At a Glance
- Tasks: Lead the design of immersive single-player levels for iconic games.
- Company: Join Sledgehammer Games, a leader in the video game industry.
- Benefits: Competitive salary, hybrid work model, and opportunities for career growth.
- Why this job: Make a real impact on beloved games enjoyed by millions worldwide.
- Qualifications: Experience in AAA game design and team leadership required.
- Other info: Dynamic studio environment with a focus on creativity and collaboration.
The predicted salary is between 36000 - 60000 ÂŁ per year.
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III. As industry leaders in firstâperson shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging singleâplayer campaigns.
We are excited to invite a talented and passionate developer to join our growing team as a Lead Single Player Level Designer based in our Guildford, UK studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, Canada, and the United Kingdom. This is not a remote role. It is a hybrid position based in our Guildford Studio, offering flexibility with a combination of inâstudio and remote workdays. Permanent remote work is not available for this position.
Your Mission
- Guide the creative and technical direction of our campaign levels from early concept to final polish.
- Lead a talented team of designers in building cinematic, gameplayâdriven levels that deliver emotional impact and unforgettable player experiences.
- Champion design quality, mentor others and collaborate closely with narrative, art, engineering and production.
- Act as the level design leader for Single Player content made by Sledgehammer Games.
- Define and uphold best practices in level design, pacing and player readability.
- Translate creative direction into clear, actionable design goals and documentation.
- Hold regular reviews and provide iterative feedback to the team to meet the required quality bar.
- Build effective working relationships with key creative and production partners across Sledgehammer Games.
- Work with stakeholders across other Activision studios to ensure content developed fits with creative pillars.
- Provide leadership, mentorship, and career development for level designers of varying experience levels.
- Work with user research during playtests to identify iterative improvements and changes.
- Learn, understand, and improve the tools and workflow for the team.
- Work with production teams to provide estimates and schedules for the Design team.
- Communicate progress and resolution of issues with the ability to set guidelines for peers and support teams.
- Represent the teamâs work at global SHG allâhands meetings when required.
- Partner with the recruitment team to identify key hires, taking an active role in building the core team.
- Become a key creative leader at the studio with a highly visible presence at team allâhands and other studio events.
Minimum Requirements
- Extensive industry experience working in AAA Game Design.
- Previous experience as a Lead Designer, with experience of managing and mentoring a team (2+ designers).
- Prior experience with technical scripting, ideally through textâbased languages (C++, C#, Lua, or similar) or Unreal's Blueprints.
- Expansive knowledge of game design with appreciation and understanding for the other disciplines.
- Strong grasp of combat design, AI behaviours, player guidance and geometry building, flow and layout.
- Solid understanding of level design with ability to clearly discuss modern trends.
- Strong communication and presentation skills, with the ability to pitch concepts clearly and concisely.
- Experience working with proprietary engines and toolsets including Unreal.
- Analytical problemâsolver with a passion for iteration and continuous improvement.
- Passion and enthusiasm for narrativeâdriven Single Player games.
- An egoless attitude that encourages feedback and constructive critique.
- Experience taking major AAA console and PC games from concept to completion.
- Open to working in / relocating to Guildford, UK.
Extra Points
- Ideally shipped at least one title as a Lead Designer.
- Experience working on projects involving multiple internal and external partners.
At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Ready to Activate Your Future? The video game industry and therefore our business is fastâpaced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Lead Level Designer in London employer: Sledgehammer Games
Contact Detail:
Sledgehammer Games Recruiting Team
StudySmarter Expert Advice đ¤Ť
We think this is how you could land Lead Level Designer in London
â¨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Sledgehammer Games. Attend gaming events or online meetups, and donât be shy about sharing your passion for level design. You never know who might have a lead on your dream job!
â¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in level design. Make sure itâs easy to navigate and showcases a variety of projects. This is your chance to shine, so let your creativity do the talking!
â¨Tip Number 3
Prepare for interviews by brushing up on your knowledge of game design principles and the latest trends. Be ready to discuss your past experiences and how they relate to the Lead Level Designer role. Practice makes perfect, so consider mock interviews with friends!
â¨Tip Number 4
Apply through our website! Itâs the best way to ensure your application gets seen. Plus, it shows youâre genuinely interested in joining the Sledgehammer team. Donât forget to tailor your application to highlight your relevant experience and passion for narrative-driven games!
We think you need these skills to ace Lead Level Designer in London
Some tips for your application đŤĄ
Showcase Your Passion: When writing your application, let your enthusiasm for game design shine through! Share your love for narrative-driven games and how your experiences have shaped your approach to level design.
Tailor Your Portfolio: Make sure your portfolio is up-to-date and highlights your best work. Focus on projects that demonstrate your leadership skills and technical expertise, especially in AAA game design.
Be Clear and Concise: In your written application, clarity is key. Use straightforward language to communicate your ideas and experiences, making it easy for us to see how you fit into our team.
Apply Through Our Website: We encourage you to apply directly through our website. Itâs the best way for us to receive your application and ensures youâre considered for this exciting opportunity at Sledgehammer Games!
How to prepare for a job interview at Sledgehammer Games
â¨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work. Include examples of levels you've designed, focusing on the emotional impact and gameplay mechanics. Be ready to discuss your design choices and how they align with the creative vision of the games you've worked on.
â¨Understand the Company Culture
Research Sledgehammer Games and their titles, especially the Call of Duty franchise. Familiarise yourself with their design philosophy and recent projects. This will help you tailor your responses and demonstrate your enthusiasm for their work during the interview.
â¨Prepare for Technical Questions
Brush up on your technical skills, especially in scripting languages like C++ or Unreal's Blueprints. Be prepared to discuss your experience with these tools and how you've used them to solve design challenges in past projects. Showing your technical prowess can set you apart from other candidates.
â¨Emphasise Collaboration and Leadership
As a Lead Level Designer, you'll need to showcase your ability to mentor and lead a team. Prepare examples of how you've successfully collaborated with other disciplines, such as narrative and art, and how you've guided less experienced designers. Highlighting your leadership style will resonate well with the interviewers.