At a Glance
- Tasks: Collaborate on art and programming to create stunning visuals for a horror game.
- Company: Ambitious indie game studio in Southampton with a passion for horror games.
- Benefits: Competitive salary, flexible hours, health insurance, and 30 days holiday.
- Why this job: Make a real impact on an exciting multiplayer horror title across multiple platforms.
- Qualifications: Experience as a Technical Artist with strong Unity and C# skills.
- Other info: Join a close-knit team and enjoy opportunities for career development and industry events.
The predicted salary is between 36000 - 60000 Β£ per year.
Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?
This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.
What you\βll be doing:
- Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
- Develop tools, blueprints, and editor extensions to support large-scale world-building.
- Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
- Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
- Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.
- Establish and document best practices for procedural materials, instancing, and HLOD systems.
- Prototype data-driven systems for biome generation, asset scattering, and environmental variation.
- Optimise asset pipelines and open-world processes for performance and memory efficiency.
- Work with art and lighting teams to preserve creative intent while automating world generation.
- Support content streaming, LOD, and material workflows for large-scale environments.
What we\βre looking for:
- 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
- At least one shipped title in a large-scale, open-world, or high-fidelity environment.
- Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.
- Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.
- Experience creating or extending editor tools in C++ or Python.
- Solid knowledge of materials, shaders, and instancing for efficient rendering.
- Proven ability to balance performance with visual quality.
- Excellent collaboration and communication skills across teams.
Bonus skills:
- Experience with runtime procedural generation and streaming systems.
- Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
- Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.
- Background in terrain authoring, biome design, or environment art.
- Experience with UGC platforms like Roblox or UEFN.
- Scripting experience with Python, C#, or C++ for Unreal tool development.
- Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).
If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up.
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Senior Technical Artist employer: Skillsearch
Contact Detail:
Skillsearch Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Senior Technical Artist
β¨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. We all know that sometimes itβs not just what you know, but who you know that can get your foot in the door.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially any projects related to horror games or real-time optimisation. We want to see your creativity and technical prowess shine through!
β¨Tip Number 3
Prepare for interviews by brushing up on common technical questions and showcasing your problem-solving skills. We recommend practicing with friends or even recording yourself to refine your answers.
β¨Tip Number 4
Donβt forget to apply through our website! Itβs the best way to ensure your application gets seen by the right people. Plus, we love seeing passionate candidates who are eager to join our team!
We think you need these skills to ace Senior Technical Artist
Some tips for your application π«‘
Show Your Passion for Horror Games: When you're writing your application, let your love for horror games shine through! Share any relevant experiences or projects that highlight your enthusiasm for the genre. We want to see that youβre not just a skilled Technical Artist, but also someone who genuinely cares about creating immersive experiences.
Tailor Your Application: Make sure to customise your CV and cover letter to match the job description. Highlight your experience with Unity, shaders, and asset optimisation, as well as any specific projects that relate to multiplayer or horror titles. This helps us see how you fit into our team and the role.
Be Clear and Concise: Keep your application straightforward and to the point. Use bullet points where possible to make it easy for us to read through your skills and experiences. Remember, weβre looking for clarity in your technical abilities and how they relate to the role!
Apply Through Our Website: We encourage you to apply directly through our website. Itβs the best way for us to receive your application and ensures you donβt miss out on any important updates. Plus, it shows us youβre keen to be part of our community right from the start!
How to prepare for a job interview at Skillsearch
β¨Know Your Tools Inside Out
Make sure youβre well-versed in Unity and any other tools mentioned in the job description, like Blender or Substance Painter. Brush up on your shader knowledge and be ready to discuss how you've used these tools in past projects.
β¨Showcase Your Passion for Horror Games
Since the studio is focused on horror games, share your enthusiasm for the genre during the interview. Talk about your favourite horror titles and how they inspire your work as a Technical Artist. This will help you connect with the team and show that youβre a good cultural fit.
β¨Prepare for Technical Questions
Expect questions that dive deep into your technical skills, especially around asset optimisation and multi-platform performance. Be ready to discuss specific challenges you've faced and how you solved them, particularly in a fast-paced environment.
β¨Demonstrate Collaboration Skills
Highlight your experience working with both artists and programmers. Share examples of how youβve bridged the gap between creative and technical teams, and be prepared to discuss how you can contribute to a close-knit team dynamic.