collaborative environment like theirs.

Hard Surface Artist — Hybrid, Real‐Time Assets in Guildford
Stellar Entertainment Software Ltd
Location: Guildford

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