Lead Software Engineer - Core Tech

Lead Software Engineer - Core Tech

Full-Time 70000 - 90000 £ / year (est.) No working from home possible
Sports Interactive Ltd

At a Glance

  • Tasks: Lead the design and implementation of scalable C++ libraries for game development.
  • Company: Join Sports Interactive, the creators of Football Manager, in a dynamic tech studio.
  • Benefits: Enjoy private healthcare, gym memberships, flexible hours, and free games.
  • Other info: Collaborative environment with opportunities for personal growth and team events.
  • Why this job: Shape the future of gaming technology and impact millions of players worldwide.
  • Qualifications: Expertise in modern C++, experience in game development, and strong leadership skills.

The predicted salary is between 70000 - 90000 £ per year.

We are seeking a highly skilled and experienced Lead Software Engineer to join our Core Tech team in the Studio Technology Group. You bring extensive expertise in modern C++ and building robust shared libraries that can be used across multiple products and platforms, with a strong ability to define technical direction and guide others in architecting and implementing efficient, maintainable systems. This role involves leading the architecture and hands‑on implementation of scalable and reusable foundations (core technology and tools) primarily in C++, designed so teams across the studio can adopt them easily and build on them with confidence.

You will collaborate closely with other engineering teams, design, production, QA, and other stakeholders in the studio to align on priorities, remove blockers, and deliver high‑quality user experiences on multiple platforms including desktop, console, and mobile. Although modern C++ is the primary focus of the role, solid working familiarity with Unity and C# is also required. Your contributions will directly shape the technical foundations and developer experience that enable teams across the studio to build intuitive, performant, and engaging Football Manager experiences, improving the player‑facing experience for our global audience.

Key Responsibilities:

  • Lead the design, implementation, and maintenance of scalable, reusable C++ libraries and tooling that support game teams across the studio.
  • Provide technical leadership for our shared technology foundations (e.g., core runtime systems, platform abstractions, data/serialisation layers, build/integration tooling, and developer workflows) and define standards, patterns, and best practices.
  • Own planning and coordination for the team’s work: scope, break down initiatives, assign and monitor delivery, and proactively manage risks and dependencies.
  • Manage and support engineers on the team, including regular 1:1s, technical reviews, and progression, and foster a positive growth culture.
  • Be a point of contact for shared runtime and tooling engineering across the studio, collaborating with other engineering teams, design, production, QA, and other disciplines to align on solutions and priorities.
  • Drive code quality and technical excellence through reviews, architecture discussions, documentation, and continuous improvement of workflows and pipelines.
  • Investigate and resolve complex technical issues, including performance bottlenecks, stability problems, and cross‑platform challenges.
  • Champion profiling, optimisation, and appropriate use of tooling (profilers, static analysis, crash/telemetry investigation) to improve performance and reliability.
  • Support hiring and onboarding for the team, including participating in interviews and helping to continuously improve team practices.

Knowledge, Skills, and Experience:

  • Extensive professional experience in software engineering in video games using C++, having shipped multiple titles across multiple platforms.
  • Expert modern C++ knowledge, including performance considerations (memory, allocation patterns, concurrency, data‑oriented design where appropriate).
  • Strong technical capability building and maintaining shared codebases/libraries (including clear API design, versioning, and backward compatibility) used by multiple teams.
  • Good experience improving developer workflows (build systems, CI, diagnostics, and tooling) for large multi‑team codebases.
  • Consistently deliver a high bar for code quality, producing clean, maintainable, portable, performant, and well‑documented code.
  • Proven ability to design and evolve architecture for complex systems, balancing scalability, iteration speed, stability, and cross‑team usability.
  • Strong experience with profiling and optimisation, and a pragmatic approach to diagnosing and fixing performance and stability issues.
  • Demonstrated experience leading engineers through coaching and mentoring; line management experience is beneficial (or clear readiness to step into people leadership).
  • Strong analytical and problem‑solving skills, with a proactive approach to technical challenges.
  • Excellent communication skills, able to explain technical concepts clearly and adapt communication to different audiences (engineering and non‑engineering).
  • Experience contributing to planning (estimation, risk management, dependency management) and collaborating with producers and product stakeholders to deliver against priorities.
  • Cross‑platform development experience on two or more platforms (desktop, console, and/or mobile).
  • Solid working familiarity with Unity and C# is required to collaborate effectively with other teams.
  • Knowledge of Football Manager is beneficial; interest in football is a plus.

