At a Glance
- Tasks: Develop and optimise low-latency network protocols for cutting-edge cloud gaming features.
- Company: Join PlayStation, a global leader in entertainment and innovation.
- Benefits: Flexible hybrid work, professional development, and a relaxed environment.
- Why this job: Make an impact on the future of gaming with innovative technology.
- Qualifications: Proficiency in C/C++, network programming, and experience with QUIC or WebTransport.
- Other info: Collaborative projects and opportunities for hackathons and conferences.
The predicted salary is between 36000 - 60000 ÂŁ per year.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognised as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity.
Location: United Kingdom. Permanent Position. Flexible Hybrid Working with Periodic On‑Site Attendance.
About GDFT: Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world‑class gaming experiences by delivering low‑level, high‑performance technology for PlayStation platforms.
The Role: We are looking for an Engineer to join the GDFT department, working on the design and optimisation of latency‑sensitive network transmission protocols. You will contribute to our efforts in enabling cutting‑edge cloud gaming features, including pixel streaming for PlayStation platforms. The successful candidates will contribute to the design, development, and optimisation of low‑latency streaming technologies, including protocols such as QUIC and WebTransport, as part of our cloud‑based pixel streaming offering for PlayStation platforms.
This role is ideal for engineers with experience in either low‑level networking or real‑time media pipelines, and particularly those interested in working at the intersection of these domains to solve complex performance challenges in interactive streaming environments.
What You’ll Be Doing:
- Develop, optimise, and maintain low‑latency network protocol implementations for streaming over QUIC and WebTransport.
- Collaborate across teams to integrate and scale protocol implementations within PlayStation platform software.
- Investigate, debug, and resolve real‑world network issues in complex environments.
- Participate in architectural decisions and technical reviews related to protocol design and performance.
- Attend periodic in‑person workshops or team events (travel required a few times per year).
What We’re Looking For:
- Strong proficiency in C and C++.
- Deep understanding of network programming, with emphasis on latency‑sensitive applications.
- Experience with QUIC, WebTransport, or similar transport protocols.
- Strong debugging, profiling, and performance tuning skills.
Highly Desirable Skills:
- Experience with console or embedded systems development environments.
- Experience in real‑time media pipelines, media codecs, and containers.
- Knowledge of TLS, encryption, and secure data transport.
- Experience with Git, Jenkins, or similar CI/CD workflows.
Why Work in GDFT:
- Focused on platform‑wide technology development.
- Room to explore and innovate within performance‑critical system areas.
- Work on cross‑regional collaborative projects.
- Flexible and relaxed working environment, with strong support for hybrid work.
- Opportunities for extensive professional development, technical conference attendance, and participation in internal hackathons.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Software Engineer in London employer: Sony Interactive Entertainment
Contact Detail:
Sony Interactive Entertainment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Software Engineer in London
✨Tip Number 1
Network like a pro! Reach out to current employees at PlayStation on LinkedIn or other platforms. Ask them about their experiences and any tips they might have for landing a role in GDFT.
✨Tip Number 2
Show off your skills! If you’ve worked on projects involving low-latency networking or real-time media, make sure to highlight these in conversations. Bring examples to interviews that demonstrate your problem-solving abilities.
✨Tip Number 3
Prepare for technical interviews by brushing up on your C and C++ skills. Practice coding challenges that focus on network programming and latency-sensitive applications to impress the interviewers.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the PlayStation team.
We think you need these skills to ace Software Engineer in London
Some tips for your application 🫡
Tailor Your CV: Make sure your CV is tailored to the Software Engineer role at PlayStation. Highlight your experience with C, C++, and any relevant networking protocols like QUIC or WebTransport. We want to see how your skills align with our mission!
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Share your passion for gaming and technology, and explain why you’re excited about the opportunity to work with us at PlayStation. Let your personality come through!
Showcase Your Projects: If you've worked on any projects related to low-latency streaming or network programming, make sure to mention them. We love seeing real-world applications of your skills, so don’t hold back on sharing your achievements!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team at PlayStation!
How to prepare for a job interview at Sony Interactive Entertainment
✨Know Your Tech
Make sure you brush up on your C and C++ skills, as well as your understanding of network programming. Familiarise yourself with QUIC and WebTransport protocols, since these are key to the role. Being able to discuss your experience with low-latency applications will definitely impress.
✨Showcase Your Problem-Solving Skills
Prepare to talk about specific challenges you've faced in previous projects, especially those involving debugging and performance tuning. Use examples that highlight your ability to investigate and resolve real-world network issues, as this is crucial for the role.
✨Collaborate and Communicate
Since the role involves working across teams, be ready to discuss how you've successfully collaborated in the past. Highlight any experiences where you contributed to architectural decisions or participated in technical reviews, as teamwork is essential at PlayStation.
✨Embrace the Culture
PlayStation values diversity and innovation, so show your passion for technology and gaming during the interview. Be prepared to discuss how you can contribute to an inclusive environment and bring fresh ideas to the table. This will resonate well with their mission.