At a Glance
- Tasks: Join us as a Technical Artist, bridging teams to create stunning visuals for our games.
- Company: Soul Assembly is a dynamic games developer in Leamington Spa, known for innovative XR titles.
- Benefits: Enjoy 25 days leave, private medical insurance, and a relaxed work environment with team events.
- Other info: Competitive salary and relocation support available for non-UK residents.
- Why this job: Be part of a growing team, contribute ideas, and shape the future of gaming in an inclusive culture.
- Qualifications: Experience with Unity or Unreal, 3D tools, shader creation, and a passion for game visuals required.
The predicted salary is between 36000 - 60000 € per year.
Overview
Head of Resourcing @ Soul Assembly | Recruitment Strategy, Talent and Process Development, People Growth Delivery
ABOUT SOUL ASSEMBLY
Soul Assembly is an exciting and rapidly growing games developer, currently consisting of 70+ employees.
We have created some of the most high profile and most purchased titles in the XR space today, from our lovely offices in the heart of Leamington Spa. By joining the team now will give you the opportunity to be a part of a growing team exploring the exciting new opportunities that XR and the metaverse offer.
We pride ourselves on the supportive and creative environment we have within the studio, where our focus is always "Making Games With Heart and Soul."
Responsibilities
This is a role where we will give you the chance to work on an exciting upcoming project for the studio. There is always a new challenge or opportunity to bring your skills and talents to the game!
You will be the person who enjoys a challenge and puzzle, this role will help others unlock the potential and bring their work to life.
By becoming our Experienced Technical Artist, we will give you the chance to be the bridge between teams and be a key player in making our games the visual and immersive experience that the talented artists and programmers want it to be.
As a Technical Artist you will enjoy collaborating and working closely with our art, design and programming teams to ensure that art elements are optimised for performance.
This role will also give you the opportunity to take the lead on improving art pipelines and overall visual quality and help us to keep Assets / Content within memory budget and performance guidelines.
You will have the ability to drive, refine and document tech art best practices within the studio, working with the other disciplines across the studio to ensure standards and processes are reviewed regularly to ensure efficiency and quality, while also proactively identifying new technologies and techniques that will improve our games for the player.
Required Skills
- Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features.
- 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life.
- Shader creation: Extensive experience creating shaders using Unity’s Shader Graph and HLSL, delivering visually striking effects optimized for XR. Skilled at balancing aesthetic quality with strict performance constraints.
- VFX expertise: Experience with Unity’s particle systems and real-time VFX, producing impactful visuals while maintaining runtime performance.
- C# skills: Comfortable with C# scripting to integrate technical art solutions and collaborate with engineering teams.
- Optimization for performance: Proven ability to optimize art assets and effects to ensure smooth, high-quality gameplay while meeting performance targets.
- Creative Problem-solving: Strong analytical and creative thinking to overcome technical challenges and improve the balance between art and performance.
- Passion for visuals: Enthusiasm for game design and a drive to push the boundaries of art and visual quality.
- Proven experience: At least one shipped title as a Technical Artist or in a similar role, with a demonstrated ability to work in a collaborative team environment.
Why apply to Soul Assembly?
Joining the team now will give you the chance to be a part of a successful and growing team, that is going from strength to strength. We\'ll also give you the opportunity to:
- Enjoy a relaxed, friendly and progressive work environment
- 25 days annual leave, with the ability to take 5 days over per year
- Enhanced Pension
- Private Medical Insurance
- Life Assurance
- Length of Service rewards
- Help define the studio culture and values
- Contribute your input and ideas to our games and to all areas of our business
- Be involved in defining studio processes and working practices.
In addition, we will:
- Pay a competitive salary, negotiable based on experience
- Enhanced Sick Pay
- Enhanced Family Leave
- Private Medical Insurance
- Provide regular activities such as pub, cinema nights and team-building events
- Relocation package for non-UK residents with support for all dependants
- Commitment to adding additional benefits as we grow.
At Soul Assembly, we strive to provide an inclusive environment where everyone, irrespective of background, can do their best work and be part of our rapid success and growth. Recruitment selection is based on skills, experience and being a good fit with our company values and mission statement.
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#J-18808-LjbffrTechnical Artist employer: Soul Assembly
Soul Assembly is an exceptional employer, offering a vibrant and supportive work culture in the heart of Leamington Spa. With a focus on creativity and collaboration, employees enjoy generous benefits including 25 days of annual leave, private medical insurance, and opportunities for personal growth within a rapidly expanding team. Join us to be part of an innovative studio that values your input and fosters a sense of community while pushing the boundaries of XR gaming.
StudySmarter Expert Advice🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Familiarise yourself with the latest trends in XR and the metaverse. Being knowledgeable about current developments will not only help you stand out but also show your genuine interest in the field, which is crucial for a Technical Artist role.
✨Tip Number 2
Network with professionals in the gaming industry, especially those who work with Unity or Unreal. Attend game development meetups or online forums to connect with others and learn from their experiences, which can provide valuable insights into the role.
✨Tip Number 3
Showcase your technical art skills through a portfolio that highlights your best work. Include examples of shader creation, VFX, and any optimisation techniques you've implemented, as this will demonstrate your ability to meet the specific requirements of the job.
✨Tip Number 4
Prepare to discuss your problem-solving approach during interviews. Be ready to share specific examples of challenges you've faced in previous projects and how you overcame them, as this will illustrate your creative thinking and technical expertise.
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Tailor Your CV:Make sure your CV highlights relevant experience and skills that align with the Technical Artist role at Soul Assembly. Emphasise your proficiency in Unity or Unreal, 3D authoring tools, and shader creation.
Craft a Compelling Cover Letter:Write a cover letter that showcases your passion for game design and your problem-solving abilities. Mention specific projects where you've optimised art assets or collaborated with teams to enhance visual quality.
Showcase Your Portfolio:Include a link to your portfolio that demonstrates your work as a Technical Artist. Highlight any shipped titles and provide examples of shaders, VFX, and optimisation techniques you've implemented.
Highlight Team Collaboration:In your application, emphasise your experience working in collaborative environments. Discuss how you've contributed to team projects and helped bridge gaps between artists and programmers.
How to prepare for a job interview at Soul Assembly
✨Showcase Your Technical Skills
Be prepared to discuss your experience with Unity or Unreal in detail. Highlight specific projects where you've optimised art assets and created shaders, as this will demonstrate your technical prowess and understanding of the tools required for the role.
✨Demonstrate Collaborative Spirit
Since the role involves working closely with various teams, share examples of how you've successfully collaborated with artists, designers, and programmers in the past. This will show that you can be the bridge between different disciplines, which is crucial for a Technical Artist.
✨Prepare for Problem-Solving Scenarios
Expect to face technical challenges during the interview. Be ready to discuss how you've approached and solved similar issues in previous roles, particularly those that balance aesthetic quality with performance constraints.
✨Express Your Passion for Visuals
Convey your enthusiasm for game design and visual quality. Share your thoughts on current trends in XR and how you envision pushing the boundaries of art in games, as this aligns with Soul Assembly's mission of 'Making Games With Heart and Soul.'