Technical Artist

Technical Artist

Full-Time 40500 - 49500 £ / year (est.) Hybrid
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At a Glance

  • Tasks: Create stunning visuals and interactive demos for groundbreaking AI models.
  • Company: Join SpAItial, a leader in innovative AI-driven 3D environments.
  • Benefits: Flexible work environment, creative freedom, and opportunities to shape your role.
  • Other info: Collaborate with a diverse team and redefine how industries interact with 3D.
  • Why this job: Be the first Technical Artist and showcase your creativity to the world.
  • Qualifications: 3+ years in technical art or VFX, with a strong portfolio and social media presence.

The predicted salary is between 40500 - 49500 £ per year.

Sp AItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments.

We are moving beyond 2D pixels to build models that natively understand the geometry of our world, and redefining how industries from robotics and AR/VR to gaming and cinema create and interact with 3D environments.

We are looking for our first

Technical Artist to create attention around Sp AItial.

Our models produce results worth staring at, and we need someone who can make that undeniable in public: short-form video, stills, and interactive demos that people stop for, published on X, Linked In, and You Tube at a steady cadence.

You will take raw model outputs and make them look spectacular through camera, lighting, motion, VFX, and grade, and build 3D prototypes in Three. js, including AR and XR, that people can actually step into.

A technical artist and prototyper, with a public social presence built on your own films, stills, and demos.

You sit next to our product engineers.

You own the social presence that puts Sp AItial in front of an audience, the artefacts that prove the models, and the prototypes that make the work felt.

We care far more about what you have made than where you have worked.

Responsibilities

  • Attention. Own how Sp AItial shows up on X, Linked In, and You

Tube: the cadence, the craft of each post, and the audience it builds. Turn our models and prototypes into work people stop for and share.

  • Video. Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels.
  • Prototypes.

Build interactive 3D prototypes in Three. js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days.

Unreal is welcome for heavier real-time work.

  • Creative community. Engage designers, architects, technical artists, and spatial computing practitioners, and help run creative partner programs, workshops, and jams.
  • Technical art.

Craft beautiful artefacts from our models, designing camera paths, lighting, and composition so a reconstruction reads as a finished piece rather than a research dump.

  • Finishing. Composite, grade, and add VFX, and deliver the stills and sequences that make a result obvious in five seconds.
  • Key qualifications
  • 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role.
  • A track record of building an audience.

You have grown a following by publishing your own films, stills, or demos, and you can shoot, cut, and post short-form video at a weekly cadence without a studio behind you.

  • A portfolio of things you made yourself, publicly visible. We will spend more time on your films, stills, and prototypes than on your CV.
  • Technical-artist craft on 3D content. You can take a scene or a splat and turn it into a finished artefact through camera, lighting, composition, and look development.
  • VFX know-how, including compositing, motion graphics, grading, and shot finishing in tools such as After Effects, Nuke, Fusion, Blender, or Houdini.
  • Able to prototype in Three. js well enough to ship an interactive 3D demo without a hand-off. Experience in Unreal is a strong plus.
  • High ownership and comfortable with ambiguity. You will be the first person in this role and you will define it.
  • Nice to have
  • An audience that already overlaps ours, in 3D, spatial computing, VFX, or creative technology.
  • Hands-on AR, XR, or headset work: Web XR, native mobile AR, or spatial computing on Vision Pro or Quest.
  • Familiarity with Gaussian splats, photogrammetry, or other captured 3D representations.
  • A background in design, architecture, industrial design, animation, or VFX, or another discipline that trains you to think spatially and in shots.
  • Strong visual design across typography, layout, colour, and motion, applied to web, decks, and launch materials.
  • Experience contributing to a brand identity, including type and motion systems.
  • Experience running community programs, hackathons, or creator partnerships.

At Sp AItial, we are committed to creating a diverse and inclusive workplace.

We welcome applications from people of all backgrounds, experiences, and perspectives.

We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.

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Technical Artist employer: SpAItial AI

At SpAItial, we pride ourselves on fostering a creative and collaborative work environment where innovation thrives. As our first Public-Facing Technical Artist & 3D Prototyper, you'll have the unique opportunity to shape your role while working alongside passionate product engineers in a dynamic setting. We offer competitive benefits, a strong focus on employee growth, and the chance to showcase your work through engaging social media content, making this an exciting place for those looking to make a meaningful impact in the tech industry.

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Contact Details:

SpAItial AI Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist

✨Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at SpAItial AI or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

✨Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to SpAItial AI.

✨Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like SpAItial AI.

✨Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like SpAItial AI that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Technical Artist

Technical Art
VFX
Real-time 3D
Creative Technology
Three.js
AR and XR Prototyping
Camera Techniques

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at SpAItial AI.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at SpAItial AI and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at SpAItial AI

✨Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

✨Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If SpAItial AI uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

✨Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

✨Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.