Low-Latency Game Streaming Systems Engineer

Low-Latency Game Streaming Systems Engineer

Full-Time On-site
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Sony Interactive Entertainment is seeking a mid-level C/C++ engineer for the GDFT team to design and optimise PlayStation real-time streaming technologies. You will work on low-latency video paths across frame capture, encoding, transport, and presentation, in a hybrid work environment, collaborating with engineers and researchers to push streaming quality and efficiency.

The role focuses on performance-sensitive software, embedded multimedia systems, and rigorous measurement to drive

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Low-Latency Game Streaming Systems Engineer employer: Sony Playstation

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters innovation and creativity, offering employees exceptional benefits such as hybrid working, a discretionary bonus, and access to an on-site gym and cafΓ©. With a strong commitment to employee growth and a collaborative environment, we empower our team members to thrive in their careers while contributing to the legacy of the PlayStation brand.

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Contact Details:

Sony Playstation Recruitment Team