At a Glance
- Tasks: Design and develop exciting gameplay mechanics for an innovative boxing video game.
- Company: Join Steel City Interactive, a passionate team creating the first major boxing game in over a decade.
- Benefits: Enjoy flexible hours, 23+ days of leave, private healthcare, and a fun office environment.
- Other info: Opportunity for career growth and a supportive work-life balance.
- Why this job: Make your mark in the gaming industry and collaborate with a diverse team of experts.
- Qualifications: 2-4 years in game design, strong communication skills, and a passion for player experience.
The predicted salary is between 35000 - 45000 £ per year.
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features. The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.
- Ownership of well-defined gameplay features, components, or content
- Contribution to system design, implementation, and iteration
- Responsibility for delivering work to quality and timeline expectations
- Collaboration with cross-disciplinary teams to support feature delivery
Responsibilities Design and develop gameplay mechanics, features, and components aligned with the game vision. Contribute to systems such as progression, combat, or player experience features. Ensure designs support accessibility, onboarding, and player engagement goals. Create and maintain clear design documentation (feature briefs, flows, and rulesets). Translate design direction into structured, implementable requirements. Ensure documentation communicates intent clearly to engineering, art, and production. Produce wireframes and simple player flow diagrams where needed. Support prototyping of gameplay mechanics using available tools or engines. Participate in playtesting and gather feedback from QA, team members, and players. Iterate on features to improve clarity, usability, and engagement. Identify and raise design issues, contributing to solution. Work with engineering, art, and QA to implement gameplay features. Support tuning of gameplay parameters such as difficulty, balance, and progression. Ensure features meet expected quality standards and function as intended. Contribute to testing and resolving issues during development. Collaborate with cross-disciplinary team members to deliver assigned work. Communicate design goals and requirements clearly and concisely. Manage own workload across tasks, meeting sprint goals and deadlines. Escalate risks or blockers where appropriate. Design and support implementation of gameplay content, scenarios, or small features. Assist with scripting, localisation, and integration of content. Ensure content aligns with gameplay systems and player progression. Identify opportunities to improve own work and team outputs. Contribute to improving documentation and workflows where appropriate. Stay informed on relevant design practices, tools, and trends. Apply feedback to improve quality and consistency of work.
Knowledge, Skills & Experience Typically 2–4+ years of experience in game design or a related field. Understanding of gameplay systems, mechanics, and player experience principles. Experience contributing to feature or system delivery in a team environment. Ability to work with some independence within defined scope. Clear communication and collaboration skills. Works with general guidance, managing own tasks within defined scope. Makes decisions on assigned work, escalating more complex or ambiguous issues. Contributes to planning and delivery within sprint or milestone structures. Works closely with engineering, art, UX, production, and QA. Participates in team discussions, playtests, and feedback sessions. Builds effective working relationships within and across teams.
Any Additional Information Unreal Engine 5 knowledge and Experience.
What we offer Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down. Holiday exchange programme. Flexible working hours & pattern (Certain Hybrid models available). Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements). Private Healthcare which includes Optical & Dental. Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site. Health & wellbeing support: Company sick pay. 2 days Wellbeing Days leave per year. Access to 24/7 doctors. Employee Assistance Programme. Learning support: Learning days. Additional financial support: Technology scheme (salary sacrifice up to £750). Relocation benefits (subject to eligibility requirements). Electric Car Vehicle Scheme (subject to eligibility requirements). Discretionary Bonus. Connection and perks: Wrap parties & company paid outings. Individual entertainment budget to cover team events.
Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation. If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.
NOTICE TO APPLICANTS Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI’s behalf.
Experienced Combat/Game Designer in Sheffield employer: Steel City Interactive
Steel City Interactive is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and collaboration thrive. With a strong focus on employee well-being, we offer generous benefits such as flexible working hours, enhanced family support, and a commitment to professional growth through learning opportunities. Located in the welcoming cities of Sheffield and Leamington, our studios provide a friendly environment with perks like free snacks and social events, making it an ideal place for passionate game designers to contribute to groundbreaking projects.
StudySmarter Expert Advice🤫
We think this is how you could land Experienced Combat/Game Designer in Sheffield
✨Tip Number 1
Get your game face on! When you’re heading into an interview, make sure you know the ins and outs of the company and their latest projects. Show them you’re not just a fan of boxing games but that you understand their vision for 'Undisputed'.
✨Tip Number 2
Bring your portfolio to life! Instead of just talking about your past projects, be ready to showcase your design work. Use visuals, wireframes, or even prototypes to demonstrate your skills and how you can contribute to their gameplay systems.
✨Tip Number 3
Collaboration is key! Be prepared to discuss how you’ve worked with cross-disciplinary teams in the past. Highlight your communication skills and how you’ve contributed to team success, as this is crucial for the role at Steel City Interactive.
✨Tip Number 4
Don’t forget to ask questions! Show your interest by asking about their design processes, team dynamics, or upcoming projects. This not only demonstrates your enthusiasm but also helps you gauge if it’s the right fit for you.
We think you need these skills to ace Experienced Combat/Game Designer in Sheffield
Some tips for your application 🫡
Show Your Passion:Let your love for gaming and boxing shine through in your application. We want to see how your enthusiasm aligns with our mission to create an authentic boxing game!
Tailor Your CV:Make sure your CV highlights relevant experience in game design, especially any work with gameplay systems or mechanics. We’re looking for specific examples that showcase your skills and contributions.
Clear Communication is Key:When writing your application, be concise and clear about your design goals and experiences. We value effective communication, so make sure your intent comes across well!
Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to manage your application and keep everything secure. Plus, we can’t wait to hear from you!
How to prepare for a job interview at Steel City Interactive
✨Know Your Gameplay Mechanics
Before the interview, brush up on your understanding of gameplay systems and mechanics. Be ready to discuss how you would design engaging features that align with the game vision, especially in a boxing context. This shows your passion and expertise in the field.
✨Showcase Your Collaboration Skills
Since this role involves working closely with cross-disciplinary teams, prepare examples of past collaborations. Highlight how you communicated design goals clearly and contributed to team success. This will demonstrate your ability to work effectively within a team environment.
✨Prepare for Playtesting Discussions
Be ready to talk about your experience with playtesting and gathering feedback. Discuss how you've iterated on features based on player input and QA feedback. This shows that you value user experience and are committed to improving gameplay.
✨Bring Your Documentation Game
Familiarise yourself with creating clear design documentation. Be prepared to discuss how you would produce feature briefs and flows that communicate intent to engineering and art teams. This is crucial for ensuring everyone is on the same page during development.