At a Glance
- Tasks: Lead art production for a new MMO, ensuring smooth workflows and clear communication.
- Company: Join a remote-first game development team with a collaborative culture.
- Benefits: Fully remote work, long-term project, and a chance to shape art processes.
- Other info: Ideal for those who thrive in dynamic, evolving environments.
- Why this job: Be a key player in an exciting early-stage game development project.
- Qualifications: 4+ years in game production, with strong art pipeline knowledge.
The predicted salary is between 45000 - 60000 ÂŁ per year.
Are you an experienced Art Producer with a strong background in game art pipelines, cross‑discipline coordination and live production environments? Join a remote‑first game development team working on a new MMO in early production. You’ll play a critical role in keeping the art department running smoothly, building production processes from the ground up and ensuring clear visibility across a fast‑moving, multi‑disciplinary team. This role is ideal for someone who thrives in ambiguity, enjoys creating structure where none exists yet, and knows how to support creative teams without slowing them down.
About the role
You will act as the dedicated production partner for the art department, working closely with art leadership and the wider production group to plan, track and deliver art content. With the project in early production, you’ll help define how art work is scoped, scheduled and coordinated across disciplines such as environment art, character art, VFX, lighting, UI and technical art. Your role is to surface risks early, unblock challenges and provide clear, honest reporting to leadership.
What you’ll do
- Own and maintain the art production schedule across all art disciplines
- Build task breakdowns, sprint plans and milestone forecasts
- Track progress and report clearly on status, risks, dependencies and scope changes
- Facilitate art production meetings including sprint planning, stand‑ups, reviews and retrospectives
- Manage art‑specific project boards and workflows, ensuring tickets are well‑scoped and prioritised
- Coordinate handoffs between art, design, engineering and QA
- Work with technical art and engineering on asset integration, performance considerations and build stability
- Collaborate with central production to align art milestones with studio‑wide schedules
- Support realistic scoping, capacity planning and risk mitigation for the art department
What we’re looking for
Experience
- 4+ years of professional game production experience
- At least 2 years embedded in or directly supporting an art department
- Experience on at least one shipped title where you managed art schedules and cross‑discipline coordination
- Familiarity with agile or hybrid production methodologies
Skills
- Strong understanding of game art pipelines including concept, modelling, texturing, rigging, animation, VFX, lighting and integration
- Proficiency with JIRA or similar project management tools
- Strong planning, tracking and reporting abilities
- Clear, confident communication, including scope discussions and risk escalation
- Ability to balance creative needs with production realities
Nice to have
- Experience producing art for MMO or large‑scale open‑world projects
- Familiarity with Unreal Engine production workflows
- Experience with hybrid milestone‑and‑sprint methodologies
- Background in resource planning or headcount forecasting for creative teams
Working style / behaviours
- Organised but flexible, able to adapt plans as production evolves
- Honest and transparent with status and risks
- Comfortable operating in early‑stage, evolving environments
- Autonomous and proactive in a remote‑first setting
- Trusted partner to artists, leads and producers alike
Why join
- Key role shaping art production processes from the ground up
- Opportunity to work on a new MMO in early development
- Fully remote, international team
- Collaborative culture built on ownership and trust
- Long‑term project with a multi‑year live‑service vision
If you’re an art‑focused producer who thrives in a collaborative, early‑stage game development environment, we’d love to hear from you. Apply now, or email Jack Baxter - jb@skillsearch.com
Art Producer employer: Skillsearch
Contact Detail:
Skillsearch Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Art Producer
✨Tip Number 1
Network like a pro! Reach out to folks in the game development scene, especially those who work in art production. Attend online events or join relevant forums to make connections that could lead to job opportunities.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your experience with game art pipelines and cross-discipline coordination. Make sure it’s easy to navigate and showcases your best work, as this will help you stand out.
✨Tip Number 3
Prepare for interviews by brushing up on agile methodologies and project management tools like JIRA. Be ready to discuss how you've tackled challenges in past projects and how you can bring structure to the art department.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love hearing from passionate candidates who are excited about shaping art production processes.
We think you need these skills to ace Art Producer
Some tips for your application 🫡
Show Your Experience: Make sure to highlight your 4+ years of game production experience, especially your time embedded in an art department. We want to see how you've managed art schedules and coordinated across disciplines in your previous roles.
Be Clear and Concise: When detailing your skills and experiences, keep it straightforward. Use clear language to describe your understanding of game art pipelines and your proficiency with tools like JIRA. We appreciate honesty and clarity!
Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect the specific requirements of the Art Producer role. Show us how your background aligns with our needs for building production processes from scratch.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity in our remote-first team!
How to prepare for a job interview at Skillsearch
✨Know Your Art Production Inside Out
Make sure you brush up on your knowledge of game art pipelines and production processes. Be ready to discuss how you've managed art schedules and coordinated across disciplines in your previous roles. This will show that you understand the intricacies of the job and can hit the ground running.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've surfaced risks early and unblocked challenges in past projects. The interviewers will want to see that you can think on your feet and provide clear, honest reporting to leadership, so have some solid stories ready to share.
✨Familiarise Yourself with Agile Methodologies
Since the role involves agile or hybrid production methodologies, it’s crucial to demonstrate your familiarity with these approaches. Be prepared to discuss how you've applied agile principles in your work, especially in managing art production meetings and sprint planning.
✨Communicate Clearly and Confidently
Practice articulating your thoughts on scope discussions and risk escalation. Clear communication is key in this role, so make sure you can convey your ideas effectively. Consider doing mock interviews with a friend to refine your delivery and boost your confidence.