At a Glance
- Tasks: Build AI-powered tools for game engines and collaborate with creative teams.
- Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
- Benefits: Remote work options, competitive salary, and a vibrant company culture.
- Other info: Inclusive workplace that values diversity and offers excellent career growth.
- Why this job: Make an impact in gaming by integrating cutting-edge AI technology.
- Qualifications: 5+ years in C++ software development and experience with AI integrations.
The predicted salary is between 60000 - 80000 £ per year.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
About the Role: We’re looking for a Staff Software Engineer to build AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services. You’ll deliver high-quality C++ integrations across proprietary studio engines, ship robust build/QA automation, and partner with multiple PlayStation Studios teams to make AI an everyday part of development.
What You’ll Be Doing:
- Build and maintain engine/editor plugins, runtime SDKs, and services that integrate AI (LLMs and related systems) into game clients, servers, and build tools.
- Ship performant, memory-aware C++ by profiling, optimizing, and debugging across PC/console builds with tight frame budgets.
- Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) with versioning, telemetry, and backward compatibility.
- Stand up CI/CD for game builds and tools (UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
- Automate QA for tooling and in-engine features using engine test frameworks and headless runs, and wire results into CI and dashboards.
- Implement production LLM integrations (prompting, RAG/tool calls, guardrails/safety, observability, timeouts/retries, and cost controls).
- Collaborate with studio engineering, tech art, design, and QA to land integrations across varied codebases and pipelines.
- Document patterns, provide sample projects, and deliver internal training so solutions scale across PlayStation Studios.
- Influence standards and tech choices for AI in our dev stack, and contribute to shared libraries and best practices.
Qualifications:
- You have at least five years of experience building production software in modern C++ (C++17/20) with strong fundamentals in memory management, concurrency, performance, and debugging.
- You have shipped tools or runtime features in AAA engines, including work on plugins/modules, asset and build pipelines, and editor/runtime integration.
- You have delivered features or tooling that integrate with LLMs or other ML services, and you understand prompt design, evaluation, safety, and telemetry for production usage.
- You have implemented engine-level automated testing (functional and integration), including headless execution and CI gating.
- You work fluently with large code/asset repositories and are comfortable with both Perforce and Git.
- You communicate clearly across disciplines and translate diverse studio requirements into pragmatic, maintainable solutions.
- You write thorough documentation and favor well-tested, maintainable code.
Nice to Have:
- You have built networking/service integrations for game backends (gRPC/HTTP) and implemented telemetry/observability (logs, metrics, traces).
- You have packaged SDKs/plugins for multiple studios and managed semantic versioning and migration tooling.
- You understand console platform requirements and certification workflows.
- You are familiar with security, privacy, and responsible-AI practices in production systems.
Please note; this position can be completed remotely from The UK.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Staff Software Engineer - AI Tools employer: Sony
At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters innovation and creativity, offering employees the chance to collaborate with talented teams on cutting-edge technology that impacts millions globally. With a commitment to diversity, inclusion, and employee growth, we provide ample opportunities for professional development and a supportive environment where your contributions truly matter.
StudySmarter Expert Advice🤫
We think this is how you could land Staff Software Engineer - AI Tools
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Sony Interactive Entertainment. A friendly chat can sometimes lead to job opportunities that aren’t even advertised.
✨Tip Number 2
Show off your skills! Create a portfolio or GitHub repository showcasing your C++ projects and AI integrations. This gives potential employers a taste of what you can do and sets you apart from the crowd.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and problem-solving skills. Practice coding challenges and be ready to discuss your past projects in detail, especially those related to game engines and AI.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sony Interactive Entertainment.
We think you need these skills to ace Staff Software Engineer - AI Tools
Some tips for your application 🫡
Tailor Your Application:Make sure to customise your CV and cover letter for the Staff Software Engineer role. Highlight your experience with C++ and AI tools, and show us how your skills align with what we're looking for at Sony Interactive Entertainment.
Showcase Your Projects:Include specific examples of projects you've worked on that relate to game engines or AI integrations. We want to see your hands-on experience, so don’t hold back on the details!
Be Clear and Concise:When writing your application, keep it straightforward. Use clear language and avoid jargon where possible. We appreciate a well-structured application that gets straight to the point.
Apply Through Our Website:Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to hear from you!
How to prepare for a job interview at Sony
✨Know Your C++ Inside Out
Make sure you brush up on your C++ skills, especially the latest standards like C++17/20. Be ready to discuss memory management, concurrency, and performance optimisation, as these are crucial for the role.
✨Showcase Your AI Integration Experience
Prepare examples of past projects where you've integrated AI tools or LLMs into game engines or services. Highlight your understanding of prompt design and how you've implemented safety measures in production systems.
✨Familiarise Yourself with CI/CD Practices
Since the role involves setting up CI/CD for game builds, be prepared to discuss your experience with automated testing and build pipelines. Bring specific examples of how you've improved QA processes in previous roles.
✨Communicate Clearly Across Disciplines
This position requires collaboration with various teams. Practice explaining complex technical concepts in simple terms, and think of examples where you've successfully translated diverse requirements into maintainable solutions.