Benefits:

  • Private Healthcare and Dental Plans.
  • Range of gym membership options through our benefits partners.
  • Travel Insurance for yourself and your family.
  • Subsidised mental health, therapy, and coaching sessions.
  • Access to on‑site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory Pension Scheme (up to 7% of annual salary).
  • Regular events in collaboration with our partnered football clubs.
  • Free onsite evening bar in our London HQ.
  • Well‑stocked breakfast bar with cereals, fruits, teas, and coffees.
  • Clubs and societies to join (e.g., book club and art workshops).
  • Personalised club shirt upon passing probation.
  • Trophies and gift cards for length of service milestones.
  • Cupcakes delivered on your birthday.
  • Competitive salaries and a fantastic bonus scheme.
  • Flexible working hours.

Equal Employment Opportunity:

Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.

Lead Software Engineer - Core Tech employer: Sports Interactive Ltd

At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration. Our Lead Software Engineer role not only provides competitive salaries and comprehensive benefits, including private healthcare and flexible working hours, but also presents unique opportunities for professional growth through mentorship and involvement in high-impact projects that shape the future of gaming. Located in London, our studio is a hub of innovation where your contributions will directly enhance the player experience for millions worldwide.

Sports Interactive Ltd

Contact Details:

Sports Interactive Ltd Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Software Engineer - Core Tech

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at Sports Interactive. A friendly chat can open doors that a CV just can't.

Tip Number 2

Show off your skills! If you’ve got a portfolio or GitHub with projects in C++ or Unity, make sure to highlight them. It’s a great way to demonstrate your expertise beyond just words.

Tip Number 3

Prepare for interviews by brushing up on common technical questions and coding challenges. We want to see how you think and solve problems, so practice makes perfect!

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team.

We think you need these skills to ace Lead Software Engineer - Core Tech

Modern C++
Shared Libraries Development
Technical Leadership
Architecture Design
Cross-Platform Development
Unity
C#

Some tips for your application 🫡

Tailor Your CV:Make sure your CV is tailored to the Lead Software Engineer role. Highlight your experience with modern C++, shared libraries, and any relevant projects that showcase your technical leadership skills.

Showcase Your Projects:Include specific examples of projects you've worked on, especially those involving scalable systems or cross-platform development. This will help us see how your experience aligns with our needs.

Be Clear and Concise:When writing your application, keep it clear and to the point. Use bullet points for key achievements and avoid jargon unless it's relevant to the role. We appreciate straightforward communication!

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen to join our team!

How to prepare for a job interview at Sports Interactive Ltd

Know Your C++ Inside Out

Make sure you brush up on your modern C++ skills before the interview. Be ready to discuss performance considerations, memory management, and concurrency. They’ll likely ask you to solve problems or explain concepts, so practice coding challenges that focus on these areas.

Showcase Your Leadership Skills

As a Lead Software Engineer, you'll need to demonstrate your ability to lead and mentor others. Prepare examples of how you've managed teams, resolved conflicts, or improved workflows in previous roles. Highlight your experience with technical reviews and fostering a positive growth culture.

Understand Cross-Platform Development

Familiarise yourself with the challenges of cross-platform development, especially if you have experience with desktop, console, and mobile. Be ready to discuss how you've tackled performance bottlenecks and stability issues across different platforms in your past projects.

Communicate Clearly and Effectively

Strong communication skills are key for this role. Practice explaining complex technical concepts in simple terms, as you may need to collaborate with non-engineering stakeholders. Think about how you can adapt your communication style to suit different audiences during the interview.