At a Glance
- Tasks: Lead a talented team to develop cutting-edge graphics for an exciting boxing game.
- Company: Join Steel City Interactive, a passionate and diverse team creating the first major boxing video game in years.
- Benefits: Enjoy a healthy work-life balance, flexible hours, and great perks like free snacks and a dog-friendly studio.
- Why this job: Shape the future of gaming with innovative graphics and make your mark in the industry.
- Qualifications: Proven experience in graphics programming and a passion for game development.
- Other info: Hybrid role with excellent career growth opportunities and a supportive work environment.
The predicted salary is between 36000 - 60000 £ per year.
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience Integration and substance—graduates and talented individuals who come from other industries—We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
This role is hybrid, minimum 2 days per week in the Leamington Spa studio
Visa sponsorship isn\’t available on this occasion
The Role
We\’re looking for a Lead Graphics Programmer to help shape the future of our game. At the start as we pivot to UE5 you\’ll be responsible for the development of new rendering features for our game, optimрыгancing and maintaining the graphical performance of our product to AAA fidelity.
You will be working in collaboration with a highly talented, diverse team to create world‑class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
- Liaise with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in declarat98
- Profiling and optimising existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven experience in graphics programming.
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5 Rendering pipeline.
- An eye for aesthetics — the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self‑driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
What we offer
Healthy work‑life balance:
- 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down.
- Holiday exchange programme.
- Flexible working hours.
Support for family life:
- Enhanced Maternity and Paternity pay.
- Private Healthcare which includes Optical & Dental.
Great office environment:
- A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
- Free parking.
Health & wellbeing support:
- Company sick pay.
- 2 days paid Mental Health leave per year.
- Access to 24/7 doctors.
- Employee Assistance Programme.
- £300 wellbeingپاک stipend every January.
Learning support:
- Learning days.
- Unlimited access to Udemy courses.
Additional financial support:
- Technology scheme (up to £750).
- Discount Club at over 350 high street stores.
- Discretionary Cost of Living Payments.
- Relocation benefits.
- Electric Car Vehicle Scheme.
- Bonus.
Connection and perks:
- Wrap parties & company paid outings.
- Individual entertainment budget to cover team events.
To apply please send your CV to simon.pittam@amiqus.com – Exclusive SCI Recruiter.
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Lead Graphics Programmer employer: Steel City Interactive
Contact Detail:
Steel City Interactive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Graphics Programmer
✨Tip Number 1
Get your networking game on! Reach out to folks in the gaming industry, especially those who work at Steel City Interactive. A friendly chat can go a long way in making you stand out when it comes to landing that Lead Graphics Programmer role.
✨Tip Number 2
Show off your skills! If you've got a portfolio or any projects showcasing your graphics programming prowess, make sure to highlight them during interviews. We want to see what you can bring to the table!
✨Tip Number 3
Prepare for technical questions! Brush up on your knowledge of C++, HLSL, and Unreal Engine. Being able to discuss your experience with these technologies confidently will impress the team and show you're ready for the challenge.
✨Tip Number 4
Don't forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our awesome team at Steel City Interactive.
We think you need these skills to ace Lead Graphics Programmer
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your love for gaming and graphics programming shine through. We want to see that you’re genuinely excited about the role and the chance to work on a boxing game like 'Undisputed'.
Tailor Your CV: Make sure your CV highlights your experience with graphics programming, especially in C++ and Unreal Engine. We’re looking for specific skills that match our needs, so don’t be shy about showcasing your relevant projects!
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so make sure your achievements and experiences are easy to read and understand. Avoid jargon unless it’s relevant to the role.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re keen on joining our team at Steel City Interactive!
How to prepare for a job interview at Steel City Interactive
✨Know Your Graphics Tech Inside Out
Make sure you brush up on your knowledge of C++, HLSL, and the Unreal Engine rendering pipeline. Be ready to discuss specific technologies and how they apply to AAA game development. This shows you're not just familiar with the tools, but you can also leverage them effectively.
✨Show Off Your Leadership Skills
Since this role involves leading a team, be prepared to share examples of how you've successfully managed or mentored others in the past. Highlight your ability to foster collaboration and inclusivity within a team, as this is key for Steel City Interactive.
✨Demonstrate Your Passion for Gaming
Steel City Interactive values a genuine passion for games. Share your personal experiences with gaming and game development, and discuss what excites you about creating an authentic boxing game. This will help you connect with the interviewers on a personal level.
✨Prepare for Technical Challenges
Expect to face some technical questions or challenges during the interview. Practice debugging scenarios or performance optimisation problems that you might encounter in graphics programming. This will show that you're not only knowledgeable but also ready to tackle real-world issues.