Advanced Software Engineer (Graphics)
Advanced Software Engineer (Graphics)

Advanced Software Engineer (Graphics)

Full-Time 48000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join our Graphics Team to enhance Football Manager's visual quality and performance.
  • Company: Be part of Sports Interactive, the creators of Football Manager, a leading gaming studio.
  • Benefits: Enjoy flexible working, subsidised mental health support, free games, and a vibrant workplace culture.
  • Why this job: Work in a passionate team that values collaboration and creativity while making an impact in gaming.
  • Qualifications: 10+ years in graphics engineering with expertise in Unity, C#, and shader development required.
  • Other info: We promote inclusivity and are proud to be a Disability Confident Committed employer.

The predicted salary is between 48000 - 84000 £ per year.

Job Title: Advanced Software Engineer
Team: Graphics
Reporting into: Lead Software Engineer (Graphics)
Hybrid working/Remote possibility
Studio Overview
We are Sports Interactive
The gaming studio behind: Football Manager.
Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms.
To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.
Position Overview
Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team.
In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support.
We are using Unity as our game engine, so experience in this technology is critical for the role.
Key Responsibilities
  • Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack.
  • Develop and optimize shaders and rendering code in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high-quality rendering solutions.
Knowledge, Skills, and Experience
Essential:
  • 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimized HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance-focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
Desirable:
  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience developing C++ native plugins for Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits of Working at Sports Interactive:
A flexible working policy to best suit you and your team.
Subsidised mental health, therapy and coaching sessions are available.
Contributory Pension Scheme (up to 7% of annual salary).
Free onsite evening bar in the Sports Interactive London HQ.
A well-stocked breakfast bar with cereals, fruits, teas, and coffees.
Regular events in collaboration with our partnered football clubs. ️
Access to our on-site physical and massage therapist services.
Multiple clubs and societies to join e.g., book club and art workshops. ????
Free access to games released under the SEGA Europe umbrella. ️
A range of Gym Membership options through our Benefits partners. ️
Fully Subsidised Healthcare and Dental Plans.
Free Travel Insurance for yourself and your family. ️
A personalized football shirt upon passing probation.
What is it like to work here?
We approach everything with passion, whether that is making our mark on the gaming and football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day.
For us, talent wins games, but teamwork wins titles. Collaboration is the key to constantly topping our best. We believeeveryone matters, no matter which part of the business you are in, so we encourage and support our people in driving your own growth and realising your full potential. But, more than anything else, we are a team. A team with a down-to-earth dynamic, that has a lot of fun doing what we do.
And whether that’s technical tweaks or fine-tuning our creative process, everything is geared at producing the best game possible for our players. To do that, we need to be tenacious and move quickly, and not be afraid of switching things up. It is these principles that have enabled us to produce a game that has defined year after year, and that will continue to push us for many more to come.
Our flexible working culture gives you the opportunity to optimise your workload, with in-office, hybrid, and remote working options dependent on role. So, if you want a work/life balance, we are behind you. Because while we live to create extraordinary games, we know that is not all you have got going on. You can trust that we always keep things in perspective, fostering an environment where work can be more than just a job.
We’re also a London Living Wage employer, boast one of the lowest staff turnover rates in the industry and are proud to have won the ‘Best Places to Work’ award by Gamesindustry.biz in large company category in 2023.
We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief.
SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.
Our Values:
Keep collaborating: Teamwork wins titles – Here, ideas belong to everyone, whatever department you’re part of. Collaboration lets us score more as a team than we could individually.
Be flexible: We think fast and adapt faster. The football and entertainment worlds never stand still, so we keep progressing and switching things up to stay ahead.
Stay Tenacious: We don’t overlook the details. Everything we do is about producing the best game possible, in other words, never settle.
Show Ambition: Let your drive lead the way – Your individual outlook can give everyone the edge. Make the studio’s purpose personal and let your drive lead the way.
Bring the Passion: Have fun doing your thing – Don’t be fooled, what we do is not a game. Making our players’ passion come to life is our passion.
Consider the Bigger Picture: Keep things in perspective – We want our impact to be a positive one. From built-in work/life balance to initiatives covering the most important topics of today, we have what matters in focus.

