Lead Character Artist

Lead Character Artist

Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead character art production, mentor artists, and push creative boundaries in game development.
  • Company: Join SCI, a passionate team creating the first major boxing video game in over a decade.
  • Benefits: Enjoy flexible hours, 23 days leave, private healthcare, and a dog-friendly office with free snacks.
  • Why this job: Be part of an innovative team, shaping the future of gaming with your artistic vision.
  • Qualifications: 5+ years in games as a Lead Character Artist, proficient in 3D software, and strong communication skills.
  • Other info: Work in a vibrant Sheffield studio with perks like a wellbeing stipend and entertainment budget.

The predicted salary is between 42000 - 84000 £ per year.

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. Together we are driven by ambition to bring the world of boxing into a video game like never before.

The Role

Supporting the Head of Art, the Lead Character Artist is responsible for delivering all character-based artwork. This encompasses R&D, technical investigation, evaluation, establishing workflows and processes, and delivery of content at scale during the full production cycle. They are responsible for defining the overall quality of characters, pushing the levels of fidelity so it’s indicative of industry-leading quality and constantly exploring new methodology to push next-gen boundaries. Ensures all character work is planned effectively, clearly communicated and includes strategic planning for efficiencies and cross-discipline dependencies like rigging, animation and cinematics. Will have a good degree of experience with managing teams and having direct line reports. Will hold regular 1:1’s with artists to mentor, coach and develop their skills for them to succeed in their role and future career ambitions. Alongside the Head of Art, the Lead Character Artist will communicate updates for their specific craft. Presents with confidence, gravitas and persuasion within the team and wider organisation. Alongside the Head of Art, they can effectively define and articulate the art vision goals and pillars for the project in a way that is clearly understandable to different audiences. Will work closely with external development teams to instruct and review work deliverables.

Responsibilities

  • Alongside the Head of Art, they share responsibility to champion the high-level vision and direction of the game and franchise.
  • Oversees all aspects of character production and works closely with the production team to support and deliver content aligned to the roadmap.
  • Leads a team of character artists and oversees their personal development.
  • Demonstrate a strong understanding of colour theory and lighting fundamentals and how that applies to 3D Character creation.
  • Inspires peers to push limits of what could be achieved through the delivery of benchmark Character models and textures.
  • Will use character-based software like Maya, ZBrush, Unreal.
  • Outside the box thinking to bring in new potential art features related to their craft; effectively working with talent in and outside the studio.
  • Works with external agencies to deliver content at volume.
  • Assess and communicate issues and risk within reasonable timescales.
  • Have a keen eye for quality, identifying areas that could be improved, ensuring their area of expertise meets the highest standards.
  • Helps to mentor and coach colleagues in their artistic development.

Experience

  • At least 5 years in the games industry as a Lead Character Artist managing a team of artists.
  • Shipped at least one game, where you were heavily involved in the delivery of character-based content.
  • Proficient in standard 3D Art software and game engines.
  • Excellent verbal and written communication skills.
  • Be able to work independently and as part of a team.
  • Based in the UK.

What we offer

  • Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down.
  • Holiday exchange programme.
  • Flexible working hours.
  • Support for family life: Enhanced Maternity and Paternity pay, Private Healthcare which includes Optical & Dental.
  • Great office environment: A dog-friendly studio based in Sheffield, with free snacks, fruit and drinks! Free parking.
  • Health & wellbeing support: Company sick pay, 2 days paid Mental Health leave per year, Access to 24/7 doctors, Employee Assistance Programme, £300 wellbeing stipend every January.
  • Learning support: Learning days, Unlimited access to Udemy courses.
  • Additional financial support: Technology scheme (up to £750), Discount Club at over 350 high street stores, Discretionary Cost of Living Payments, Relocation benefits, Electric Car Vehicle Scheme, Discretionary Bonus.
  • Connection and perks: Wrap parties & company paid outings, Individual entertainment budget to cover team events.

To apply contact stig.strand@amiqus.com - Exclusive recruitment Partner to SCI.

Lead Character Artist employer: Steel City Interactive

At SCI, we pride ourselves on being a vibrant and inclusive workplace where creativity thrives. Our commitment to employee growth is evident through our extensive learning support, flexible working hours, and a healthy work-life balance, all set in a dog-friendly studio in Sheffield. Join us to be part of a passionate team dedicated to pushing the boundaries of gaming while enjoying unique perks like a wellbeing stipend and company outings.
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Contact Detail:

Steel City Interactive Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Character Artist

✨Tip Number 1

Familiarise yourself with the latest trends in character art and game design. Follow industry leaders on social media and engage with their content to stay updated on what’s hot in the gaming world.

✨Tip Number 2

Network with professionals in the gaming industry, especially those who have experience in character art. Attend gaming conventions or online webinars to make connections that could lead to opportunities at SCI.

✨Tip Number 3

Showcase your leadership skills by participating in collaborative projects or leading a team in your current role. Highlight these experiences during interviews to demonstrate your capability to manage and mentor artists.

✨Tip Number 4

Prepare to discuss your vision for character art in video games. Think about how you would push the boundaries of fidelity and innovation, as this aligns with SCI's ambition to create an industry-leading boxing game.

We think you need these skills to ace Lead Character Artist

3D Modelling
Character Design
Team Management
Artistic Vision
Colour Theory
Lighting Fundamentals
Maya
ZBrush
Unreal Engine
Communication Skills
Mentoring and Coaching
Problem-Solving Skills
Workflow Establishment
Cross-Discipline Collaboration
Attention to Detail

Some tips for your application 🫡

Understand the Role: Before applying, make sure to thoroughly read the job description for the Lead Character Artist position. Understand the responsibilities and required skills, especially around character production and team management.

Tailor Your CV: Customise your CV to highlight relevant experience in character art and team leadership. Include specific examples of projects where you delivered character-based content and any games you've shipped.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for video games and boxing, as well as your vision for character art. Mention how your experience aligns with SCI's goals and how you can contribute to their ambitious project 'Undisputed'.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your best character art work. Make sure it reflects your proficiency in 3D art software and showcases your understanding of colour theory and lighting fundamentals.

How to prepare for a job interview at Steel City Interactive

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best character art. Include a variety of styles and techniques, and be prepared to discuss the thought process behind each piece.

✨Understand the Company Culture

Research SCI's values and culture before the interview. Be ready to discuss how your personal values align with theirs, especially their focus on open communication and collaboration.

✨Prepare for Technical Questions

Expect questions about your experience with 3D software like Maya and ZBrush. Brush up on your technical knowledge and be ready to explain your workflow and problem-solving methods in character production.

✨Demonstrate Leadership Skills

As a Lead Character Artist, you'll need to manage a team. Be prepared to share examples of how you've mentored or developed other artists, and discuss your approach to team dynamics and project management.

Lead Character Artist
Steel City Interactive
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