At a Glance
- Tasks: Create and implement immersive sound experiences for an exciting new game title.
- Company: Leading entertainment company known for innovative gaming projects.
- Benefits: Contract role until January 2027 with creative freedom and collaboration.
- Why this job: Shape the audio landscape of a game and unleash your creativity.
- Qualifications: Strong background in sound design and experience with Wwise or similar systems.
- Other info: Perfect for passionate gamers looking to make an impact in the industry.
The predicted salary is between 36000 - 60000 £ per year.
A leading entertainment company is seeking a talented Sound Designer to join their Audio team on a contract basis until January 2027. This role offers the chance to shape the audio experience for a new title and involves creating and implementing sound within the game engine.
Candidates should have a strong background in sound design and experience with Wwise or similar systems. This is a unique opportunity for creative individuals passionate about games and sound.
Impactful Game Sound Designer (Contract) in Guildford employer: Sony Playstation
Contact Detail:
Sony Playstation Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Impactful Game Sound Designer (Contract) in Guildford
✨Tip Number 1
Network like a pro! Reach out to fellow sound designers and industry professionals on platforms like LinkedIn. We can’t stress enough how valuable personal connections can be in landing that dream role.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best sound design work, especially projects using Wwise or similar systems. We want to see your creativity shine through!
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of game audio principles. We recommend practising common interview questions and even doing mock interviews with friends to boost your confidence.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search!
We think you need these skills to ace Impactful Game Sound Designer (Contract) in Guildford
Some tips for your application 🫡
Show Your Passion for Sound Design: When writing your application, let your enthusiasm for sound design shine through! Share specific examples of projects you've worked on and how they relate to the gaming industry. We want to see your creativity and love for audio!
Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter for this role. Highlight your experience with Wwise or similar systems, and explain how your skills can contribute to shaping the audio experience for our new title. We appreciate a personal touch!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read. We’re looking for impactful information that showcases your qualifications without unnecessary fluff!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity. We can’t wait to hear from you!
How to prepare for a job interview at Sony Playstation
✨Know Your Sound Design Basics
Before the interview, brush up on your sound design fundamentals. Be ready to discuss your previous projects and how you approached sound creation. This will show your passion and expertise in shaping audio experiences.
✨Familiarise Yourself with Wwise
Since experience with Wwise or similar systems is crucial, make sure you can talk about your proficiency with it. Prepare examples of how you've used Wwise in past projects, including any challenges you faced and how you overcame them.
✨Showcase Your Creativity
Bring along a portfolio that highlights your best work. Include diverse examples that demonstrate your ability to create immersive soundscapes. Be prepared to explain your creative process and the decisions behind your sound choices.
✨Prepare for Technical Questions
Expect some technical questions related to sound implementation within game engines. Brush up on relevant terminology and concepts, and be ready to discuss how you would approach specific sound design challenges in a gaming context.