Audio Programmer in London

Audio Programmer in London

London Full-Time 45000 - 55000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Design and develop audio tools for PlayStation games, collaborating with global teams.
  • Company: Join Sony Interactive Entertainment, the powerhouse behind PlayStation.
  • Benefits: Competitive salary, inclusive culture, and opportunities for growth in a dynamic environment.
  • Other info: Diverse and inclusive workplace with a commitment to employee empowerment.
  • Why this job: Be part of an innovative team shaping the future of gaming audio experiences.
  • Qualifications: Strong C++ skills, passion for audio, and experience in game development.

The predicted salary is between 45000 - 55000 £ per year.

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Role overview: Reporting to the group Technical Director, the Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department. Working across an array of PlayStation Studios interactive titles, the role will involve game code, middleware and plugin development along with offline tool development. It will also mean interfacing with multiple teams such as R&D, platform, game teams, QA and more across the globe.

What you’ll be doing:

  • Design of audio tools for sound design and music team.
  • Process tools to drive automated build systems.
  • Audio processing plugins for audio engines.
  • Linking of game systems to audio engine.
  • Linking game system authoring tools to sound design tools.
  • Complex new audio engine features.
  • Driving the planning, documenting and implementing all relevant audio systems in collaboration with other members of the audio programming team.
  • Supporting the sound design and music production team in tooling requests and game debugging.
  • Ensure code developed runs in an efficient manner and is bug free.
  • Debugging code such that it is release ready.
  • Providing packaged releases of audio systems.
  • Taking responsibility of overall audio tech delivery on a shipping game title.
  • Updating and maintenance of audio middleware.

What we are looking for:

  • Strong experience in C++ and object orientated/data oriented design.
  • Passionate about audio and video games.
  • Experience in C# .NET and WPF.
  • Strong knowledge of 3D mathematics.
  • Knowledge of acoustics and digital signal processing.
  • Experience of audio production software: Pro Tools, Sound Forge, Reaper.
  • Experience of Visual Studio or other development environments.

Desired:

  • Knowledge of streaming systems and multithreading.
  • Experience of VST development.
  • Experience of audio middleware (FMOD, Wwise).
  • Experience of graphical patching environments (PD, MAX/MSP, Reaktor).
  • Experience of Unity 3D/Unreal development.
  • Previous experience working in the games industry.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Audio Programmer in London employer: Sony Interactive Entertainment America

At Sony Interactive Entertainment, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. Our vibrant work culture fosters creativity and innovation, offering employees the chance to collaborate with talented teams across the globe while working on cutting-edge audio technology for beloved gaming titles. With a commitment to diversity and inclusion, as well as opportunities for professional growth, SIE is an exceptional employer for those passionate about audio and video games.

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Contact Details:

Sony Interactive Entertainment America Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Audio Programmer in London

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Sony Interactive Entertainment America or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

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We think you need these skills to ace Audio Programmer in London

C++
Object-Oriented Design
Data-Oriented Design
C# .NET
WPF
3D Mathematics
Acoustics

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Sony Interactive Entertainment America.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Sony Interactive Entertainment America and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Sony Interactive Entertainment America

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Sony Interactive Entertainment America uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.