At a Glance
- Tasks: Join the team creating graphics software for PlayStation games and optimise code.
- Company: Be part of PlayStation's Advanced Technology Group, a leader in gaming technology.
- Benefits: 12-month contract with hands-on experience, training, and networking opportunities.
- Other info: Inclusive environment that values diversity and offers career growth.
- Why this job: Dive into the world of graphics programming and learn from industry experts.
- Qualifications: Passion for GPUs, C++ coding skills, and experience with graphics APIs.
The predicted salary is between 28000 - 38000 £ per year.
About the Advanced Technology Group
The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation®’s first‑party game development studios, ATG has always focused on helping game developers get the most out of PlayStation® hardware - a mission that continues to this day. As a team, we are responsible for large parts of the graphics software stack used by all PlayStation® games, and collaborate with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies. The group’s work centres around the interface between games and graphics hardware. Our job is to create a development environment – and to a degree hardware – for game teams, middleware providers, and our own platform teams. We enable others to create compelling games and technologies, so that our players get the most out of investing in our platform.
When a developer implements a path‑tracer, they will be using our APIs to program the GPU and build their BVH structures, our compiler to create shader microcode and our tools to debug and profile.
What you’ll be doing
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation. You will have the opportunity to work on multiple projects to determine which area suits you best. You implement features, fix bugs, profile and optimise code, and possibly help game developers get the most of our hardware and software. You will be joining early‑career development events provided by the company. This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experienced team. We are offering a 12‑month fixed‑term contract as part of our wider Graduate Programme within the Product and Technology group. This programme is designed to provide a structured early‑career experience, combining hands‑on work with dedicated development opportunities. As part of the scheme, you will have access to a speaker series featuring leaders and experts from across the organisation, a range of training opportunities to build professional skills, and regular opportunities to connect and network with fellow graduates across the Product and Technology organisation.
What we are looking for
- A strong interest in how GPUs work and how to use them efficiently.
- Experience in writing, debugging, and optimizing C++ code.
- Experience with writing code that directly accesses low-level graphics APIs such as DirectX 12 or Vulkan.
- Experience with writing shader code. Complex shading models are not required, but experience with non‑trivial compute shaders is a plus.
- A demonstrable interest in computing and computer hardware and ideally gaming consoles.
- Experience with hardware ray‑tracing is a plus.
Equal Opportunity Statement
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Graduate Engineer employer: Sony Playstation
Joining the Advanced Technology Group at PlayStation offers a unique opportunity for graduates to immerse themselves in cutting-edge graphics programming while working alongside a highly experienced team. With a strong focus on employee growth, the structured Graduate Programme provides hands-on experience, professional development opportunities, and access to industry leaders, all within an inclusive and diverse work culture that values innovation and collaboration. Located in a vibrant tech hub, this role not only allows you to contribute to the future of gaming but also fosters a supportive environment for personal and professional advancement.
StudySmarter Expert Advice🤫
We think this is how you could land Graduate Engineer
✨Tip Number 1
Network like a pro! Reach out to current or former employees at PlayStation through LinkedIn. A friendly chat can give us insights into the company culture and maybe even a referral!
✨Tip Number 2
Show off your skills! If you’ve worked on any personal projects or contributed to open-source, make sure to have them ready to share. We want to see your coding chops in action!
✨Tip Number 3
Prepare for technical interviews by brushing up on your C++ and graphics APIs knowledge. We recommend doing mock interviews with friends or using online platforms to get comfortable.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive about their job search!
We think you need these skills to ace Graduate Engineer
Some tips for your application 🫡
Show Your Passion for Graphics:Let us see your enthusiasm for GPUs and graphics programming shine through in your application. Share any personal projects or experiences that highlight your interest in how graphics hardware works and how you've used it in your coding.
Highlight Relevant Experience:Make sure to showcase your experience with C++ and any low-level graphics APIs like DirectX 12 or Vulkan. We want to know about the specific projects you've worked on, so don't hold back on the details!
Tailor Your Application:Take a moment to tailor your application to the Graduate Engineer role. Use keywords from the job description and explain how your skills align with what we're looking for. This shows us you’ve done your homework and are genuinely interested.
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it gives you a chance to explore more about us and what we do!
How to prepare for a job interview at Sony Playstation
✨Know Your Graphics APIs
Make sure you brush up on your knowledge of graphics APIs like DirectX 12 and Vulkan. Be ready to discuss how you've used them in your projects, as this will show your genuine interest and understanding of the role.
✨Showcase Your C++ Skills
Prepare to talk about your experience with C++. Have examples ready where you've written, debugged, or optimised code. This is crucial since the role involves working closely with C++ for rendering APIs.
✨Demonstrate Your Passion for Gaming
Express your enthusiasm for gaming and how it relates to your career aspirations. Share any personal projects or experiences that highlight your interest in game development and graphics programming.
✨Ask Insightful Questions
Prepare thoughtful questions about the team and projects you'll be working on. This not only shows your interest but also helps you gauge if the company culture and work align with your career goals.