Senior Unity Developer in City of London

Senior Unity Developer in City of London

City of London Full-Time 65000 - 80000 £ / year (est.) No working from home possible
Squint/Opera

At a Glance

  • Tasks: Lead interactive projects for museums and develop cutting-edge applications.
  • Company: Join Squint/Opera, a leader in immersive design and technology.
  • Benefits: Competitive salary, creative environment, and opportunities for travel.
  • Other info: Collaborate with talented teams on exciting long-term projects.
  • Why this job: Be at the forefront of digital innovation and make a global impact.
  • Qualifications: Strong Unity 3D experience and a passion for problem-solving.

The predicted salary is between 65000 - 80000 £ per year.

Join to apply for the Senior Unity Developer role at Squint/Opera

Join to apply for the Senior Unity Developer role at Squint/Opera

We are seeking a real time developer to join our digital team. The role is a unique opportunity to lead high profile projects across the globe around the. The ideal candidate will be focused on all technical aspects from creative support to delivery. A thorough understanding of real time development Unity is required together with a problem solving approach and an eagerness to learn.
Main Responsibilities

  • Lead on our interactive projects for museums
  • Reporting to tech director
  • Technical implementation and solutions of bespoke Applications for interactive experiential projects with ongoing maintenance where necessary.
  • Working together with external teams and freelancers
  • Assisting in progress developments, liaison with AV integrators
  • Development of interactive software for a range of new interactive exhibits, ranging from VR, AR to touchscreens
  • Maintaining and improving our current workflow.
  • Sharing knowledge, Collaborating with designers, producers, and other developers to deliver a successful project.
  • Keeping up with latest digital and real-time industry standards to support our digital offering and end user experience.
  • Foresee potential issues in production and help resolve them.
Character Traits
  • Organised
  • Proactive
  • Eager to learn
  • Remaining calm under tight deadlines to think clearly about problem solving
  • Good communication skills
Required
Qualification/ Experience
  • Strong knowledge and experience of Unity 3D
  • Min 5 years experience with demonstrable senior experience
  • Fluency in one or more object oriented languages.
  • Software engineering skills to write robust and maintainable code
  • Ability to work with software version control systems
  • Experience working in large interdisciplinary teams
  • Experience with server-side technologies ( api integrations, node, aws admin etc..)
  • Strong interest in digital physical installation
  • Eye for details. Animations, UI
Desirable
  • Experience with Unreal + Blueprints and/or C++
  • Glsls / Shaders
  • Houdini
  • Knowledge of a 3d DCC
  • Physical application development experience
  • Experience in Mobile platform deployment
  • Experience with VR and AR
  • Knowledge and experience of web technologies and platforms
Outcomes
Working together with the digital, creatives and producer team you will be involved on long term projects from start to finish under the supervision of Squint technical director.
In parallel your role will be to assist or overview the good execution of short term digital endeavours.
You will also be involved in maintaining a cohesion within our code base together with improving our workflow.
The nature of physical installation will at times require you to travel on site to setup your digital creations.
Salary Pay Range
£65,000—£80,000 GBP
About Squint/Opera:
Squint/Opera is Journey’s immersive design studio, bridging the digital and physical worlds through groundbreaking storytelling and emerging technologies such as Unreal Engine and virtual twins.
We’re the innovators behind the Empire State Building Observatory’s digital reinvention, creating over 40 unique exhibits that transform 10,000 square feet into an interactive journey through history and architecture. At Battersea Power Station, we designed Lift 109, an immersive ascent experience that melds cutting-edge animations, interactive elements, and spatial soundscapes to breathe new life into London’s iconic landmark. For Qiddiya City, we pushed the boundaries of virtual production, crafting a revolutionary campaign that ignited global excitement for Saudi Arabia’s visionary sports and entertainment mega-development.
We’re at the forefront of a new era in experiential multidimensional design (MDX) and an integral part of Journey’s Experience Stack. Inspired by the concept of a tech stack, our Experience Stack draws on decades of cumulative expertise from our physical, lighting, live & immersive, and emerging technology studios to produce magical, meaningful, original work. This integration propels our partners into new realms of growth and delivers multidimensional experiences that are not just consumed but that are lived and felt through every dimension of human interaction.
About Journey:
Journey is a global design and innovation studio pioneering multidimensional experiences (MDX) that transform how people perceive, engage, and interact with the world. With studios in New York, London, Miami, and Dubai, we blend strategy, design, technology, and narrative to create sensory-rich journeys that ignite emotion and deepen connections between people, brands, and culture.
Journey was formed in 2022 by visionary leaders who refuse to accept limits. United through the acquisitions of award-winning studios ICRAVE, Squint/Opera, 59, and VMI Studio, together, we form something new: a multidimensional design practice with unparalleled expertise across the physical, immersive, and digital realms.
But we\'re so much more than a combination of acquisitions; we\'re a revolutionary framework of layered design capabilities akin to the layers of a technology stack for software companies. Like the best technology stacks, our framework continuously evolves to embrace new capabilities and creative possibilities with the future of the human experience at the forefront. This game-changing framework, the Journey Experience Stack, allows us to design for every touchpoint and create uncommonly cohesive brand universes, drawing on our collective expertise in interior design, lighting design, media design, interactive design, and content creation to deliver industry-first solutions for entertainment, healthcare, retail, hospitality, real estate, and cultural institutions.
No other full-service studio practices multidimensional design or vertically integrates its experience capabilities with this level of sophistication. Whether we’re reimagining the hospital-patient relationship, creating the world’s most immersive entertainment venue, revolutionizing live theater, or crafting virtual twins that accelerate ideas’ passage from vision to reality, Journey’s work is pioneering the shift of how people perceive, engage, and interact with the world.

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Engineering and Information Technology
  • Industries

    Design Services

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Senior Unity Developer in City of London employer: Squint/Opera

At Squint/Opera, we pride ourselves on being an exceptional employer that fosters a collaborative and innovative work culture. Our London-based team thrives on creativity and technical excellence, offering employees the chance to lead high-profile projects while continuously developing their skills in a supportive environment. With a focus on employee growth and a commitment to pushing the boundaries of immersive design, we provide a unique opportunity to be part of groundbreaking experiences that resonate globally.

Squint/Opera

Contact Details:

Squint/Opera Recruitment Team

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We think this is how you could land Senior Unity Developer in City of London

Join Local Tech Meetups

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Contribute to Open Source Projects

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We think you need these skills to ace Senior Unity Developer in City of London

Unity 3D
Real-Time Development
Problem-Solving Skills
Software Engineering
Object-Oriented Programming
API Integrations
Node.js

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Squint/Opera.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Squint/Opera and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Squint/Opera

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Squint/Opera uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.