Overview
As part of GDFT, you will design and optimize PlayStation’s real-time game streaming tech. You’ll work on low-latency video paths across capture, encoding, transport and presentation, improving visual quality and reducing end-to-end latency. You’ll collaborate with researchers and engineers to prototype new approaches and validate their impact. This role sits at the intersection of product engineering and R&D, offering opportunities to shape streaming on PlayStation platforms.
Pay / Benefits
- flexible and hybrid work
- professional development and conference attendance
- internal hackathons
- cross-regional collaborative projects
- travel a few times per year
- supportive work environment
Responsibilities
- Develop, optimize and maintain low-level C/C++ components in the game streaming stack
- Reduce end-to-end streaming latency across frame capture, buffering, encoding, transport and presentation
- Tune hardware encoders and apply low-latency encoding techniques
- Analyze media pipelines to identify buffering, memory copies and synchronization delays
- Use instrumentation to measure behavior and quantify performance changes
- Debug issues across user-space, system services and daemons
- Prototype and evaluate new approaches for quality, latency and bandwidth efficiency
- Collaborate with codec developers and researchers on rate control, FEC and emerging media tech
- Contribute findings to design discussions and production solutions
- Collaborate across teams to validate streaming tech within platform software
- Attend in-person workshops or team events; travel may be required
Key requirements
- Proficiency in C and C++
- Experience developing native, performance-sensitive software
- Experience with real-time video, media pipelines, codecs or embedded multimedia systems
- Understanding of video compression concepts and codecs (AVC, HEVC, AV1)
- Knowledge of low-latency video encoding concepts (GOP, rate control, quantisation)
- Strong debugging, profiling and performance-analysis skills
- Ability to investigate complex technical problems with instrumentation
- Comfort working in unfamiliar parts of a large system
- Experimental mindset with prototyping and evaluation
- Ability to discuss findings with senior engineers and decide on production paths
- collaboration
- problem-solving
- curiosity
- real-time video systems
- video codecs (AVC, HEVC, AV1)
- frame capture and graphics pipelines
Cloud Game Streaming - Systems Engineer in London employer: Sony Interactive Entertainment America
At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our dynamic work culture fosters innovation and creativity, offering employees exceptional benefits such as hybrid working, a discretionary bonus, and access to an on-site gym and café. With a strong commitment to employee growth and a focus on inclusivity, SIE provides a unique opportunity for meaningful engagement and career development within the exciting world of gaming and technology.
Contact Details:
Sony Interactive Entertainment America Recruitment Team