Advanced Software Engineer in London

Advanced Software Engineer in London

London Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
Sports Interactive Ltd

At a Glance

  • Tasks: Design and optimise cutting-edge rendering systems in Unity for Football Manager.
  • Company: Join a leading gaming studio with a passion for innovation and collaboration.
  • Benefits: Enjoy private healthcare, gym memberships, and free access to games.
  • Other info: Inclusive workplace with excellent career growth and fun team events.
  • Why this job: Make a real impact on game visuals while working with talented artists and engineers.
  • Qualifications: 10+ years in graphics engineering with strong Unity and C# skills.

The predicted salary is between 60000 - 80000 £ per year.

Position Overview

Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.

Key Responsibilities

  • Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post‑processing stack.
  • Develop and optimise shaders and rendering code in Unity for multiple platforms.
  • Profile and optimise rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high‑quality rendering solutions.

Essential Knowledge, Skills and Experience

  • 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimised HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance‑focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.

Desirable

  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience developing C++ native plugins for Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.

Benefits

  • Private healthcare and dental plans.
  • Gym membership options.
  • Travel insurance.
  • Subsidised mental health, therapy and coaching sessions.
  • On‑site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory pension scheme (up to 7% of annual salary).
  • Regular events in collaboration with partnered football clubs.
  • On‑site evening bar and breakfast bar facilities.
  • Access to clubs and societies.
  • Personalised club shirt upon passing probation.
  • Trophies and gift cards for length of service milestones.
  • Birthday cupcakes delivered.

Equal Opportunity Statement

Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.

Advanced Software Engineer in London employer: Sports Interactive Ltd

At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration in the heart of London. Our hybrid working model allows for flexibility while our comprehensive benefits, including private healthcare, gym memberships, and regular events with partnered football clubs, ensure our employees feel valued and supported. With ample opportunities for professional growth and mentorship within a passionate team, joining us means contributing to the future of gaming while enjoying a rewarding and fulfilling career.

Sports Interactive Ltd

Contact Details:

Sports Interactive Ltd Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Advanced Software Engineer in London

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those who work at companies you're eyeing. A friendly chat can sometimes lead to insider info or even a referral, which can give you a leg up in the hiring process.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to graphics and rendering in Unity. This is your chance to shine and demonstrate what you can bring to the table.

Tip Number 3

Prepare for interviews by brushing up on common technical questions and challenges related to graphics engineering. Practising coding problems and discussing your past projects can help you feel more confident when it’s time to impress the interviewers.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team!

We think you need these skills to ace Advanced Software Engineer in London

C#
C++
Unity
GPU Architectures
Rendering Techniques
Graphics Performance Optimisation
3D Math

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Advanced Software Engineer role. Highlight your experience with Unity and graphics programming, as well as any relevant projects you've worked on. We want to see how your skills align with our goals!

Show Off Your Passion:Let your enthusiasm for graphics engineering shine through in your application. Share any personal projects or contributions to the gaming community that demonstrate your love for the craft. We’re looking for someone who’s as passionate about improving visual quality as we are!

Be Clear and Concise:When writing your application, keep it clear and to the point. Use straightforward language to describe your experience and skills. We appreciate a well-structured application that makes it easy for us to see why you’d be a great fit for the team.

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised during the hiring process.

How to prepare for a job interview at Sports Interactive Ltd

Know Your Unity Inside Out

Make sure you brush up on your Unity skills before the interview. Familiarise yourself with its SRP architecture and be ready to discuss how you've implemented bespoke Render Features in past projects. This will show that you're not just a user, but someone who truly understands the engine.

Show Off Your Shaders

Prepare to talk about your experience with HLSL shaders. Bring examples of optimised shaders you've developed for multiple platforms, and be ready to explain the challenges you faced and how you overcame them. This will demonstrate your technical prowess and problem-solving skills.

Performance Matters

Be prepared to discuss how you've profiled and optimised rendering performance in previous roles. Share specific tools you've used, like Unity’s Profile Analyzer or RenderDoc, and any metrics that highlight your success. This shows you understand the importance of performance in graphics engineering.

Collaboration is Key

Since this role involves working closely with artists and engineers, think of examples where you've successfully collaborated in the past. Highlight your mentorship experience and how you've guided other engineers. This will showcase your leadership skills and ability to work as part of a team.