At a Glance
- Tasks: Create stunning lighting for open-world environments and cinematics in a next-gen RPG.
- Company: Join an award-winning AAA game studio known for its innovative titles.
- Benefits: Enjoy a hybrid work model with relocation support and a creative work environment.
- Why this job: Shape immersive experiences and collaborate with top talent on a highly anticipated game.
- Qualifications: Experience in real-time lighting, strong portfolio, and excellent communication skills required.
- Other info: Contract position based in Royal Leamington Spa, minimum three days onsite per week.
The predicted salary is between 36000 - 60000 £ per year.
Job Description
Are you a Lighting Artist looking to shape the mood and atmosphere of a next-gen open world RPG?
An award-winning AAA game studio is looking for a Lighting Artist to join the team on a highly anticipated action RPG title. Working closely with Leads, Directors, and cross-discipline teams, you’ll deliver visually stunning lighting for both open-world environments and cinematics, helping bring a rich, immersive world to life.
This is a contract position based in Royal Leamington Spa, with a hybrid work model (minimum three days onsite per week). Relocation support is available if required.
What you'll be doing:
- Designing lighting for expansive open-world environments and narrative-driven cinematics
- Creating time-of-day systems and defining atmospheric conditions across weather types
- Collaborating with the Lighting Lead and Art Directors to deliver visuals aligned with the project’s creative vision
- Helping to shape the player experience through lighting that enhances gameplay, mood, and storytelling
What we're looking for:
- Proven experience in real-time lighting, PBR workflows, and lighting theory, demonstrated through a strong portfolio
- Solid understanding of lighting pipelines and current-generation art techniques
- Interest in offline 3D rendering workflows is a plus
- Excellent communication and collaboration skills
- Self-motivated, organised, and able to adapt to feedback while meeting production deadlines
This is a chance to work with a world-class team on a major AAA IP, contributing to a visually ambitious and artistically driven title.
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Reference: 16259
Lighting Artist employer: Skillsearch
Contact Detail:
Skillsearch Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lighting Artist
✨Tip Number 1
Network with professionals in the gaming industry, especially those who work as Lighting Artists or in related roles. Attend industry events, join online forums, and connect on platforms like LinkedIn to build relationships that could lead to job opportunities.
✨Tip Number 2
Showcase your skills through a strong portfolio that highlights your best lighting work. Include examples of real-time lighting projects, time-of-day systems, and any collaborative efforts that demonstrate your ability to work within a team.
✨Tip Number 3
Familiarise yourself with the specific tools and software used by the studio. Research their previous titles and understand their artistic style, which will help you tailor your discussions during interviews and show that you're a good fit for their team.
✨Tip Number 4
Prepare to discuss your creative process and how you approach lighting design. Be ready to share examples of how you've enhanced gameplay and storytelling through lighting, as this will demonstrate your understanding of the role's impact on player experience.
We think you need these skills to ace Lighting Artist
Some tips for your application 🫡
Tailor Your Portfolio: Ensure your portfolio showcases your best work in real-time lighting and PBR workflows. Highlight projects that demonstrate your ability to create immersive environments and narrative-driven cinematics, as this is crucial for the role.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for lighting design and your understanding of how it enhances gameplay and storytelling. Mention specific experiences that align with the job description and express your enthusiasm for working on a next-gen RPG.
Highlight Relevant Skills: In your CV, emphasise your experience with lighting pipelines, current-generation art techniques, and any knowledge of offline 3D rendering workflows. Make sure to include examples of how you've collaborated with teams to achieve a project's creative vision.
Proofread and Format: Before submitting your application, carefully proofread all documents for spelling and grammatical errors. Ensure your CV and cover letter are well-formatted and easy to read, as this reflects your attention to detail and professionalism.
How to prepare for a job interview at Skillsearch
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best lighting work. Focus on projects that demonstrate your ability to create mood and atmosphere, especially in open-world environments and cinematics.
✨Understand the Project's Vision
Research the studio and their previous titles to understand their creative vision. Be prepared to discuss how your lighting techniques can enhance their storytelling and gameplay experience.
✨Demonstrate Collaboration Skills
Since the role involves working closely with Leads and cross-discipline teams, be ready to share examples of past collaborations. Highlight how you’ve effectively communicated and adapted to feedback in previous projects.
✨Discuss Technical Knowledge
Be prepared to talk about your experience with real-time lighting, PBR workflows, and lighting theory. Show your understanding of current-generation art techniques and how they apply to the role.