Advanced Graphics Engineer in London

Advanced Graphics Engineer in London

London Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Sports Interactive Ltd

At a Glance

  • Tasks: Design and optimise cutting-edge rendering systems in Unity for Football Manager.
  • Company: Join a leading gaming studio with a passion for innovation.
  • Benefits: Enjoy private healthcare, gym memberships, and free games!
  • Other info: Hybrid work model with great career growth and a vibrant team culture.
  • Why this job: Make a real impact on game visuals and performance while collaborating with talented artists.
  • Qualifications: 10+ years in graphics engineering with strong Unity experience.

The predicted salary is between 60000 - 80000 £ per year.

Position Overview

Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.

Key Responsibilities

  • Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post‑processing stack.
  • Develop and optimise shaders and rendering code in Unity for multiple platforms.
  • Profile and optimise rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high‑quality rendering solutions.

Essential Knowledge, Skills and Experience

  • 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimised HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance‑focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.

Desirable

  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience developing C++ native plugins for Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.

Benefits

  • Private healthcare and dental plans.
  • Gym membership options.
  • Travel insurance.
  • Subsidised mental health, therapy and coaching sessions.
  • On‑site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory pension scheme (up to 7% of annual salary).
  • Regular events in collaboration with partnered football clubs.
  • On‑site evening bar and breakfast bar facilities.
  • Access to clubs and societies.
  • Personalised club shirt upon passing probation.
  • Trophies and gift cards for length of service milestones.
  • Birthday cupcakes delivered.

Equal Opportunity Statement

Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.

Advanced Graphics Engineer in London employer: Sports Interactive Ltd

At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration in the heart of London. Our hybrid working model allows for flexibility while our comprehensive benefits package, including private healthcare, gym memberships, and regular events with partnered football clubs, ensures our employees feel valued and supported. With ample opportunities for professional growth and mentorship within a passionate team, joining us as an Advanced Graphics Engineer means contributing to the future of gaming in an inspiring environment.

Sports Interactive Ltd

Contact Details:

Sports Interactive Ltd Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Advanced Graphics Engineer in London

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those who work at companies you're eyeing. A friendly chat can sometimes lead to insider info or even a referral.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in graphics engineering. Include projects that demonstrate your expertise in Unity and shader development—this is your chance to shine!

Tip Number 3

Prepare for interviews by brushing up on common technical questions related to graphics programming. Practice explaining your past projects and how you tackled challenges—confidence is key!

Tip Number 4

Don't forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team!

We think you need these skills to ace Advanced Graphics Engineer in London

C#
C++
Unity
GPU Architectures
Rendering Techniques
Graphics Performance Optimisation
3D Math

Some tips for your application 🫡

Tailor Your CV:Make sure your CV highlights your experience with Unity and graphics engineering. We want to see how your skills match the job description, so don’t be shy about showcasing your past projects and achievements!

Craft a Compelling Cover Letter:Your cover letter is your chance to shine! Use it to explain why you’re passionate about graphics engineering and how you can contribute to our team. Keep it engaging and relevant to the role.

Show Off Your Technical Skills:Don’t forget to mention your expertise in C#, HLSL shaders, and any tools like Unity’s Profile Analyzer. We love seeing candidates who can demonstrate their technical prowess and problem-solving abilities.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at Sports Interactive Ltd

Know Your Unity Inside Out

Make sure you brush up on your Unity skills, especially the SRP architecture and bespoke Render Features. Be ready to discuss how you've implemented rendering systems in past projects and any challenges you faced.

Show Off Your Shader Skills

Prepare to talk about your experience with HLSL shaders. Bring examples of optimised shaders you've developed for different platforms, and be ready to explain your thought process behind performance optimisation.

Demonstrate Your Problem-Solving Abilities

Think of specific instances where you've debugged rendering issues or improved visual fidelity under performance constraints. Sharing these stories will showcase your technical prowess and ability to collaborate effectively.

Be Ready to Discuss Collaboration

Since this role involves working closely with artists and engineers, prepare examples of how you've successfully collaborated in the past. Highlight your mentorship experience and how you've guided other engineers to achieve high-quality results.