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Advanced Software Engineer (Graphics) employer: Sports Interactive

At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters collaboration and creativity. Our flexible working policy, comprehensive health benefits, and commitment to employee growth ensure that every team member can thrive both personally and professionally. Located in the innovative Here East technology hub in Stratford, East London, we provide a unique environment where passion for gaming meets a supportive community, making it an ideal place for talented individuals to realise their potential.
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Contact Detail:

Sports Interactive Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Advanced Software Engineer (Graphics)

Tip Number 1

Familiarise yourself with Unity's SRP architecture and the specific rendering techniques used in Football Manager. This knowledge will not only help you understand the team's current challenges but also allow you to propose innovative solutions during your discussions.

Tip Number 2

Engage with the gaming community, particularly those focused on graphics programming and Unity development. Participating in forums or attending relevant meetups can provide insights into industry trends and may even lead to connections within Sports Interactive.

Tip Number 3

Prepare to discuss your previous projects in detail, especially those involving shader development and performance optimisation. Be ready to explain your thought process and the impact of your contributions on the final product, as this will demonstrate your expertise and problem-solving skills.

Tip Number 4

Showcase your passion for football and gaming during your interactions with the team. Understanding the essence of Football Manager and expressing your enthusiasm for the project can set you apart as a candidate who truly aligns with the studio's values.

We think you need these skills to ace Advanced Software Engineer (Graphics)

C# and C++ programming
Unity game engine expertise
Rendering techniques and GPU architecture knowledge
3D mathematics, including linear algebra
Optimised HLSL shader development
Performance profiling and optimisation
Asset pipeline management
Technical leadership and mentorship
Collaboration with artists and engineers
Automated testing and asset validation
Debugging rendering issues
Understanding of Unity's SRP architecture
Experience with analysis tools like RenderDoc and PIX
Knowledge of low-level graphics APIs (DirectX, Metal, Vulkan)
Experience developing for multiple platforms (PC, PlayStation, Xbox, Switch, iOS)

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience with C# and C++ graphics engineering, especially any work related to Unity. Include specific projects where you've optimised rendering performance or developed shaders.

Craft a Compelling Cover Letter: In your cover letter, express your passion for gaming and how your skills align with the role at Sports Interactive. Mention your understanding of GPU architectures and your experience with various platforms.

Showcase Relevant Projects: If you have a portfolio or GitHub repository, include links to projects that demonstrate your expertise in graphics programming, particularly those involving Unity and shader development.

Highlight Collaboration Skills: Since teamwork is crucial at Sports Interactive, emphasise your ability to collaborate with artists and engineers. Provide examples of how you've successfully worked in teams to achieve project goals.

How to prepare for a job interview at Sports Interactive

Showcase Your Technical Skills

Be prepared to discuss your experience with C# and C++, especially in relation to graphics engineering. Highlight specific projects where you've implemented rendering systems or optimised shaders, as this will demonstrate your technical expertise relevant to the role.

Familiarise Yourself with Unity

Since the position requires strong knowledge of Unity, make sure you can talk about your experience with its SRP architecture and any bespoke Render Features you've implemented. Being able to discuss how you've used Unity's analysis tools will also be beneficial.

Prepare for Collaboration Questions

Given the emphasis on teamwork at Sports Interactive, think of examples where you've successfully collaborated with artists and engineers. Be ready to explain how you approach communication and problem-solving in a team setting, as this aligns with their values.

Demonstrate Your Passion for Gaming

Sports Interactive is looking for passionate individuals. Share your enthusiasm for gaming and how it drives your work. Discuss any personal projects or contributions to the gaming community that reflect your commitment to the industry.

Advanced Software Engineer (Graphics)
Sports Interactive

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