At a Glance
- Tasks: Design and develop audio tools for PlayStation games, ensuring top-notch sound experiences.
- Company: Join the innovative team at PlayStation, a leader in gaming and entertainment.
- Benefits: Enjoy competitive pay, inclusive culture, and opportunities for growth in a dynamic environment.
- Why this job: Be part of a creative team shaping the future of gaming audio technology.
- Qualifications: 3+ years in audio programming with strong C++ skills and a passion for gaming.
- Other info: Collaborate globally with diverse teams on exciting projects in a supportive workplace.
The predicted salary is between 36000 - 60000 £ per year.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.
Role overview: Reporting to the group Technical Director, the Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department. Working across an array of PlayStation Studios interactive titles, the role will involve game code, middleware and plugin development along with offline tool development. It will also mean interfacing with multiple teams such as R&D, platform, game teams, QA and more across the globe.
What you’ll be doing:
- Design of audio tools for sound design and music team.
- Process tools to drive automated build systems.
- Audio processing plugins for audio engines.
- Linking of game systems to audio engine.
- Linking game system authoring tools to sound design tools.
- Complex new audio engine features.
- Driving the planning, documenting and implementing all relevant audio systems in collaboration with other members of the audio programming team.
- Supporting the sound design and music production team in tooling requests and game debugging.
- Ensure code developed runs in an efficient manner and is bug free.
- Debugging code such that it is release ready.
- Providing packaged releases of audio systems.
- Taking responsibility of overall audio tech delivery on a shipping game title.
- Updating and maintenance of audio middleware.
What we are looking for:
- Minimum 3 Years production experience and 1 shipped title on console/PC.
- Passionate about audio and video games.
- Strong experience in C++ and object orientated/data oriented design.
- Experience in C# .NET and WPF.
- Strong knowledge of 3D mathematics.
- Knowledge of acoustics and digital signal processing.
- Experience of audio production software: Pro Tools, Sound Forge, Reaper.
- Experience of Visual Studio or other development environments.
Desired:
- Knowledge of streaming systems and multithreading.
- Experience of VST development.
- Experience of audio middleware (FMOD, Wwise).
- Experience of graphical patching environments (PD, MAX/MSP, Reaktor).
- Experience of Unity 3D/Unreal development.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Audio Programmer employer: Sony Playstation
Contact Detail:
Sony Playstation Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Audio Programmer
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those already at PlayStation. A friendly chat can open doors and give you insider info on what they're really looking for.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best audio programming projects. Make sure it’s easy to navigate and showcases your experience with tools like Pro Tools and FMOD.
✨Tip Number 3
Prepare for the interview by brushing up on your C++ and audio processing knowledge. Be ready to discuss your past projects and how you tackled challenges in audio tech delivery.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, you’ll find all the latest openings and updates directly from us.
We think you need these skills to ace Audio Programmer
Some tips for your application 🫡
Tailor Your Application: Make sure to customise your CV and cover letter for the Audio Programmer role. Highlight your experience with audio tools, C++, and any shipped titles you've worked on. We want to see how your skills align with what we're looking for!
Show Your Passion: Let your love for audio and video games shine through in your application. Share any personal projects or experiences that showcase your enthusiasm for the industry. We’re all about passion here at PlayStation!
Be Clear and Concise: When writing your application, keep it straightforward and to the point. Use clear language to describe your skills and experiences. We appreciate a well-structured application that’s easy to read!
Apply Through Our Website: Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensure you’re considered for the role. We can’t wait to see what you bring to the table!
How to prepare for a job interview at Sony Playstation
✨Know Your Audio Tools
Make sure you’re well-versed in the audio tools and technologies mentioned in the job description. Brush up on your experience with Pro Tools, FMOD, and Wwise, and be ready to discuss how you've used them in past projects.
✨Showcase Your Coding Skills
Since strong C++ skills are a must, prepare to demonstrate your coding abilities. Bring examples of your work or be ready to solve coding challenges during the interview. Familiarity with C# .NET and WPF will also give you an edge.
✨Understand the Game Development Process
Familiarise yourself with the game development lifecycle, especially how audio integrates into it. Be prepared to discuss how you’ve collaborated with other teams like R&D and QA in previous roles to deliver audio systems.
✨Emphasise Your Passion for Gaming
PlayStation values passion for gaming and innovation. Share your personal experiences with games, what excites you about audio programming, and how you stay updated with industry trends. This will show your genuine interest in the role.