At a Glance
- Tasks: Design and optimise cutting-edge rendering systems in Unity for Football Manager.
- Company: Join a leading gaming studio with a passion for innovation and collaboration.
- Benefits: Enjoy private healthcare, gym memberships, and free access to games.
- Other info: Dynamic hybrid work model with excellent career growth opportunities.
- Why this job: Make a real impact on game visuals while working with talented artists and engineers.
- Qualifications: 10+ years in graphics engineering with strong Unity and C# skills.
The predicted salary is between 60000 - 80000 £ per year.
Position Overview
Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.
Key Responsibilities
- Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post‑processing stack.
- Develop and optimise shaders and rendering code in Unity for multiple platforms.
- Profile and optimise rendering performance and memory usage across target platforms.
- Build and maintain tools to improve artist workflows.
- Implement automated tests and asset validation tools.
- Debug rendering issues and ensure visual fidelity within performance constraints.
- Collaborate with artists and engineers to create scalable, high‑quality rendering solutions.
Essential Knowledge, Skills and Experience
- 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS.
- Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation.
- Deep understanding of 3D math, including linear algebra and transformations.
- Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
- Deep experience writing optimised HLSL shaders for multiple platforms.
- Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
- Strong software engineering skills, including clean code architecture and performance‑focused development.
- Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
- Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
- Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
Desirable
- Experience with GI solutions for procedurally generated scenes.
- Knowledge of HDRP and ability to work across multiple rendering pipelines.
- Experience with testing methodologies in C# and Unity.
- Experience developing C++ native plugins for Unity.
- Experience of developing for iOS, Android, Switch.
- Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits
- Private healthcare and dental plans.
- Gym membership options.
- Travel insurance.
- Subsidised mental health, therapy and coaching sessions.
- On‑site physical and massage therapist services.
- Free access to games released under the SEGA Europe umbrella.
- Contributory pension scheme (up to 7% of annual salary).
- Regular events in collaboration with partnered football clubs.
- On‑site evening bar and breakfast bar facilities.
- Access to clubs and societies.
- Personalised club shirt upon passing probation.
- Trophies and gift cards for length of service milestones.
- Birthday cupcakes delivered.
Equal Opportunity Statement
Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.
Advanced Software Engineer employer: Sports Interactive Ltd
At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration in the heart of London. Our hybrid working model allows for flexibility while our comprehensive benefits, including private healthcare, gym memberships, and regular events with partnered football clubs, ensure our employees feel valued and supported. With ample opportunities for professional growth and mentorship within a passionate team, joining us means contributing to the future of gaming while enjoying a rewarding and fulfilling career.
StudySmarter Expert Advice🤫
We think this is how you could land Advanced Software Engineer
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those who work at companies you're interested in. A friendly chat can sometimes lead to job opportunities that aren't even advertised.
✨Tip Number 2
Show off your skills! Create a portfolio or GitHub repository showcasing your best projects, especially those using Unity. This gives potential employers a taste of what you can do and sets you apart from the crowd.
✨Tip Number 3
Prepare for interviews by practicing common technical questions and coding challenges. We recommend doing mock interviews with friends or using online platforms to get comfortable with the format.
✨Tip Number 4
Don't forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team.
We think you need these skills to ace Advanced Software Engineer
Some tips for your application 🫡
Tailor Your CV:Make sure your CV is tailored to the Advanced Graphics Engineer role. Highlight your experience with Unity, C#, and any relevant projects you've worked on. We want to see how your skills match what we're looking for!
Show Off Your Projects:Include links to your portfolio or any games you've worked on. If you've got examples of shaders or rendering systems you've developed, share them! This gives us a better idea of your capabilities and creativity.
Craft a Compelling Cover Letter:Your cover letter should tell us why you're passionate about graphics engineering and how you can contribute to our team. Be sure to mention any specific experiences that relate to the job description. We love seeing enthusiasm!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets to us quickly and efficiently. Plus, it shows you're keen to join our team at StudySmarter!
How to prepare for a job interview at Sports Interactive Ltd
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills, especially the SRP architecture and bespoke Render Features. Be ready to discuss your experience with optimising shaders and rendering code, as this will be a key focus in the role.
✨Show Off Your Problem-Solving Skills
Prepare to talk about specific challenges you've faced in graphics engineering and how you overcame them. Highlight your experience with analysis tools like Unity’s Profile Analyzer and RenderDoc, as well as any debugging techniques you've used to ensure visual fidelity.
✨Collaboration is Key
Since you'll be working closely with both artists and engineers, think of examples where you've successfully collaborated across teams. Emphasise your mentorship skills and how you've guided others in technical decisions or design RFCs.
✨Be Ready for Technical Questions
Expect in-depth questions about GPU architectures, 3D math, and performance optimisation. Brush up on your knowledge of HLSL shaders and low-level graphics APIs like DirectX or Vulkan, as these topics may come up during the interview.