At a Glance
- Tasks: Build AI-powered tools for game engines and collaborate with creative teams.
- Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
- Benefits: Remote work options, competitive salary, and a vibrant company culture.
- Other info: Inclusive workplace that values diversity and offers excellent career growth.
- Why this job: Make an impact in gaming by integrating cutting-edge AI technology.
- Qualifications: 5+ years in C++ software development and experience with AI integrations.
The predicted salary is between 60000 - 80000 £ per year.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
About the Role: We’re looking for a Staff Software Engineer to build AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services. You’ll deliver high-quality C++ integrations across proprietary studio engines, ship robust build/QA automation, and partner with multiple PlayStation Studios teams to make AI an everyday part of development.
What You’ll Be Doing:
- Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
- Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds with tight frame budgets.
- Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
- Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
- Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
- Implement production LLM integrations (prompting, RAG/tool calls, guardrails/safety, observability, timeouts/retries, and cost controls).
- Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.
- Document patterns, provide sample projects, and deliver internal training so solutions scale across PlayStation Studios.
- Influence standards and tech choices for AI in our dev stack, and contribute to shared libraries and best practices.
Qualifications:
- You have at least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
- You have shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
- You have delivered features or tooling that integrate with LLMs or other ML services, and you understand prompt design, evaluation, safety, and telemetry for production usage.
- You have implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
- You work fluently with large code/asset repositories and are comfortable with both Perforce and Git.
- You communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
- You write thorough documentation and favor well-tested, maintainable code.
Nice to Have:
- You have built networking/service integrations for game backends (gRPC/HTTP) and implemented telemetry/observability (logs, metrics, traces).
- You have packaged SDKs/plugins for multiple studios and managed semantic versioning and migration tooling.
- You understand console platform requirements and certification workflows.
- You are familiar with security, privacy, and responsible-AI practices in production systems.
Please note; this position can be completed remotely from The UK.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Staff Software Engineer - AI Tools employer: Sony
At Sony Interactive Entertainment, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters innovation and collaboration. Our commitment to employee growth is evident through continuous learning opportunities and a supportive environment that encourages creativity and efficiency. Located at the heart of the gaming industry, we provide our team with unique advantages, including access to cutting-edge technology and the chance to contribute to beloved entertainment experiences enjoyed by millions worldwide.
StudySmarter Expert Advice🤫
We think this is how you could land Staff Software Engineer - AI Tools
✨Join Local Tech Meetups
Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Sony or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!
✨Contribute to Open Source Projects
Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Sony.
✨Tap into Online Developer Communities
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✨Explore Job Boards Specifically for Tech Roles
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We think you need these skills to ace Staff Software Engineer - AI Tools
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Sony.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Sony and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at Sony
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Sony uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.