Hard Surface Artist in Guildford

Hard Surface Artist in Guildford

Guildford Full-Time 35000 - 45000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create stunning hard surface models for games, from vehicles to props.
  • Company: Join a leading video game studio in Guildford and Utrecht.
  • Benefits: Enjoy flexible working, private healthcare, and exciting team events.
  • Other info: Collaborative environment with opportunities for career growth.
  • Why this job: Be part of an innovative project and elevate your art skills.
  • Qualifications: Experience as a Hard Surface Artist with a strong portfolio.

The predicted salary is between 35000 - 45000 £ per year.

The Studio

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.

The Role

We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist. Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You will help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.

As our Hard Surface Artist you will:

  • Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
  • Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
  • Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
  • Work from concept art and reference material to produce assets that meet design and artistic intent.
  • Integrate assets into the game engine and iterate based on feedback from leads and art directors.
  • Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
  • Contribute to and maintain art documentation, style guides, and pipeline workflows.
  • Participate in art reviews, offering and receiving constructive feedback.
  • Identify and flag technical or artistic issues proactively and propose solutions.

Requirements

What we’re looking to see on your CV and portfolio:

  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.

Bonus points for:

  • Experience on AAA or mid-tier console/PC titles.
  • Familiarity with Houdini or procedural modelling techniques.
  • Knowledge of Marmoset Toolbag for baking and asset presentation.
  • Experience with photogrammetry pipelines.
  • An interest in game design and how assets function in context.

Benefits

What you can expect from us:

  • Flexible hybrid working (we work 3 days per week on-site)
  • Holiday Accrual Scheme
  • International AAA game projects
  • Access to cutting-edge hardware
  • Discretionary bonus scheme
  • Private Healthcare Plan incl. Dental and Eye care
  • Pension Plan
  • Life Assurance
  • Employee Assistance Programme - Wellness Support
  • Regular Team Incentives and Social Events

Our NL Colleagues receive:

  • International AAA game projects
  • Access to cutting-edge hardware
  • Flexible/hybrid working
  • International working opportunities with our Guildford Studio
  • Christmas Shutdown
  • Holiday Allowance
  • Discretionary bonus scheme
  • 13th Salary Scheme (Vakantiegeld)
  • Central Utrecht office
  • Access to a well-stocked fridge and snack cupboard
  • Regular Team Incentives and Social Events

Hard Surface Artist in Guildford employer: Stellar Entertainment Software Ltd

Join our dynamic video game development studio in Guildford, where creativity meets cutting-edge technology. As a Hard Surface Artist, you'll thrive in a collaborative environment that values quality and innovation, with opportunities for professional growth on exciting international AAA projects. Enjoy a flexible hybrid working model, comprehensive benefits including private healthcare, and a vibrant work culture that fosters teamwork and creativity.
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Contact Detail:

Stellar Entertainment Software Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Hard Surface Artist in Guildford

✨Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best hard surface models and the process behind them. We want to see not just the final product, but how you got there.

✨Tip Number 2

Network like a pro! Attend industry events or join online communities where game developers hang out. You never know who might be looking for a talented Hard Surface Artist like you!

✨Tip Number 3

Practice your pitch! Be ready to talk about your work and how it fits into the bigger picture of game design. We love seeing candidates who can articulate their artistic vision and technical skills.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always on the lookout for passionate artists ready to join our exciting projects.

We think you need these skills to ace Hard Surface Artist in Guildford

Hard Surface Modelling
PBR Texturing
Blender
Substance Painter
Substance Designer
Unreal Engine
Mid-Poly Workflow
Asset Integration
Art Documentation
Technical Problem-Solving
Collaboration
Feedback Reception and Delivery
Optimised Topology
UV Layouts

Some tips for your application 🫡

Showcase Your Best Work: Make sure your portfolio is top-notch! We want to see your best hard surface models, so pick pieces that really highlight your skills and creativity. Don’t forget to include your process – we love seeing how you got there!

Tailor Your CV: When applying, tailor your CV to match the job description. Highlight your experience with hard surface modelling and any relevant tools like Blender and Unreal Engine. We want to see how your background fits perfectly with what we’re looking for!

Be Clear and Concise: Keep your application clear and to the point. We appreciate a well-structured application that gets straight to the good stuff. Use bullet points if it helps – we want to easily see your skills and experience!

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy – just follow the prompts and you’ll be all set!

How to prepare for a job interview at Stellar Entertainment Software Ltd

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best hard surface models. Include a variety of assets, like vehicles and props, and show your process from concept to final product. This will demonstrate not just your skills, but also your understanding of the artistic intent behind each piece.

✨Know Your Tools Inside Out

Familiarise yourself with Blender, Substance Painter, and Unreal Engine before the interview. Be ready to discuss your workflow and how you use these tools to create high-quality assets. If you've used Houdini or Marmoset Toolbag, mention that too, as it could give you an edge!

✨Understand the Game's Vision

Research the studio and their previous projects to understand their art style and vision. Be prepared to discuss how your work aligns with their goals and how you can contribute to maintaining the visual bar for their new project. Showing genuine interest in their games will impress the interviewers.

✨Be Ready for Feedback

During the interview, be open to discussing your work and receiving constructive criticism. They value collaboration and feedback, so demonstrating your ability to take on board suggestions and iterate on your designs will show that you're a team player who can grow within the role.

Hard Surface Artist in Guildford
Stellar Entertainment Software Ltd
Location: Guildford

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