Technical Artist in London

Technical Artist in London

London Full-Time 40500 - 49500 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning visuals and interactive demos for groundbreaking AI models.
  • Company: Join SpAItial, a leader in innovative AI-driven 3D environments.
  • Benefits: Flexible work environment, creative freedom, and opportunities to showcase your work.
  • Other info: Diverse and inclusive workplace committed to creativity and innovation.
  • Why this job: Be the first Technical Artist and shape how we present our cutting-edge technology.
  • Qualifications: 3+ years in technical art or VFX, with a strong portfolio and social media presence.

The predicted salary is between 40500 - 49500 £ per year.

SpAItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. We are moving beyond 2D pixels to build models that natively understand the geometry of our world, and redefining how industries from robotics and AR/VR to gaming and cinema create and interact with 3D environments.

We are looking for our first Technical Artist to create attention around SpAItial. Our models produce results worth staring at, and we need someone who can make that undeniable in public: short-form video, stills, and interactive demos that people stop for, published on X, LinkedIn, and YouTube at a steady cadence. You will take raw model outputs and make them look spectacular through camera, lighting, motion, VFX, and grade, and build 3D prototypes in Three.js, including AR and XR, that people can actually step into.

You sit next to our product engineers. You own the social presence that puts SpAItial in front of an audience, the artefacts that prove the models, and the prototypes that make the work felt. We care far more about what you have made than where you have worked. Send us the account and the reel: films, stills, and demos that people remember, and an audience that comes back for the next one.

Responsibilities

  • Own how SpAItial shows up on X, LinkedIn, and YouTube: the cadence, the craft of each post, and the audience it builds.
  • Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels.
  • Build interactive 3D prototypes in Three.js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days. Unreal is welcome for heavier real-time work.
  • Engage designers, architects, technical artists, and spatial computing practitioners, and help run creative partner programs, workshops, and jams.
  • Craft beautiful artefacts from our models, designing camera paths, lighting, and composition so a reconstruction reads as a finished piece rather than a research dump.
  • Composite, grade, and add VFX, and deliver the stills and sequences that make a result obvious in five seconds.

Key qualifications

  • 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role.
  • A track record of building an audience. You have grown a following by publishing your own films, stills, or demos, and you can shoot, cut, and post short-form video at a weekly cadence without a studio behind you.
  • A portfolio of things you made yourself, publicly visible. We will spend more time on your films, stills, and prototypes than on your CV.
  • Technical-artist craft on 3D content. You can take a scene or a splat and turn it into a finished artefact through camera, lighting, composition, and look development.
  • VFX know-how, including compositing, motion graphics, grading, and shot finishing in tools such as After Effects, Nuke, Fusion, Blender, or Houdini.
  • Able to prototype in Three.js well enough to ship an interactive 3D demo without a hand-off. Experience in Unreal is a strong plus.
  • High ownership and comfortable with ambiguity. You will be the first person in this role and you will define it.

Nice to have

  • An audience that already overlaps ours, in 3D, spatial computing, VFX, or creative technology.
  • Hands-on AR, XR, or headset work: WebXR, native mobile AR, or spatial computing on Vision Pro or Quest.
  • Familiarity with Gaussian splats, photogrammetry, or other captured 3D representations.
  • A background in design, architecture, industrial design, animation, or VFX, or another discipline that trains you to think spatially and in shots.
  • Strong visual design across typography, layout, colour, and motion, applied to web, decks, and launch materials.
  • Experience contributing to a brand identity, including type and motion systems.
  • Experience running community programs, hackathons, or creator partnerships.

At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.

Technical Artist in London employer: SpAItial

At SpAItial, we are not just redefining the future of 3D environments; we are fostering a vibrant and inclusive work culture that values creativity and innovation. As our first Technical Artist, you will have the unique opportunity to shape our public presence while collaborating closely with product engineers in a dynamic environment that encourages personal growth and artistic expression. With a commitment to diversity and equal opportunity, we offer a platform for you to showcase your talents and build a community around cutting-edge technology in a location that thrives on creativity and collaboration.

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Contact Details:

SpAItial Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist in London

Show Off Your Skills with a Killer Portfolio

As a graphic designer, your portfolio is your secret weapon! Make sure it's not just a collection of your work but showcases your creative process too. Use platforms like Behance or Dribbble to share your designs and gain visibility within the design community.

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Tailor Your Applications

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Leverage Social Media

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We think you need these skills to ace Technical Artist in London

Technical Art
VFX
Real-time 3D
Creative Technology
Three.js
AR
XR

Some tips for your application 🫡

Showcase Your Portfolio:Your portfolio is your visual CV! Make sure to include a link to your best design projects that showcase your creativity and versatility. Tailor it to include works that relate to the kind of design work SpAItial does, so they can see you in action.

Tailor Your CV for Design:When crafting your CV, highlight your design skills and software proficiencies, like Adobe Creative Suite or Sketch. Mention any relevant experience you have with branding, UI/UX design, or typography, as we want to see how you fit in with the creative team at SpAItial.

Craft a Compelling Cover Letter:In your cover letter, share your design philosophy and what excites you about working at SpAItial. Let us know how you approach your design projects and any specific campaigns or themes that resonate with you, showing we’re not just a good fit but a perfect match!

Highlight Collaboration Skills:As a graphic designer, you often work with various teams and stakeholders. In your application, mention experiences where you've collaborated with others to bring a project to life, whether it's with clients, writers, or developers. This shows you can thrive in a team environment, which is key at SpAItial.

How to prepare for a job interview at SpAItial

Get Your Portfolio Ready

Your portfolio is your secret weapon in graphic design interviews! Make sure it's showing off your best work, with a variety of styles and projects that highlight different skills — from branding to digital illustration. Be prepared to talk through each piece, focusing on your creative process and the tools you used.

Know Your Design Tools Inside Out

Familiarity with software like Adobe Creative Suite is a must! Brush up on your skills with Photoshop, Illustrator, and InDesign, as interviewers might dive into specific technical questions or ask for your workflow. If you’ve worked with any innovative tools or techniques, don't hesitate to showcase that expertise!

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Some companies may throw a design challenge your way during the interview! This might involve sketching out ideas or solving a branding issue on the spot. Practising these quick thinking exercises beforehand can help us show off our creativity and adaptability.

Passion Counts

For a full-time position, showing genuine enthusiasm for design is key! Talk about your inspirations, the projects you're excited about, and why you're drawn to SpAItial. They want to see not just a skilled designer, but someone who'll bring passion and fresh ideas to the team.