Graduate Engineer

Graduate Engineer

Trainee 28000 - 38000 £ / year (est.) No home office possible
Sony Interactive Entertainment

At a Glance

  • Tasks: Join the team creating rendering APIs and tools for PlayStation game developers.
  • Company: Be part of Sony's Advanced Technology Group, shaping the future of gaming.
  • Benefits: 12-month graduate programme with training, networking, and hands-on experience.
  • Why this job: Dive into graphics programming and learn from industry experts at PlayStation.
  • Qualifications: Passion for GPUs, C++ coding skills, and interest in gaming technology.
  • Other info: Inclusive environment with opportunities for career growth and development.

The predicted salary is between 28000 - 38000 £ per year.

About The Advanced Technology Group

The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation’s first-party game development studios, ATG focuses on helping game developers get the most out of PlayStation hardware. The group is responsible for large parts of the graphics software stack used by all PlayStation games and collaborates with leading engineering teams worldwide, from game developers to hardware vendors, to deliver key platform technologies. The group’s work centers around the interface between games and graphics hardware. Our job is to create a development environment – and to a degree hardware – for game teams, middleware providers, and our own platform teams. We enable others to create compelling games and technologies, so that our players get the most out of investing in our platform.

When a developer implements a path-tracer, they will be using our APIs to program the GPU, build BVH structures, our compiler to create shader microcode, and our tools to debug and profile.

What You’ll Be Doing

You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation. You will have the opportunity to work on multiple projects to determine which area suits you best. You implement features, fix bugs, profile and optimise code, and possibly help game developers get the most of our hardware and software. You will be joining early-career development events provided by the company. This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experienced team.

We are offering a 12-month fixed-term contract as part of our wider Graduate Programme within the Product and Technology group. This programme is designed to provide a structured early-career experience, combining hands-on work with dedicated development opportunities. As part of the scheme, you will have access to a speaker series featuring leaders and experts from across the organisation, a range of training opportunities to build professional skills, and regular opportunities to connect and network with fellow graduates across the Product and Technology organisation.

What We Are Looking For

  • A strong interest in how GPUs work and how to use them efficiently.
  • Experience in writing, debugging, and optimizing C++ code.
  • Experience with writing code that directly accesses low-level graphics APIs such as DirectX 12 or Vulkan.
  • Experience with writing shader code. Complex shading models are not required, but experience with non-trivial compute shaders is a plus.
  • A demonstrable interest in computing and computer hardware and ideally gaming consoles.
  • Experience with hardware ray-tracing is a plus.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity

Sony is an equal opportunity employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a fair chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Graduate Engineer employer: Sony Interactive Entertainment

At the Advanced Technology Group, part of PlayStation, we pride ourselves on being an exceptional employer that fosters innovation and creativity in a collaborative environment. Our Graduate Programme offers structured early-career experiences, access to industry leaders, and numerous training opportunities, ensuring that you grow alongside some of the brightest minds in gaming technology. Located at the heart of PlayStation's development efforts, you'll be immersed in a culture that values diversity, inclusion, and the pursuit of excellence, making it a truly rewarding place to launch your career.
Sony Interactive Entertainment

Contact Detail:

Sony Interactive Entertainment Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Graduate Engineer

✨Tip Number 1

Get your networking game on! Connect with professionals in the gaming and graphics industry on platforms like LinkedIn. Don’t be shy to reach out for informational chats; you never know who might help you land that dream role!

✨Tip Number 2

Show off your skills! Create a portfolio showcasing your projects, especially those involving C++ or graphics APIs like DirectX 12 or Vulkan. This will give potential employers a taste of what you can do and set you apart from the crowd.

✨Tip Number 3

Stay updated with the latest trends in gaming technology. Follow relevant blogs, podcasts, and forums. Being knowledgeable about current developments will not only boost your confidence but also impress interviewers when discussing your passion for the industry.

✨Tip Number 4

Apply through our website! We’ve got a dedicated section for graduate roles, and applying directly shows your enthusiasm for joining our team. Plus, it’s the best way to ensure your application gets seen by the right people!

We think you need these skills to ace Graduate Engineer

C++ Programming
Debugging Skills
Code Optimisation
Low-Level Graphics APIs
DirectX 12
Vulkan
Shader Programming
Compute Shaders
GPU Architecture Knowledge
Interest in Gaming Consoles
Hardware Ray-Tracing

Some tips for your application 🫡

Show Your Passion for Gaming: Let us see your enthusiasm for gaming and graphics programming shine through in your application. Share any personal projects or experiences that highlight your interest in GPUs and game development.

Tailor Your CV and Cover Letter: Make sure to customise your CV and cover letter to reflect the skills and experiences mentioned in the job description. We want to see how your background aligns with what we're looking for, so don’t hold back!

Highlight Relevant Experience: If you've worked with C++, DirectX 12, or Vulkan, make sure to emphasise that experience. We’re keen on seeing how you’ve tackled challenges in these areas, so give us the details!

Apply Through Our Website: We encourage you to apply directly through our website for a smoother process. It’s the best way to ensure your application gets into the right hands and shows your commitment to joining our team!

How to prepare for a job interview at Sony Interactive Entertainment

✨Know Your Graphics APIs

Make sure you brush up on your knowledge of graphics APIs like DirectX 12 and Vulkan. Be ready to discuss how you've used them in your projects, as well as any challenges you faced and how you overcame them.

✨Show Off Your C++ Skills

Since experience in writing, debugging, and optimising C++ code is crucial, prepare to talk about specific examples from your past work or studies. Bring along snippets of code if possible, and be ready to explain your thought process behind optimisations.

✨Demonstrate Your Passion for Gaming

This role is all about gaming technology, so let your enthusiasm shine through! Share your favourite games, what you love about their graphics, and any personal projects related to game development or hardware that you've worked on.

✨Ask Insightful Questions

Prepare a few thoughtful questions about the team, projects, or technologies they use. This shows your genuine interest in the role and helps you gauge if it's the right fit for you. Plus, it gives you a chance to engage with the interviewers!

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