At a Glance
- Tasks: Design and develop high-quality rendering scenarios for PlayStation games.
- Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
- Benefits: Enjoy hybrid working, private medical insurance, and 25 days holiday.
- Other info: Collaborate globally and mentor fellow engineers in a dynamic environment.
- Why this job: Be at the forefront of gaming technology and influence the future of graphics.
- Qualifications: 6-10+ years in software engineering with a focus on game development.
The predicted salary is between 60000 - 80000 £ per year.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
The role We are looking for a Senior Graphics Engineer with strong experience in real-time computer graphics and game development to design and implement high-quality, game-like rendering scenarios that evaluate, validate, and showcase new graphics features. In this role, you will drive technical direction through hands-on development, prototyping, and performance analysis, influencing the design and adoption of rendering technologies across teams. The ideal candidate brings deep expertise in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console or modern graphics APIs, and a proven ability to deliver robust, scalable solutions while collaborating effectively with globally distributed teams.
The team Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low-level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high-performance computer graphics for PlayStation.
What you’ll be doing:
- Lead the design and development of high-quality, game-like rendering scenarios to evaluate, validate, and showcase new graphics features at scale.
- Own and deliver production-grade sample code, libraries, and tools for internal teams and inclusion in the PlayStation SDK, ensuring robustness, scalability, and long-term maintainability.
- Drive cross-team collaboration with platform, tools, developer support and studio teams globally to establish guidelines and enable successful adoption of new rendering technologies.
- Influence graphics feature direction through hands-on prototyping, deep technical investigation, and performance analysis across CPU and GPU.
- Define and uphold engineering standards for developer-facing code, ensuring clarity, usability, and high-quality documentation.
- Mentor other engineers and contribute to the technical growth of the team.
What we’re looking for:
- 6–10+ years of professional experience in software engineering, with a strong focus on game development or real-time rendering.
- Expert-level C/C++ with significant experience in game or game engine development (e.g., memory systems, job systems, low-level optimization).
- Deep experience in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console / modern graphics APIs (e.g., Vulkan, DirectX 12).
- Strong understanding of GPU architecture, rendering pipelines, and performance trade-offs across CPU/GPU boundaries.
- Advanced proficiency in HLSL (Shader Model 6) and modern shader development techniques.
- Proven ability to debug, profile, and optimize complex systems across CPU and GPU.
- Demonstrated ability to design systems and make sound technical trade-offs.
- Strong collaboration and communication skills, with experience working across globally distributed teams.
- Experience with modern development practices (e.g., SCRUM) and collaborative workflows using GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in a practical setting.
Nice to haves:
- Experience architecting or significantly contributing to game engines or rendering frameworks.
- Experience developing and optimising advanced rendering techniques such as global illumination, ray tracing, or hybrid rendering approaches.
- Experience building high-quality developer-facing samples, tools, or user documentation used by external developers.
- Track record of technical leadership, including mentoring engineers or leading projects/features.
- Contributions to open source projects or a strong public technical portfolio (e.g., GitHub).
Benefits:
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Senior Graphics Engineer in London employer: Sony
Contact Detail:
Sony Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Graphics Engineer in London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Sony Interactive Entertainment. Use LinkedIn or even gaming forums to connect with current employees and ask about their experiences. A friendly chat can sometimes lead to insider info on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in real-time graphics and game development. Include projects that demonstrate your expertise with PlayStation 5 graphics APIs or similar technologies. This is your chance to shine and prove you’re the right fit for the role!
✨Tip Number 3
Prepare for the interview like it’s a boss battle! Research common interview questions for Senior Graphics Engineers and practice your answers. Be ready to discuss your past projects, technical challenges, and how you’ve collaborated with teams. Confidence is key!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sony Interactive Entertainment. Let’s get you that dream job!
We think you need these skills to ace Senior Graphics Engineer in London
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Senior Graphics Engineer role. Highlight your experience with real-time rendering and game development, especially any work with PlayStation 5 graphics APIs. We want to see how your skills align with what we're looking for!
Showcase Your Projects: Include links to your previous projects or a portfolio that demonstrates your expertise in graphics engineering. If you've contributed to open source projects or have a GitHub profile, make sure to share that with us. We love seeing your work in action!
Craft a Compelling Cover Letter: Your cover letter should tell us why you're excited about this role at Sony Interactive Entertainment. Share your passion for gaming and how your background makes you a perfect fit for our team. Let your personality shine through!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you're serious about joining our team at SIE!
How to prepare for a job interview at Sony
✨Know Your Graphics APIs
Make sure you brush up on your knowledge of PlayStation 5 graphics APIs and other modern graphics APIs like Vulkan or DirectX 12. Be ready to discuss how you've used these technologies in past projects, as this will show your deep expertise in real-time rendering.
✨Showcase Your Problem-Solving Skills
Prepare to share specific examples of how you've debugged, profiled, and optimised complex systems across CPU and GPU. Highlight any challenges you faced and the solutions you implemented, as this demonstrates your ability to make sound technical trade-offs.
✨Collaboration is Key
Since the role involves working with globally distributed teams, be prepared to discuss your experience in cross-team collaboration. Share examples of how you've successfully worked with platform, tools, and developer support teams to adopt new rendering technologies.
✨Mentorship Matters
If you've had experience mentoring other engineers, be sure to mention it! Discuss how you've contributed to the technical growth of your team, as this aligns well with the expectations for the Senior Graphics Engineer role.