Low-Latency Video Streaming Engineer (C/C++) – Hybrid

Low-Latency Video Streaming Engineer (C/C++) – Hybrid

Full-Time On-site
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Sony Interactive Entertainment in London is seeking a mid‑level engineer to design and optimise PlayStation’s real‑time game streaming technologies. You will work on low‑latency video systems across capture, encoding, transport and presentation, primarily in C/C++ on embedded and native platforms.

The role emphasizes performance debugging, kernel‑level optimisations and cross‑team collaboration within the GDFT group, with hybrid work options in the Greater London area.

Low-Latency Video Streaming Engineer (C/C++) – Hybrid employer: Sony Interactive Entertainment

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our vibrant work culture fosters innovation and collaboration, offering employees exceptional growth opportunities within a globally recognised brand. With a commitment to excellence and creativity, our London and Bristol locations provide a dynamic environment where you can lead impactful projects and be part of a legacy that shapes the future of entertainment.

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Contact Details:

Sony Interactive Entertainment Recruitment Team