Advanced Software Engineer in London

Advanced Software Engineer in London

London Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Sports Interactive Limited.

At a Glance

  • Tasks: Design and optimise cutting-edge rendering systems in Unity for Football Manager.
  • Company: Join Sports Interactive, a dynamic subsidiary of SEGA Europe, based in East London.
  • Benefits: Enjoy private healthcare, gym memberships, free games, and a vibrant workplace culture.
  • Other info: Inclusive workplace with excellent career growth and fun team events.
  • Why this job: Make a real impact on gaming visuals while collaborating with talented artists and engineers.
  • Qualifications: 10+ years in graphics engineering with strong Unity and shader experience.

The predicted salary is between 60000 - 80000 £ per year.

Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.

Position Overview

Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.

Key Responsibilities

  • Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack.
  • Develop and optimize shaders and rendering code in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high-quality rendering solutions.

Knowledge, Skills, and Experience

  • 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimized HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance-focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.

Benefits of Working at Sports Interactive

  • Private Healthcare and Dental Plans.
  • A range of Gym Membership options through our Benefits partners.
  • Travel Insurance for yourself and your family.
  • Subsidised mental health, therapy, and coaching sessions are available.
  • Access to our on‑site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory Pension Scheme (up to 7% of annual salary).
  • Regular events in collaboration with our partnered football clubs.
  • Free onsite evening bar in our London HQ.
  • A well‑stocked breakfast bar with cereals, fruits, teas, and coffees.
  • Multiple clubs and societies to join e.g., book club and art workshops.
  • Your club’s shirt personalised upon passing probation.
  • Trophies & gift cards for length of service milestones.
  • Cupcakes delivered on your birthday.

Equal Opportunity Statement

We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.

Advanced Software Engineer in London employer: Sports Interactive Limited.

At Sports Interactive, we pride ourselves on fostering a vibrant and inclusive work culture that encourages creativity and collaboration. Located in the innovative Here East technology hub in Stratford, our team enjoys a range of benefits including private healthcare, subsidised mental health support, and access to on-site wellness services, all while working on cutting-edge projects that push the boundaries of gaming technology. With ample opportunities for professional growth and a commitment to employee well-being, we are dedicated to helping you realise your full potential in a dynamic and supportive environment.

Sports Interactive Limited.

Contact Details:

Sports Interactive Limited. Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Advanced Software Engineer in London

Tip Number 1

Network like a pro! Reach out to current or former employees at Sports Interactive on LinkedIn. A friendly chat can give you insider info and maybe even a referral, which can really boost your chances.

Tip Number 2

Show off your skills! If you’ve got a portfolio of projects or contributions to open-source games, make sure to highlight them in conversations. It’s a great way to demonstrate your expertise in Unity and graphics engineering.

Tip Number 3

Prepare for the technical interview! Brush up on your C# and HLSL skills, and be ready to discuss your past projects in detail. Practising common technical questions can help you feel more confident when it’s your turn to shine.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sports Interactive.

We think you need these skills to ace Advanced Software Engineer in London

C#
C++
Unity
GPU Architectures
Rendering Techniques
Graphics Performance Optimization
3D Math

Some tips for your application 🫡

Tailor Your CV:Make sure your CV is tailored to the Advanced Software Engineer role. Highlight your experience with Unity and graphics programming, and don’t forget to mention any shipped titles you've worked on. We want to see how your skills match our needs!

Show Off Your Projects:Include links to your portfolio or any relevant projects that showcase your graphics engineering skills. If you’ve developed shaders or rendering systems, let us see them! This is your chance to impress us with your work.

Craft a Compelling Cover Letter:Your cover letter should reflect your passion for game development and your understanding of our goals at Sports Interactive. Share why you’re excited about the opportunity and how you can contribute to improving Football Manager’s visual quality.

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it gives you a chance to explore more about our company culture!

How to prepare for a job interview at Sports Interactive Limited.

Know Your Unity Inside Out

Since the role heavily relies on Unity, make sure you brush up on your knowledge of its SRP architecture and rendering techniques. Familiarise yourself with how to implement bespoke Render Features and optimise shaders for various platforms.

Showcase Your Problem-Solving Skills

Be prepared to discuss specific challenges you've faced in previous projects, especially related to graphics performance optimisation. Use examples that highlight your ability to debug rendering issues and ensure visual fidelity under performance constraints.

Collaborate Like a Pro

This position requires close collaboration with both artists and engineers. Think of examples where you've successfully worked in a team to create high-quality rendering solutions. Emphasise your mentorship skills and how you've guided others in technical decisions.

Prepare for Technical Questions

Expect in-depth questions about GPU architectures, 3D math, and HLSL shader writing. Brush up on your knowledge of analysis tools like Unity’s Profile Analyzer and RenderDoc, and be ready to discuss how you've used them in past projects.