At a Glance
- Tasks: Create realistic character physics for an exciting boxing game using Unreal Engine.
- Company: Join Steel City Interactive, a passionate team dedicated to revolutionising boxing video games.
- Benefits: Enjoy flexible hours, 23 days leave, and a supportive work environment.
- Why this job: Be part of a groundbreaking project and shape the future of gaming.
- Qualifications: Experience in character physics programming and a passion for game development.
- Other info: Collaborate with a diverse team and enjoy great career growth opportunities.
The predicted salary is between 36000 - 60000 £ per year.
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About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
You are a highly experienced Character Physics Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics-driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences.
We\’re looking for a Senior Character Physics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you\’ll be responsible for the development of new character physics features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity.
You will be working in collaboration with a highly talented, diverse team to create world-class character-based gameplay.
Responsibilities
- Design, implement, and maintain our character physics systems using UE\’s Chaos Physics engine, including rigid-body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters.
- Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers.
- Optimize fixed-/sub-step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context).
- Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real-time rigging, MetaHuman for high-fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations.
- Optimize general physics and animation performance through LODding and multi-threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC.
- Troubleshoot and resolve technical issues related to physics-animation interactions, such as joint deformations, corrective expressions, and foot-sliding.
- Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states.
- Contribute to code reviews, best practices, and documentation for the physics and animation teams.
- Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine.
Knowledge, Skills & Experience
- Proven Experience in character physics programming
- Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools.
- Experience with Unreal Engine 4 or 5 physics and animation pipelines.
- An eye for realistic motion – the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game.
- Proven experience with engine-level debugging and performance optimisation.
- Strong understanding of character movement dynamics, 3D maths and data structures.
- Strong understanding of the underlying (UE) engine structures and techniques.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Experience of Character AI Systems a bonus.
What we offer
- Healthy work-life balance:
- 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down
- Holiday exchange programme
- Flexible working hours & pattern (Certain Hybrid models available)
- Company sick pay
- 2 days paid Mental Health leave per year
- Access to 24/7 doctors
- Employee Assistance Programme
Learning support:
- Technology scheme (up to £750)
- Discretionary Cost of Living Payments
- Relocation benefits (subject to eligibility requirements)
- Electric Car Vehicle Scheme (subject to eligibility requirements)
- Discretionary Bonus
Connection and perks:
- Wrap parties & company paid outings
- Individual entertainment budget to cover team events
To apply please send your CV to lee.burns@amiqus.com – Exclusive SCI Recruiter
Seniority level
- Mid-Senior level
Employment type
- Full-time
Job function
- Information Technology
Industries
- Computer Games
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Character Physics Programmer employer: Steel City Interactive
Contact Detail:
Steel City Interactive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Character Physics Programmer
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. A friendly chat can open doors that a CV just can't.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your character physics projects. A demo reel can speak volumes about your talent and passion.
✨Tip Number 3
Prepare for interviews by brushing up on Unreal Engine specifics. Be ready to discuss your past projects and how you tackled challenges in character physics.
✨Tip Number 4
Don't forget to apply through our website! It’s the best way to ensure your application gets noticed. Plus, we love seeing candidates who are proactive!
We think you need these skills to ace Character Physics Programmer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with character physics programming and Unreal Engine. We want to see how your skills align with the role, so don’t be shy about showcasing your past projects!
Show Your Passion: Let your love for gaming and character animation shine through in your application. We’re all about passion here at StudySmarter, and we want to know what excites you about this role and the gaming industry!
Be Clear and Concise: When writing your cover letter, keep it straightforward. We appreciate clarity, so get to the point about why you’re a great fit for the Character Physics Programmer position without fluff.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows us you’re serious about joining our team!
How to prepare for a job interview at Steel City Interactive
✨Know Your Physics Inside Out
Make sure you brush up on your knowledge of character physics, especially in Unreal Engine. Be ready to discuss specific examples from your past work where you implemented physics-driven character animations and how they enhanced gameplay.
✨Showcase Your Collaboration Skills
Since this role involves working closely with animators and gameplay designers, prepare to share experiences where you successfully collaborated with others. Highlight how you communicated technical concepts clearly and contributed to a team environment.
✨Demonstrate Problem-Solving Prowess
Be prepared to tackle hypothetical scenarios related to physics-animation interactions during the interview. Think about common issues like joint deformations or foot-sliding, and explain how you would approach troubleshooting these problems.
✨Stay Current with Industry Trends
Familiarise yourself with the latest updates in Unreal Engine and emerging technologies in character simulation. Bring up any recent advancements you've explored and how they could be applied to enhance character physics in the game you're applying for.