Senior Software Engineer - GPU Capture and Replay in London

Senior Software Engineer - GPU Capture and Replay in London

London Full-Time 60000 - 80000 € / year (est.) No home office possible
Sony

At a Glance

  • Tasks: Develop cutting-edge GPU Capture and Replay technology for PlayStation® platforms.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation®.
  • Benefits: Competitive salary, inclusive culture, and opportunities for growth.
  • Other info: Be part of a diverse team that values innovation and creativity.
  • Why this job: Make a lasting impact on gaming technology and collaborate with top engineers.
  • Qualifications: Strong C++ skills, experience with console graphics, and a passion for problem-solving.

The predicted salary is between 60000 - 80000 € per year.

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

About the Advanced Technology Group: The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®’s first-party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies.

What you’ll be doing:

  • You will be working on Razor GPU, a GPU performance analysis and debugging tool, for current and future PlayStation® platforms.
  • You will be developing GPU Capture and Replay technology, which allows GPU commands, shaders and resources to be captured, analysed and later reinstated, so that graphics frames can be re-executed on the GPU independently from the running game.
  • You will be developing profiling and debugging features upon this core technology, to help game developers worldwide to realize their creative vision and push PlayStation® hardware to its limits.
  • You will be developing internal features used by platform software and hardware teams, to help build and improve the PlayStation® graphics software stack, as well as diagnose low-level platform issues.
  • You will collaborate with game developers and platform engineers to gain a deep understanding of their needs, with a view to creating efficient, reliable and scalable tools, which are a joy to use for entry/new-level and deeply technical engineers alike.

This is a unique senior engineering role at the heart of PlayStation® GPU technology, where you will work within a highly experienced technology-driven team. We are looking for developers who are passionate about their craft, the products they build, and who would like to make a lasting impact on the PlayStation® graphics software stack, its tooling, and future.

What we are looking for:

  • Strong problem-solving skills, including the ability to design and implement highly reliable performant systems in C++.
  • Strong debugging skills, including the ability to understand and reason about complex systems, as well as unpick their interactions.
  • Experience developing on consoles, particularly using console graphics and memory management APIs.
  • An interest in GPU architecture and low-level graphics engineering.
  • Experience using GPU profiling and debugging tools.
  • An eagerness to learn and take responsibility of features end-to-end, from building core systems, to influencing end-user UX design.

Senior Software Engineer - GPU Capture and Replay in London employer: Sony

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters innovation and creativity, offering employees the chance to collaborate with leading engineers and game developers while working on cutting-edge technology that shapes the future of gaming. With a commitment to employee growth and a diverse, inclusive environment, SIE provides unique opportunities for meaningful contributions to the PlayStation brand in a vibrant location that celebrates excellence in entertainment.

Sony

Contact Detail:

Sony Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Software Engineer - GPU Capture and Replay in London

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Sony Interactive Entertainment. Use LinkedIn or even Twitter to connect and engage with them. A friendly chat can sometimes lead to job opportunities that aren’t even advertised!

Tip Number 2

Show off your skills! Create a portfolio showcasing your projects, especially any work related to GPU technology or game development. This is your chance to demonstrate your problem-solving skills and technical prowess, so make it shine!

Tip Number 3

Prepare for interviews by brushing up on your C++ knowledge and debugging techniques. Practice common interview questions related to GPU architecture and graphics engineering. The more prepared you are, the more confident you'll feel!

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sony Interactive Entertainment.

We think you need these skills to ace Senior Software Engineer - GPU Capture and Replay in London

C++
Problem-Solving Skills
Debugging Skills
GPU Architecture Knowledge
Console Graphics APIs
Memory Management APIs
GPU Profiling Tools

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Senior Software Engineer role. Highlight your experience with GPU technology and C++ systems, as this will show us you’re a perfect fit for the team.

Showcase Your Passion:We love seeing candidates who are genuinely excited about gaming and technology. Share any personal projects or experiences that demonstrate your enthusiasm for GPU architecture and graphics engineering.

Be Clear and Concise:When writing your application, keep it straightforward. Use clear language to explain your skills and experiences, making it easy for us to see how you can contribute to our mission at PlayStation.

Apply Through Our Website:Don’t forget to submit your application through our official website! This ensures we receive all your details correctly and gives you the best chance of standing out in the process.

How to prepare for a job interview at Sony

Know Your GPU Stuff

Make sure you brush up on your knowledge of GPU architecture and low-level graphics engineering. Be ready to discuss your experience with GPU profiling and debugging tools, as well as any specific projects you've worked on that relate to console graphics.

Show Off Your Problem-Solving Skills

Prepare to demonstrate your strong problem-solving abilities. Think of examples where you've designed and implemented reliable systems in C++. Be ready to explain your thought process and how you tackled complex issues in previous roles.

Understand the User Experience

Since you'll be influencing end-user UX design, it's crucial to show that you care about the user experience. Bring examples of how you've considered user needs in your past projects and how you plan to create efficient and enjoyable tools for developers.

Collaborate Like a Pro

Collaboration is key in this role, so be prepared to talk about your experiences working with game developers and platform engineers. Highlight any successful partnerships you've had and how you’ve gathered insights to improve your work.