At a Glance
- Tasks: Lead the Graphics team and develop new rendering features for an exciting boxing game.
- Company: Join Steel City Interactive, a passionate team creating the first major boxing video game in over a decade.
- Benefits: Enjoy flexible working hours, 23 days annual leave, private healthcare, and a dog-friendly studio.
- Why this job: Be part of a diverse team, shaping AAA gaming with innovative graphics and a culture of excellence.
- Qualifications: Proven experience in graphics programming, C++, HLSL, and Unreal Engine 4 or 5 required.
- Other info: Remote work within the UK only; apply by sending your CV to the provided email.
The predicted salary is between 48000 - 84000 £ per year.
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before.
Remote working within the UK only
The Role
We’re looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you’ll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
- Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in collaboration with other teams.
- Profiling and optimising existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven Experience in graphics programming
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5 Rendering pipeline.
- An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with Debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
- Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down
- Holiday exchange programme
- Flexible working hours
- Support for family life: Enhanced Maternity and Paternity pay
- Private Healthcare which includes Optical & Dental
- Great office environment: A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
- Free parking
- Health & wellbeing support: Company sick pay
- 2 days paid Mental Health leave per year
- Access to 24/7 doctors
- Employee Assistance Programme
- £300 wellbeing stipend every January
- Learning support: Learning days
- Unlimited access to Udemy courses
- Additional financial support: Technology scheme (up to £750)
- Discount Club at over 350 high street stores
- Discretionary Cost of Living Payments
- Relocation benefits
- Electric Car Vehicle Scheme
- Bonus
- Connection and perks: Wrap parties & company paid outings
- Individual entertainment budget to cover team events
To apply please send your CV to simon.pittam@amiqus.com - Exclusive SCI Recruiter
Lead Graphics Programmer employer: Steel City Interactive
Contact Detail:
Steel City Interactive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Graphics Programmer
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, as this is a key focus for the role. Consider creating a small project or contributing to an open-source project that showcases your skills in rendering features and shaders.
✨Tip Number 2
Network with professionals in the gaming industry, especially those who have experience with graphics programming. Attend relevant meetups or online forums where you can discuss trends and technologies related to AAA game development.
✨Tip Number 3
Prepare to demonstrate your leadership skills during the interview process. Think of examples from your past experiences where you successfully led a team or mentored others, particularly in a technical environment.
✨Tip Number 4
Showcase your passion for gaming by discussing your favourite games and what you admire about their graphics. This will help you connect with the team at Steel City Interactive and demonstrate your genuine interest in their work.
We think you need these skills to ace Lead Graphics Programmer
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Lead Graphics Programmer position. Familiarise yourself with the technologies mentioned, such as C++, HLSL, and Unreal Engine 4 or 5.
Tailor Your CV: Customise your CV to highlight relevant experience in graphics programming, particularly any work with AAA games. Emphasise your leadership skills and any previous experience in managing engineering teams.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and boxing. Discuss how your skills align with the company's goals and how you can contribute to creating an authentic boxing game.
Showcase Your Work: If possible, include a portfolio or links to projects that demonstrate your graphics programming skills. Highlight any specific rendering features or optimisations you've implemented in past projects.
How to prepare for a job interview at Steel City Interactive
✨Showcase Your Technical Expertise
As a Lead Graphics Programmer, it's crucial to demonstrate your deep knowledge of graphics programming technologies like C++ and HLSL. Be prepared to discuss specific projects where you've implemented rendering features or optimised performance, especially in Unreal Engine 4 or 5.
✨Emphasise Collaboration Skills
Steel City Interactive values a collaborative environment. Highlight your experience in leading teams and working closely with artists and designers. Share examples of how you've fostered inclusivity and communication within your previous teams.
✨Prepare for Technical Challenges
Expect technical questions that assess your problem-solving skills in graphics programming. Brush up on debugging techniques and performance optimisation strategies, as well as your understanding of 3D maths and software architecture best practices.
✨Express Your Passion for Gaming
Steel City Interactive is driven by a love for video games. Make sure to convey your genuine passion for game development and how it aligns with their mission to create an authentic boxing game. Share your thoughts on what makes a great gaming experience.