Graphics Engineer

Graphics Engineer

Full-Time 50000 - 70000 £ / year (est.) No home office possible
Sony Playstation

At a Glance

  • Tasks: Design and implement stunning graphics for PlayStation games using cutting-edge technology.
  • Company: Join the global leader in entertainment, PlayStation, known for innovation and inclusivity.
  • Benefits: Enjoy hybrid working, private medical insurance, 25 days holiday, and more perks.
  • Why this job: Be part of a team shaping the future of gaming graphics on PlayStation 5.
  • Qualifications: Strong C/C++ skills and experience in real-time rendering are essential.
  • Other info: Collaborate with a diverse team and grow your career in a dynamic environment.

The predicted salary is between 50000 - 70000 £ per year.

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.

The role

We are looking for an experienced Graphics engineer with experience in real time computer graphics or games to design and implement high-quality, game‑like rendering scenarios to evaluate and showcase new graphics features. The ideal candidate would have experience in real‑time rendering, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.

The team

Based in London, our team are part of the ‘Foundational Systems and Experiences Engineering’ group. We build the low‑level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high‑performance computer graphics for PlayStation.

What you’ll be doing:

  • Design and implement high-quality, game‑like rendering scenarios to evaluate and showcase new graphics features.
  • Develop production‑grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
  • Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
  • Influence graphics feature design through hands‑on prototyping and performance analysis.
  • Contribute to clear, maintainable, developer‑facing code and documentation.

What we’re looking for:

  • Strong C/C++ with experience in game/game‑engine development (e.g. memory management, task management).
  • Strong real‑time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low‑level console/modern graphics APIs.
  • Good understanding of GPU architecture and rendering pipelines.
  • Proficiency in HLSL (Shader Model 6) and modern shader development practices.
  • Strong debugging and performance analysis skills (CPU/GPU).
  • Excellent collaboration skills, comfortable working with globally distributed teams.
  • Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
  • Degree in Computer Science, Mathematics, or equivalent experience in the industry.

Nice to haves:

  • Experience with global illumination, ray tracing, or advanced lighting techniques.
  • Experience creating or editing game engines.
  • Experience building developer‑facing samples, tools, or user documentation.
  • An open source body of work in GitHub or similar.

Benefits:

  • Discretionary bonus opportunity.
  • Hybrid Working (within Flexmodes).
  • Private Medical Insurance.
  • Dental Scheme.
  • 25 days holiday per year.
  • On Site Gym.
  • Subsidised Café.
  • Free soft drinks.
  • On site bar.
  • Access to cycle garage and showers.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Graphics Engineer employer: Sony Playstation

At PlayStation, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Located in London, our inclusive work culture fosters innovation and collaboration, offering employees opportunities for growth through cutting-edge projects in real-time graphics and game development. With benefits like hybrid working, private medical insurance, and a vibrant office environment featuring an on-site gym and café, we empower our team to thrive both personally and professionally.
Sony Playstation

Contact Detail:

Sony Playstation Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Graphics Engineer

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at PlayStation. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in graphics engineering. Include projects that demonstrate your real-time rendering expertise and any cool tools or libraries you've developed. Make it easy for hiring managers to see what you can do!

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with C/C++, GPU architecture, and rendering pipelines. Practice explaining complex concepts in simple terms – it shows you can communicate well with diverse teams.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, tailor your application to highlight how your skills align with the role of Graphics Engineer at PlayStation. Let’s get you on board!

We think you need these skills to ace Graphics Engineer

C/C++ Programming
Real-Time Rendering
PlayStation 5 Graphics APIs
Low-Level Console Graphics APIs
GPU Architecture Understanding
Rendering Pipelines
HLSL (Shader Model 6)
Shader Development Practices
Debugging Skills
Performance Analysis (CPU/GPU)
Collaboration Skills
SCRUM Development Practices
GitHub Source Control
Game/Engine Development

Some tips for your application 🫡

Tailor Your Application: Make sure to customise your CV and cover letter for the Graphics Engineer role. Highlight your experience with real-time rendering and PlayStation 5 graphics APIs, as this will show us you’re a perfect fit for the team.

Show Off Your Skills: Include examples of your work that demonstrate your strong C/C++ skills and any projects related to game development. If you’ve got an open-source portfolio on GitHub, don’t forget to link it – we love seeing what you can do!

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured documents that are easy to read, so make sure your experience and skills shine through without unnecessary fluff.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at Sony Playstation

✨Know Your Graphics APIs

Make sure you brush up on your knowledge of PlayStation 5 graphics APIs and comparable low-level console graphics APIs. Be ready to discuss your experience with real-time rendering and how you've implemented these technologies in past projects.

✨Showcase Your Code Skills

Prepare to demonstrate your C/C++ skills by discussing specific examples of game or game-engine development you've worked on. Bring along some production-grade sample code or libraries you've developed, as this will show your practical experience and coding style.

✨Collaborate Like a Pro

Since the role involves working with globally distributed teams, be ready to talk about your collaboration experiences. Share examples of how you've successfully worked in SCRUM environments and used GitHub for collaborative source control.

✨Get Technical with Performance Analysis

Brush up on your debugging and performance analysis skills, especially related to CPU/GPU. Be prepared to discuss techniques you've used to optimise rendering pipelines and any challenges you've faced in performance tuning.

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